zanichelli Posted August 22, 2014 Report Posted August 22, 2014 hello i find a lua script for cabin sound turbolence for my seat with trasducer. i copy in a notepad file call ipcready.lua in a prepare3d v2.3 machine module folder my fsuipc version is the last. the soun is in a prepare3d folder sound no sound thancks for help zanichelli
Pete Dowson Posted August 22, 2014 Report Posted August 22, 2014 i find a lua script for cabin sound turbolence for my seat with trasducer. i copy in a notepad file call ipcready.lua in a prepare3d v2.3 machine module folder my fsuipc version is the last. the soun is in a prepare3d folder sound no sound Sorry, but you need to give more details. What is the actual version number of FSUIPC, and where is the Lua script? Have you tested it properly? Has it ever worked? I really cannot help solve your problems without your help. FSUIPC's Lua libraries have not changed for a long time and work fine. Pete
zanichelli Posted August 23, 2014 Author Report Posted August 23, 2014 hello peter the fsuipc version is 4.936 for prepare3dv2.3 the script have work before when i fly with fsx, not remember if the installation was in server or client machines. the script is exact the same in a contribution section. ( topic 73943) can run in a prepare3d pc or i have to instal in a client pc via wideclient? regards zanichelli
Pete Dowson Posted August 24, 2014 Report Posted August 24, 2014 the script have work before when i fly with fsx, not remember if the installation was in server or client machines. the script is exact the same in a contribution section. ( topic 73943) Sorry, I don't seem to be able to search on topic numbers. Can't you show me the script? And have you checked the FSUIPC4.LOG file to see if there are any errors. There's absolutely no difference between P3D and FSX in this area -- the sound facilities are entirely independent of the FS version. can run in a prepare3d pc or i have to instal in a client pc via wideclient? Didn't you say the sound was in the Prepar3D sound folder? There won't be one of those on a client PC will there? Pete
zanichelli Posted August 25, 2014 Author Report Posted August 25, 2014 hello Pete --turbolence looping sound-- sndflg=0 ref=0 function turbolence(offset,value) ground=ipc.readUW(0x0366) if (value>0)and(sndflg==0)and(ground==0) then ref=sound.playloop("turb.wav") sndflg=1 end if (value=0)and(sndflg==1) then sound.stop=(ref) sndflg=0 end end event.offset(0x0E88,"UW","turbolence") event.offset(0x0E98,"UW","turbolence") the script is name IPCREADY.LUAis in a folder MODULE in prepare3d machine the sound is in a sound folder prepare3d machine the configuraccion fsuipc: [sound] Path=c:\Program File (x86)\Lockheed Martin\Prepare3D v2\sound\ The fsuipc4.log there are no errors LUA.0 beginning C:\Program File (86)\Lockheed Martin\Prepare3D v2\Modules\ipcready.lua but no errors regards zanichelli
Pete Dowson Posted August 25, 2014 Report Posted August 25, 2014 The fsuipc4.log there are no errors LUA.0 beginning C:\Program File (86)\Lockheed Martin\Prepare3D v2\Modules\ipcready.lua but no errors Try enabling the Lua debug/trace option on the FSUIPC logging page. Since you are having the Lua started when FS starts you'll need to enable that option then restart P3D. BTW this line is wrong: sound.stop=(ref) That's going to mess things up, if it is ever executed. It should of course be sound.stop(ref) You could also using FSUIPC's monitoring facilities to see if offsets 0E88 and 0E98 ever change. If they are never set >0 then the sound will never trigger. If you want to check that the sound would play if it is triggered, just try adding this at the beginning: ref=sound.playloop("turb.wav") ipc.sleep(3000) sound.stop(ref) Pete
zanichelli Posted August 26, 2014 Author Report Posted August 26, 2014 hi pete your small script work ok when prepare3d start the sound play and after the time stop. i have check the two offsets 0E88 and 0E98 and the value never change. zanichelli
Pete Dowson Posted August 26, 2014 Report Posted August 26, 2014 hi pete your small script work ok when prepare3d start the sound play and after the time stop. i have check the two offsets 0E88 and 0E98 and the value never change. Okay, so the weather values used to set those offsets don't change. Are you sure you get any turbulence? Use the weather logging to check FSUIPC is reading the weather using the standard SimConnect weather facilities. Pete
zanichelli Posted August 26, 2014 Author Report Posted August 26, 2014 hi pete the weather log apparent ok all informacion about wind, interpolation, posiccion, look correct. but the offset not change zanichelli
Pete Dowson Posted August 26, 2014 Report Posted August 26, 2014 the weather log apparent ok all informacion about wind, interpolation, posiccion, look correct. but the offset not change The offsets only change if there is turbulence reported at the altitude of your aircraft. Saying the weather looks okay doesn't help. You need to work it out. Pete
zanichelli Posted August 26, 2014 Author Report Posted August 26, 2014 ok pete i check again. regards zanichelli
zanichelli Posted August 26, 2014 Author Report Posted August 26, 2014 hi pete i am not capable to interpretate this data. i test fly in a real turbolence area whit opusfx . and all look i am in turbolence zone 0 visiblity,rain and in the ND speed and alimeter is constantly strong change.in the ND weather area color is yellou and red. the orizont is muving. the log weather wind correspond at my ND value. but the two offset not change. i remember when i have fly with FSX the sound play and same script work. i change to prepare3d v2.3 3 months ago copy script but no work regards zanichelli
zanichelli Posted August 26, 2014 Author Report Posted August 26, 2014 sorry pete i see this line in wather log. Result:fs98 Tstorm type=10,from1600ft to 31600ft (+/-0ft), cover=8, turb 252, ice=0 many othr line is the same turbolence=4, turbolence=3 etc. regards zanichelli
Pete Dowson Posted August 26, 2014 Report Posted August 26, 2014 sorry pete i see this line in wather log. Result:fs98 Tstorm type=10,from1600ft to 31600ft (+/-0ft), cover=8, turb 252, ice=0 many othr line is the same turbolence=4, turbolence=3 etc. regards zanichelli and what is your aircraft altitude? Maybe you should save the flight at the point you think it is wrong, and ZIP up the FLT + WX file and send it to me, petedowson@btconnect.com. All FSUIPC does for those offsets is search through the cloud and wind layers, trying to find one in which the aircraft is flying. Then is computes the nmubers to go into those offsets. This has been working fine -- in fact something like the Lua you are using is in use by many folks with no problems. Pete
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