Delphi Posted September 5, 2016 Report Posted September 5, 2016 Hi Paul, during the initialization my program reads the FS installation path. Dim FSInstallationPath As Offset(Of String) = New Offset(Of String)(&H3E00, 256) After reading the path once I want to disconnect that offset: FSInstallationPath.Disconnect() The issue is that it seems that the offset does not get disconnected. The FSUIPC logfiles shows that it is continually reading the offset with each FSUIPCConnection.Process(). I do not do any reconnect in the whole application. I use the FSUIPC DLL 3.0.5937.1 Kind regards, Ruediger
Paul Henty Posted September 6, 2016 Report Posted September 6, 2016 Hi Ruediger, I've tested the Disconnect() method here and it's working as expected. After you disconnect the offset, please check the IsConnected() method. I've attached the latest DLL in case the one you have has a bug. (It's built against the 4.5 framework. If you need a different framework version just let me know.) If you still have a problem check that the offset is only being created once during the lifetime of your application. Paul FSUIPCClient3.0_RC1.zip
Delphi Posted September 13, 2016 Author Report Posted September 13, 2016 Hi Paul, thanks... Could I please get it for the 4.0 framework. Ruediger
Paul Henty Posted September 13, 2016 Report Posted September 13, 2016 Attached. Paul FSUIPCClient3.0_RC1_NET4.zip
Michał Fira Posted January 6, 2017 Report Posted January 6, 2017 On 13.09.2016 at 10:16 PM, Paul Henty said: Attached. Paul FSUIPCClient3.0_RC1_NET4.zip Would it work with 4.6 framework?
Paul Henty Posted January 6, 2017 Report Posted January 6, 2017 Yes, NET 4.0 code will run on the 4.5 or 4.6 framework as well. I've attached the latest version as we're up to RC2 now. Paul FSUIPCClient3.0_RC2.zip
Michał Fira Posted January 6, 2017 Report Posted January 6, 2017 1 hour ago, Paul Henty said: Yes, NET 4.0 code will run on the 4.5 or 4.6 framework as well. I've attached the latest version as we're up to RC2 now. Paul FSUIPCClient3.0_RC2.zip Wow that was quick, Paul! Thanks!!
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