Jens82 Posted January 5, 2014 Report Posted January 5, 2014 Hello Pete, first of all, sorry for opening another thread but as it is a new topic I'd like to seperate it from my other question. Is there any reliable way to detect instant replay in FSX? The flags at 0x0628 and 0x062C do not work and have incorrect values as far as I can see it and I don't know any other addresses. However, I managed to find out that some "flight" values are not updated in instant replay mode like speeds or coordinates so I could use them to detect instant replay but that would be some kind of a 'dirty' solution. Any ideas here? Thanks again & greetings, Jens
Jens82 Posted January 6, 2014 Author Report Posted January 6, 2014 Btw: I just learned reading several posts in different forums that a 'direct' detection of the instant replay mode in FSX is impossible. However, I am happy about any suggestions regarding a work around for this like using other variables?
Jens82 Posted January 11, 2014 Author Report Posted January 11, 2014 Hello Pete, may I draw your attention on this? Any idea? Greetings, Jens
Pete Dowson Posted January 11, 2014 Report Posted January 11, 2014 may I draw your attention on this? Any idea? Sorry, I've not answered because I was hoping someone else might know. I certainly don't know of any way at all. Once folks see I've answered they tend not to, which is why I held off. Pete
Jens82 Posted January 11, 2014 Author Report Posted January 11, 2014 Hello Pete, thanks for the answer. I thought you might have just not seen the thread. I am still on my investigations about the issue right now, however for the next few days I won't have a flight simulator available to do more tests. As far as I know right now there are several offsets that don't change during a replay (for example flight simulator coordinates) where others do. I'll check in more detail and post it here. Maybe it's possible for us, to develop an indirect way of detecting instant replay in FSX. Greetings, Jens
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now