Jump to content
The simFlight Network Forums

Recommended Posts

Posted

Pete,

Great program, I've created a few programs now with VB6 with much success.

I've been given a project that will require my app to use a key press to key the mic in FSX.

When my app has focus(window active) the key strokes are not sent to FSX. If the user has

assigned a button on a joystick or yoke is works OK.

Is there anyway to send the transmit command to FSX via fsuipc?

Thanks,

Mark

Posted

Is there anyway to send the transmit command to FSX via fsuipc?

Erwhat is this "transmit" facility in FSX? Tell me how you do it normally. I'm afraid I'm not at all familiar with Multiplayer.

There are COM1 and COM2 Transmit Select controls in FSX -- they will be found in the FSUIPC drop-downs for assignment. There are also a number of multiplayer controls, named "MP ..." -- for example "MP Activate Chat". These are also available for assignment. Could it be one of these you need?

Regards

Pete

Posted

Thanks for the quick response. In the FSX Setting- controls it is listed as Transmit voice start and transmit voice stop.

The chat window make active is also listed under the multiplayer catergory.

Posted
Thanks for the quick response. In the FSX Setting- controls it is listed as Transmit voice start and transmit voice stop.

The chat window make active is also listed under the multiplayer catergory.

If it is assignable in FSX you could assign your buttons to it in FSX!

If is it so assignable, it will be one of those FS controls I mentioned. If you enable Event logging in FSUIPC's Logging tab, then operate those actions, you should find the correct FS control name logged in FSUIPC's Log. then you can assign them directly in FSUIPC.

But I would have thought the names would be obviouslike, perhaps, MP voice capture start and MP voice capture stop or maybe the other pair listed, MP broadcast voice capture start and MP broadcast voice capture stop? Why not just try them?

Regards

Pete

Posted
Thanks for the quick response. In the FSX Setting- controls it is listed as Transmit voice start and transmit voice stop.

The chat window make active is also listed under the multiplayer catergory.

If it is assignable in FSX you could assign your buttons to it in FSX!

If is it so assignable, it will be one of those FS controls I mentioned. If you enable Event logging in FSUIPC's Logging tab, then operate those actions, you should find the correct FS control name logged in FSUIPC's Log. then you can assign them directly in FSUIPC.

But I would have thought the names would be obviouslike, perhaps, MP voice capture start and MP voice capture stop or maybe the other pair listed, MP broadcast voice capture start and MP broadcast voice capture stop? Why not just try them?

Regards

Pete

I'm writing a VB6 program and connecting to FSX via fsuipc. Is there an offset assigned to "MP voice capture start" and

"MP broadcast voice capture stop" I did not see one in the offset list I have. I may have overlooked it.

Thanks again

Mark

Posted

I'm writing a VB6 program and connecting to FSX via fsuipc. Is there an offset assigned to "MP voice capture start" and

"MP broadcast voice capture stop"

No. In general there aren't offsets for many controls -- even where there are, in most cases they simply cause FSUIPC to send the control for you. However, you can send any control you like, using its numerical equivalent (see the controls list in your FSX Modules folder), via offset 3110.

Regards

Pete

Posted

I'm writing a VB6 program and connecting to FSX via fsuipc. Is there an offset assigned to "MP voice capture start" and

"MP broadcast voice capture stop"

No. In general there aren't offsets for many controls -- even where there are, in most cases they simply cause FSUIPC to send the control for you. However, you can send any control you like, using its numerical equivalent (see the controls list in your FSX Modules folder), via offset 3110.

Regards

Pete

Pete,

Worked great. Thanks for your help.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.