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Posted

Hi Pete, you were right, I must of had a corrupt sound wav. All is ok again.

Please help with this. I am applying sounds to the light switches.

If I use the code

9=VW0D0C=1,6,0

the sound no 6 plays when any light is switched on.

In your FSUIPC SDK you list,

0D0C 2 Lights (FS2k/CFS2), a switch for each one (bits from lo to hi):

0 Navigation

1 Beacon

2 Landing

3 Taxi

4 Strobes

5 Instruments

6 Recognition

7 Wing

8 Logo

9 Cabin

How do I apply the code to switch each of these lights individually to code

9=VW0D0C=1,6,0

Many thanks for your help.

Nick.

Posted

How do I apply the code to switch each of these lights individually

Since the word at 0D0C contains one bit for each light switch you need to apply a mask. For instance, for the Strobes (as an example), which are switched by bit 4, you'd need

9=VW0D0C.0010=X0010,6,0

Bit 4 is the 4th bit up counting from 0: in binary 1 0 0 0 0, in hex 10. This is 16 in decimal (2^4 = 16). So, the mask of 0010 is applied, so that only that one bit is selected, then you compare the result with 0010, which is what you'll get if the switch is on.

Et cetera.

Regards,

Pete

Posted

Many thanks for the reply.

I am now having some success. However,

9=VW0D0C.0010=X0010,6,0 crashes FS2004 when using an FS2004 sound (not one of mine). I hear the sound though, so things are moving forward. I have also managed to get the other switches to work, but again, crash after the sound is played (same sound).

Nick.

Posted

9=VW0D0C.0010=X0010,6,0 crashes FS2004 when using an FS2004 sound (not one of mine). I hear the sound though, so things are moving forward. I have also managed to get the other switches to work, but again, crash after the sound is played (same sound).

If the sound is played then it isn't likely to be Esound which is crashing -- it has long since finished its part in this and relinquished control. I really cannot spend any more time on this. I think you really do need to investigate the sound files you are using.

Regards,

Pete

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