ThomW Posted October 5, 2008 Report Posted October 5, 2008 Hi Pete, i created a tool which supports the rolling rate of aerobatic-planes. This writes a higher value into offset 3080 Roll Acceleration, if required. This works without problems in FS9 but it doesn't have any effect in the FSX with FSUIPC version 4.318. I've checked this also with FSInterrogate. When i put a very high value in FS9, the plane rolls very quickly. This doesn't have any effect in fsx. Is it possible to make this offset writeable also in the FSX? Regards, Thomas
Pete Dowson Posted October 5, 2008 Report Posted October 5, 2008 i created a tool which supports the rolling rate of aerobatic-planes. This writes a higher value into offset 3080 Roll Acceleration, if required. This works without problems in FS9 but it doesn't have any effect in the FSX with FSUIPC version 4.318. I'm surprised it does anything in FS9 -- that's a bonus over what is documented, I think. Is it possible to make this offset writeable also in the FSX? It is part of the 3-element SimConnect variable "STRUCT BODY ROTATION ACCELERATION", which provides these read-only values in the X Y and Z axes. Unfortunately no other rotation acceleration values are provided nor accessible. Can you do it by writing values to the ROTATION VELOCITY BODY X,Y,Z values, offsets 30A8-B8, as they are certainly writeable? Meanwhile, to ensure this is fixed in the next version of FS, please write your needs to tell_fs@microsoft.com Regards, Pete
ThomW Posted October 5, 2008 Author Report Posted October 5, 2008 Many thanks for the quick reply. Can you do it by writing values to the ROTATION VELOCITY BODY X,Y,Z values, offsets 30A8-B8, as they are certainly writeable? Yes, i will try it with that. Regards, Thomas
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