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Posted

Hi Peter

I hope I don't get ripped by the MS FS fans here ( i use FSX myself ) but I have a question that is a little out of left field and I hope you can help please..

I'm working on the motion platform software from x-simulator.de and currently cutting some c++ & .cs code to integrate x-sim into Open Falcon 4.7 ( FYI OF is based on the original Microprose Falcon 4.0 ). F4+OF software is very extensible and open, so much so that much of the operating environment is accessible via a shared memory area.

In starting my development I noticed that x-sim has a fantastic plug in for your software that looks like one could very easily motion-enable FS-X via FSUIPC.

Have you ever considered opening FSUIPC to other SIM platforms - especially OF ? I have scanned the forums to see if this question was asked before but don't seem to see any mention...

Looking forward to your reply

T

Posted

Have you ever considered opening FSUIPC to other SIM platforms - especially OF ? I have scanned the forums to see if this question was asked before but don't seem to see any mention...

No, not me. Sorry, I've too much to do as it is, and I'm really trying to do less these days, not more! (I'm over 66 now).

The interface is well defined, however, and there has been success in making an FSUIPC interface for X-Plane, a module called "XPUIPC" -- google for it. There's even a WideServer and Client for it too.

I've no objections to folks copying the interface for other sims, but I don't want to be involved, thanks.

Regards

Pete

Posted
Found it...

I gather you don't release source code so this guy has done it from scratch ?

Source code for grabbing stuff inside FS wouldn't be any good for grabbing stuff from X-Plane or anything else! In fact the source code for FSUIPC3 isn't even any good for FSX or ESP either, as they are totally different -- FSUIPC4 is a SimConnect client and Simconnect didn't exist before FSX.

The source code for the interface to FSUIPC is supplied in the FSUIPC SDK. That's all anyone needs to replicate the interface.

Regards

Pete

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