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Posted

Hello Pete, is there any possibility to write a groundspeed to the FSUIPC to simulate pulling an aircraft after pushback?

 

Offset 02B4 is reading only.

 

Is there any chance to do this?

 

Best regards

 

Marco

Posted

Hello Pete, is there any possibility to write a groundspeed to the FSUIPC to simulate pulling an aircraft after pushback?

 

No, there is no way to set the GS as this is a value computed from the airspeed and wind component. Have you tried setting the IAS or TAS? I don't know if that would work or not, but it is more likely. You might need to keep setting it regularly to stop to Sim engine recomputing it from thrust etc.

 

Pete

  • 10 months later...
Posted

No, there is no way to set the GS as this is a value computed from the airspeed and wind component. Have you tried setting the IAS or TAS? I don't know if that would work or not, but it is more likely. You might need to keep setting it regularly to stop to Sim engine recomputing it from thrust etc.

 

Pete

I have tried the IAS and TAS through the FSUIPC ,but it could not work.The IAS,TAS and GS are read only.I need to change the values of them,do you know how to solve the problem?

Posted

I change the value of IAS through the function SimConnect_SetDataOnSimObject  of the FSX SDK,but it will take 3mins to flash the scenery.I just want to change the position immediately.

 

There's no way to tell FS not to redraw scenery when you change position. If it doesn't redraw scenery, what would you expect to see? A void?

 

Why on Earth is it taking as long as 3 minutes though?

 

Pete

Posted

There's no way to tell FS not to redraw scenery when you change position. If it doesn't redraw scenery, what would you expect to see? A void?

 

Why on Earth is it taking as long as 3 minutes though?

 

Pete

Because my PC is a little old,it redraw the scenery slowly.But I use the slow mode through the FSUIPC to change the position ,it is so quick that I can not  notice the redrawing of  scenery,just from the west to east of the earth.

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