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Posted

Hello Captains, Hello Pete,

i have a main FSX PC and a networked laptop with a glasscockpit software.

i want to connect a joystick to the CLIENT to use the fly-by-wire logic of the

glass cockpit software and want to have this joystick-inputs in FSX.

i managed to connect the buttons of the joystick via "buttons&switches" of FSUIPC,

but is there also an option to use the joystock-axis of the client via WideFS?

Thanks for ideas and help!

Timo

Posted

i managed to connect the buttons of the joystick via "buttons&switches" of FSUIPC,

but is there also an option to use the joystock-axis of the client via WideFS?

No.

I did experiment with this years ago (using EPIC and my EPIC driver), but for most purposes it wasn't really a good idea. The latency made control of the aircraft much more difficult. It's surprising how a delay of 20-100 mSecs can affect your control. You tend to overcontrol. It's a bit like what happens when the FS frame rate is too low.

The only reason I investigated it back then was because, before USB, the only way to connect analogue axes was via the Game Port. Except by purchasing a dual game port card (not always supported by programs anyway), you were limited to the one game port on the motherboard (or more usually on the sound card, oddly enough), and that supported up to 4 axes -- enough for simple simulator requirements, but no more.

These days there's no practical limit to the number of USB-based devices you can connect to the main flight PC, and USB operation on the local PC is far more efficient that having the PC service calls on a Network for every small change in each of your axes even without worrying about the queing and latency in processing these. You can't even really argue that the wire isn't long enough to reach, because USB connections can be really quite long. some of mine are 20 feet.

Regards

Pete

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