Arieh Lahat Posted September 3, 2013 Report Posted September 3, 2013 Hi, I have a registered version of FSUIPC. I use iFly737 in my simulator which consist of a single seat MIP with TQ and pedestal and overhead. I use IFLYTOFSUIPC. I wish to connect my self made fire panel. All the switches are working properly thru FSUIPC. I wish to connect the let output. My question is how to assign led output within FSUIPC using the offsets from IFLYTOFSUIPC? Thank you
Pete Dowson Posted September 3, 2013 Report Posted September 3, 2013 I have a registered version of FSUIPC. I use iFly737 in my simulator which consist of a single seat MIP with TQ and pedestal and overhead. I use IFLYTOFSUIPC. I wish to connect my self made fire panel. All the switches are working properly thru FSUIPC. I wish to connect the let output. My question is how to assign led output within FSUIPC using the offsets from IFLYTOFSUIPC? FSUIPC itself does not provide any display capabilities. It cannot because each type of display hardware is unique and needs specific programming, unlike buttons and axes for which there's a standard Microsoft-defined interface. I don't know how you've connected your home-made fire panel, but presumably you know how to program it if you made it? The Lua plug-ins library collection does have facilities for programming GoFlight hardware displays (in the gfd library), and more general USB "HID" devices (in the com library. In fact the com library could be used to program any serial port device, or USB device masquerading as a serial port device. But only you know your hardware. Regards Pete
Arieh Lahat Posted September 4, 2013 Author Report Posted September 4, 2013 Thank you Pete for your answer. My fire panel is connected with a Goflight DIO board. Should I create a Lua program to enable the Led display of the board? Thanks again, Arieh
Pete Dowson Posted September 4, 2013 Report Posted September 4, 2013 My fire panel is connected with a Goflight DIO board. Should I create a Lua program to enable the Led display of the board? Yes. The GF DIO is catered for in the Lua gfd library. You have full control over all facilities of the DIO in that library. You just need a small Lua plug-in, driven by events for offset changes (event.offset function) which call specific functions to light or entiguish the LEDs. The Lua would be started by an [Auto ...] section for the relevant aircraft Profile. Regards Pete
Arieh Lahat Posted September 5, 2013 Author Report Posted September 5, 2013 Thanks Pete. I don't know how do do that. I need a headstart... could you please help? For example: I wish to assign the FAULT LIGHT on the fire panel to LED01 on the DIO. The offset is 9410 and the bit is 6. How do I do that? Thank you, Arieh
Pete Dowson Posted September 5, 2013 Report Posted September 5, 2013 I don't know how do do that. I need a headstart... could you please help? Documentation and examples are provided in the FSUIPC Documents folder installed into your FS Modules folder. It isn't hard, it is barely programming. I'm willing to help and answer specific questions but I do not provide a plug-in programming service. Sorry. You need to at least have a look at what's there and check some examples. The example plug-in "gfdDisplay.lua" shows the use of Go Flight display functions, and there are lots of examples about of plug-ins reading and testing offset values. You could also browse through some of the many examples in the User Contributions subforum. Pete
Arieh Lahat Posted September 19, 2013 Author Report Posted September 19, 2013 I read the tutorial and tried the script "PitotHeat" with a led connected to the DIO LED1 and it works fine. I am trying to light the LED1 on the DIO when the FAULT LIGHT is lited on the Fire Panel. the offset is 9410 bit 6 (per IFLYTOFSUIPC). I tried the following script: function FaultLight(offset, value) -- Beginning of the function if value == 1 then -- Checks to see if value equals one gfd.SetLight(GFDIO, 0, LED1) -- Turns ON light#1, of unit#0 on the GFDIO else gfd.ClearLight(GFDIO, 0, LED1) -- Turns OFF light#1, of unit#0 on the GFDIO end -- end of the "if...then" statement end -- end of the function event.offset("9410", "6", "FaultLight") It did not work. I than changed the last line to: event.offset("x24B8", "x0F", "FaultLight") and it also did not work. Can you please direct me as to what I am doing wrong? Thanks, Arieh
Pete Dowson Posted September 23, 2013 Report Posted September 23, 2013 I read the tutorial and tried the script "PitotHeat" with a led connected to the DIO LED1 and it works fine. I am trying to light the LED1 on the DIO when the FAULT LIGHT is lited on the Fire Panel. the offset is 9410 bit 6 (per IFLYTOFSUIPC). I tried the following script: function FaultLight(offset, value) -- Beginning of the function if value == 1 then -- Checks to see if value equals one gfd.SetLight(GFDIO, 0, LED1) -- Turns ON light#1, of unit#0 on the GFDIO else gfd.ClearLight(GFDIO, 0, LED1) -- Turns OFF light#1, of unit#0 on the GFDIO end -- end of the "if...then" statement end -- end of the function event.offset("9410", "6", "FaultLight") It did not work. I than changed the last line to: event.offset("x24B8", "x0F", "FaultLight") and it also did not work. Can you please direct me as to what I am doing wrong? Oh dear! You are inventing your own syntax for the Lua functions? Please read the documentation more carefully. Also look in the FSUIPC log file when a Lua program does not work and you will see the Errors reported! This is all wrong: event.offset("9410", "6", "FaultLight") "6" is not a data type. Read the data types list permissable. "UB" is okay for "Unsigned Byte", but "6" means nothing whatoever and will be a reported error. Is 9410 a decimal offset value? It's unusual to see offsets exressed in decimal. Are you sure it isn't 0x9410? (No "" needed). To test bit 6 in a byte you have to use the logic.And function to get the bit out of all the others. Like so: if logic.And(value, 64) ~= 0 then -- Checks to see if bit 6 is set You And with 64 because bit 6 is 2^6 = 2 x 2 x 2 x 2 x 2 x 2 = 64. See the FAQ thread on bits and bytes. Pete
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