Chantry24 Posted August 18, 2011 Report Posted August 18, 2011 What is a device. i.e. My Revlution rudder, right brake and left brake - is that one device or three? I am getting a joy number of 1 for the rudder and 2 for the brakes. Is that right t have two joy numbers? FSX does not recognise the rudder.
Pete Dowson Posted August 18, 2011 Report Posted August 18, 2011 What is a device. i.e. My Revlution rudder, right brake and left brake - is that one device or three? I've no idea. It depends how it is implemented. Some hardware units make themselves look like several joysticks in order to overcome the limit on the number of axes and buttons imposed by the Windows default joystick drivers. Many hardware developers do not want to do specific USB drivers which have no such limits because it means they have to provide specific interfaces for each possible simulator or game, and pay Microsoft a fee if they want them approved for 64-bit Windows. It should be easy enough to find out, though. In windows "Game controllers" do they look like one device or several? Also check your FSUIPC INI file -- look for the [JoyNames[ sectrion. That lists each joystick type device which Windows identifies, with the Windows identity number (0 upwards), as long as this doesn't exceed 16 devices (0-15). FS itself should also be listing all of your joystick type devices, so you can make assignments there. I am getting a joy number of 1 for the rudder and 2 for the brakes. Is that right t have two joy numbers? If they've implemented them in such a fashion, yes. I've no idea why FS doesn't see the rudder. Are you sure it isn't listed in its device drop-down? (A lot of folks don't seem to realise that FS lists devices in its own drop-down list. you only see assignments for one at a time). Note that if you update Windows (a major update only), or simply plug USB devices in differently, it is likely that those joystick numbers will change. This is why FSUIPC offers the facility to assign letters to the devices instead, and then it tracks them by name and GUID (a unique device id). Regards Pete
Chantry24 Posted August 18, 2011 Author Report Posted August 18, 2011 I've no idea. It depends how it is implemented. Some hardware units make themselves look like several joysticks in order to overcome the limit on the number of axes and buttons imposed by the Windows default joystick drivers. Many hardware developers do not want to do specific USB drivers which have no such limits because it means they have to provide specific interfaces for each possible simulator or game, and pay Microsoft a fee if they want them approved for 64-bit Windows. It should be easy enough to find out, though. In windows "Game controllers" do they look like one device or several? Also check your FSUIPC INI file -- look for the [JoyNames[ sectrion. That lists each joystick type device which Windows identifies, with the Windows identity number (0 upwards), as long as this doesn't exceed 16 devices (0-15). FS itself should also be listing all of your joystick type devices, so you can make assignments there. If they've implemented them in such a fashion, yes. I've no idea why FS doesn't see the rudder. Are you sure it isn't listed in its device drop-down? (A lot of folks don't seem to realise that FS lists devices in its own drop-down list. you only see assignments for one at a time). Note that if you update Windows (a major update only), or simply plug USB devices in differently, it is likely that those joystick numbers will change. This is why FSUIPC offers the facility to assign letters to the devices instead, and then it tracks them by name and GUID (a unique device id). Regards Pete
Pete Dowson Posted August 18, 2011 Report Posted August 18, 2011 Not sure why you've replied with only a quote of my message to you? Pete
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