dfl2201 Posted September 22, 2011 Report Posted September 22, 2011 Hello, I want to build my helicopter simpit for fsx. No i want to make use of a model of cerasim. Is it possible to assign buttons that are not assigned in fsx itself. For example, In FSX it is not possible to assign the position / nav lights itself via the keybord or joystick. Is it possible to simulate that with fsuipc, so i can use the leo bodnar cards for my switches. And about the engine start, is it possible to start the turbines one by a time? Regards, Rick Winkelman
Pete Dowson Posted September 22, 2011 Report Posted September 22, 2011 Is it possible to assign buttons that are not assigned in fsx itself. FSUIPC allows assignment to any FSX control which is cataloged in its CONTROLS.DLL Whether there are any there which don't appear in its assignments dialogue I don't know. I've never done a comparison. The complete list is provided in the "List of FSX Controls" document installed in the FSUIPC Documents folder. For example,In FSX it is not possible to assign the position / nav lights itself via the keybord or joystick. There's TOGGLE_BEACON_LIGHTS, and TOGGLE_NAV_LIGHTS, standard FS controls also in FSX, certainly assignable in FSUIPC if not in FSX via the dialogues. Seems odd if they omitted those, however. And about the engine start, is it possible to start the turbines one by a time? Of course, as it is surely with FSX assignments directly? FSUIPC only uses standard FSX controls for such things so if it is possible at all in the sim it is possible with buttons. What do you use normally? (Check the controls list provided.) If you are talking about a sophisticated add-on aircraft which does its own systems, then it all depends on what provisions they have made. If they only allow such things to be operated by mouse clicks then you may have a problem. There are ways for many such add-ons, though -- mouse macros and local panel variables (L:Vars) are alternatives which work on different add-ons. Regards Pete
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