Paja Posted March 12, 2014 Report Posted March 12, 2014 Hello Pete, do you know any simple way how we could restart all the running LUA scripts? I mean I am using a LOT of LUA stuff here (all of them added to FSUIPC.ini to sections [LuaFiles] and [Auto]. Now imagine that I have done some modifications via notepad in some of them. How can I restart all of them without having to restart the whole FSX (which takes ages)? Thank you, Pavel
Pete Dowson Posted March 12, 2014 Report Posted March 12, 2014 do you know any simple way how we could restart all the running LUA scripts? I mean I am using a LOT of LUA stuff here (all of them added to FSUIPC.ini to sections [LuaFiles] and [Auto]. Now imagine that I have done some modifications via notepad in some of them. How can I restart all of them without having to restart the whole FSX (which takes ages)? Why do you have so many in the first place? You realise each one takes a thread and is running in your FS PC? You can kill all Lua plug-ins using the LuaKillAll control. To start them all again you'd have to write another plug-in which uses RunLua to start them all, or program a button with them all assigned to it -- an INI file editing job. Of course if any of them are aircraft or profile specific (i.e. [Auto.<name>] loaded), all you need to do is change aircraft back and forth. Note that killing Lua plug-ins can be hazardous. Regards Pete
Paja Posted March 12, 2014 Author Report Posted March 12, 2014 Ok, thank you. I will give it a try. I tried killing them and starting one of them by FSUIPC key map to Lua OVERHEAD_SWITCH.lua (for example) which did the job but the FSX crashes sometimes (quite often). So yes, it is hazardous. Well - we are using them to interface inputs to FS from various joystick cards and also to send the information to arduinos (by the COM port) in the whole cockpit. We found out we have better results (smoother values received by arduino,...) when using multiple lua files (eg. one file for two engine instruments) then when using one big lua for all the engine instruments. We are a little bit in heaven of switches and needles (I am sure you know how DC9 cockpit looks like). Now we have 16 LUAs and I think the final result will be about 30. Pavel www.dc-9.eu
Pete Dowson Posted March 12, 2014 Report Posted March 12, 2014 Ok, thank you. I will give it a try. I tried killing them and starting one of them by FSUIPC key map to Lua OVERHEAD_SWITCH.lua (for example) which did the job but the FSX crashes sometimes (quite often). So yes, it is hazardous. If you want to make a habit of stopping them then, if they are looping have them test a flag and use LuaSet to set the flag, upon which they exit tidily, or, for all Lua's with one notification, have them test an offset or button instead. You can use the user offsets 66C0-66FF. If they are event driven (which is a better design in any case), then, again, you can have an event based on an offset change, which leads them to exit. Well - we are using them to interface inputs to FS from various joystick cards and also to send the information to arduinos (by the COM port) in the whole cockpit. We found out we have better results (smoother values received by arduino,...) when using multiple lua files (eg. one file for two engine instruments) then when using one big lua for all the engine instruments. We are a little bit in heaven of switches and needles (I am sure you know how DC9 cockpit looks like). Now we have 16 LUAs and I think the final result will be about 30. Ah, well 16-30 isn't as many as I thought you meant! ;-) Not so bad. It might be a good idea to start them all from within an [Auto] Lua in any case. I actually use ipcReady.lua, to save even having an [Auto] section. (ipcReady.lua is automatically started in any case and is actually intended for just this purpose, starting a batch of Luas). Pete
Paja Posted March 13, 2014 Author Report Posted March 13, 2014 Roger, thank you again! By the way, is here any way how I can FSUIPC to scan certain joystick without having to map any action to one of its buttons? I mean I have for example one Leo Bodnar board with 32 switches attached and I want to work with all of them insude my LUA using ipc.testbutton - but I have nothing I could map to them via FSUIPC. Do I really have to map some useless function to one button on each of the Bodnar card or is here any better way how to make it visible for LUA? Pavel
Pete Dowson Posted March 13, 2014 Report Posted March 13, 2014 By the way, is here any way how I can FSUIPC to scan certain joystick without having to map any action to one of its buttons? I mean I have for example one Leo Bodnar board with 32 switches attached and I want to work with all of them insude my LUA using ipc.testbutton - but I have nothing I could map to them via FSUIPC. Do I really have to map some useless function to one button on each of the Bodnar card or is here any better way how to make it visible for LUA? Use event.button. That makes sure the relevant joystick is scanned. The only other way would be to pre-declare the joysticks needing scanning, but either way you'd need an event driven plug-in, so why not use the purpose-made facility? Pete
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