cosntellation Posted January 15, 2015 Report Posted January 15, 2015 Hi Pete. This is my first time on this Fórum so a big hello for everyone. I ´m buiding a DC-3 cockpit replica and started on the throttle/prop pitch/mixturre lever pedestal. Once purchase a Leo Bodanr USB interface capable of handling up to 8 analog axis, I tried to assign 6 of these axis to the above mentioned controls, let´s say separate throttle, mixture and prop pitch controls but I found that can not use more tan 5 axis on the FSUIPC. I´m using FS2004 and FSUIPC 3.7 versión. Is there any solution to this problem? Thanks a lot for your time and sorry about my english¡¡
Pete Dowson Posted January 15, 2015 Report Posted January 15, 2015 I ´m buiding a DC-3 cockpit replica and started on the throttle/prop pitch/mixturre lever pedestal. Once purchase a Leo Bodanr USB interface capable of handling up to 8 analog axis, I tried to assign 6 of these axis to the above mentioned controls, let´s say separate throttle, mixture and prop pitch controls but I found that can not use more tan 5 axis on the FSUIPC. I´m using FS2004 and FSUIPC 3.7 versión. FSUIPC3 recognises 6 (SIX) axes -- XYZRUV. It doesn't recognise sliders (ST) or POVs (PQ) as axes. Those were added in FSUIPC4, which uses a more modern DirectX API. Incidentally, 3.7 is out of date. You should be on 3.999z8 or 3.999z9, the last and final version. Pete
cosntellation Posted January 15, 2015 Author Report Posted January 15, 2015 FSUIPC3 recognises 6 (SIX) axes -- XYZRUV. It doesn't recognise sliders (ST) or POVs (PQ) as axes. Those were added in FSUIPC4, which uses a more modern DirectX API. Incidentally, 3.7 is out of date. You should be on 3.999z8 or 3.999z9, the last and final version. Pete So does It means that changing the FSUIPC versión the problem could be fixed? or maybe the problem will be the way that the USB interface generates the 8 axis?.
Pete Dowson Posted January 15, 2015 Report Posted January 15, 2015 So does It means that changing the FSUIPC versión the problem could be fixed? or maybe the problem will be the way that the USB interface generates the 8 axis?. No. FSUIPC3 only supports 6 axes, as I said. That will never change, though you might be able to program around it using the Lua plug-in libraries. The restriction is simply due to the older version of the Windows interface used by FSUIPC. I re-wrote that for FSUIPC4, but I'm no longer developing FSUIPC3. After all it is for FS9 and before, now an 11 year old version! Pete
cosntellation Posted January 15, 2015 Author Report Posted January 15, 2015 No. FSUIPC3 only supports 6 axes, as I said. That will never change, though you might be able to program around it using the Lua plug-in libraries. The restriction is simply due to the older version of the Windows interface used by FSUIPC. I re-wrote that for FSUIPC4, but I'm no longer developing FSUIPC3. After all it is for FS9 and before, now an 11 year old version! Pete Ok Pete. Thanks a lot.
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