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Posted

Hi guys,

I'm writing a simply DLL in order to detect visibility distance and condition an object in my scenery. Here's the code:

#include "fsmodule.h"
#include 
#include "FSUIPC_User.h"


LINKAGE Linkage =
{
    //0x000002d9,
    0x00000000,
    module_init,
    module_deinit,
    0,
    0,
    0x900,
    NULL
};

IMPORTTABLE ImportTable =
{
    {
        0x00000000, NULL
    }
};

WORD      LowVis=1;
UINT_PTR   TimerFSUIPC, VisibilityTimer;
BYTE      FSUIPCMemory[500];

VOID CALLBACK Visibility(HWND hwnd, UINT uMsg,UINT_PTR idEvent, DWORD dwTime)
{
   DWORD      dwResult;
   BYTE      IsLowVisibility;

    FSUIPC_Write(0x8001, 12, "IKB3BI67TCHEtest.dll", &dwResult);
    FSUIPC_Process(&dwResult);

   FSUIPC_Read(0x0E8A, 2, (BYTE*)&IsLowVisibility, &dwResult);
   FSUIPC_Process(&dwResult);

   //visibility is lower than 3 miles
   if (IsLowVisibility<=3.0) {
      FSUIPC_Write(0x0DDE, 2, &LowVis, &dwResult);
      FSUIPC_Process(&dwResult);
   }
}

VOID CALLBACK InitFSUIPC(HWND hwnd, UINT uMsg,UINT_PTR idEvent, DWORD dwTime)
{
   DWORD dwResult;
   if (FSUIPC_Open2(SIM_ANY, &dwResult, (BYTE*)FSUIPCMemory, 500)) {
      KillTimer(NULL,TimerFSUIPC);
      VisibilityTimer=SetTimer(NULL,1,2000,Visibility);
   }

}
void FSAPI module_init ()
{
   TimerFSUIPC=SetTimer (NULL,0,2000,InitFSUIPC);   
} 

void FSAPI module_deinit ()
{
   KillTimer (NULL,VisibilityTimer);
   FSUIPC_Close ();
}

Basically nothing happens, the DLL should be ok, what's wrong?

tx!

Posted

I'm writing a simply DLL in order to detect visibility distance and condition an object in my scenery. Here's the code

...Basically nothing happens, the DLL should be ok, what's wrong?

Don't you think you should be doing some debugging?

I can immediately see two things wrong just with a casual glance:

1. You are reading a two-byte (16bit) value into a single byte variable. That alone is going to corrupt something.

2. You are comparing that (one byte!) value, which would, if it were possible in one byte, be in units of 100 x statute miles, as documented, with a floating point double (0.3) -- it will of course NEVER be less than 0 as it is unsigned!

You also seem to be using a Key, IKB3BI67TCHE, which I don't think is a valid application key and which certainly hasn't been issued to a "test.dll" as far as my records show.

You shouldn't really be writing to offset 8001 on every cycle. If you want to do one-off things like that, do it after the Open2() call, just the once. However, with any reasonably recent version of FSUIPC you do not need to write any key anywhere.

Why not try using your debugger? Also make use of FSUIPC's logging facilities -- you can log your IPC reads and writes.

Pete

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