Artem Crum Posted April 25, 2012 Report Posted April 25, 2012 Hello again, I know it's not directly related to FSUIPC, but it's related to FSX internals. I need some way to detect, if it is FS-Recorder replay is going on right now or not. It's all about Lua-scripted failures engine I'm creating. Right now it cannot distinguish "real" flight from FSR's replay, so all the damage/wear counters keep increasing while in replay, which is bad. I've asked the same question on FSR support forum, but it doesn't looks like I'll get any answer there. Any ideas?
Pete Dowson Posted April 25, 2012 Report Posted April 25, 2012 I need some way to detect, if it is FS-Recorder replay is going on right now or not. It's all about Lua-scripted failures engine I'm creating. Right now it cannot distinguish "real" flight from FSR's replay, so all the damage/wear counters keep increasing while in replay, which is bad. In FS9 and before you could simply test offset 0760, the recording on/off flag. I'm afraid I never found it in FSX and though it was one of the promised items in SimConnect it never made it before the development ended. Sorry, Pete
Artem Crum Posted April 25, 2012 Author Report Posted April 25, 2012 Ok, thanks. FSRecorder developer says he will add some LVars to detect replay state in the next version..
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