urgeboc Posted October 24, 2016 Report Posted October 24, 2016 (edited) So i fired up the newest version of P3D and got into the 737 just to discover that all the my bindings had been deleted. Found out it had happen to all the profiles. But it looks like all the settings are still there when looking at the config file. To use my KingAir profile as a example: But when using the assigned throttle inside fsuipc itself nothing comes up. What could have caused this? Quote [Profile.KingAir] 1=F1_Kingair_B200 [JoystickCalibration.KingAir] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Spoilers=-16380,16380 Aileron=-16384,0,0,16383 Elevator=-16384,0,512,16383 Rudder=-16384,0,0,16383 Throttle=-16384,16128 LeftBrake=-16384,16383/16 RightBrake=-16384,16380/16 SlopeLeftBrake=3 SlopeRightBrake=3 [Axes.KingAir] RangeRepeatRate=10 0=0X,256,D,7,8,0,0 1=0Y,256,D,8,7,0,0 2=0U,256,D,5,0,0,0 3=0V,256,D,6,0,0,0 4=1X,256,D,1,0,0,0 5=1Y,256,D,2,0,0,0 6=1Z,256,D,4,0,0,0 7=1U,256,D,5,0,0,0 8=1V,256,D,6,0,0,0 9=1P,0,F,66416,0,0,0 [Buttons.KingAir] 0=P0,17,C66080,0 1=P0,16,C66079,0 2=P1,17,C66080,0 3=P1,16,C66079,0 Edited October 24, 2016 by urgeboc
Pete Dowson Posted October 24, 2016 Report Posted October 24, 2016 24 minutes ago, urgeboc said: So i fired up the newest version of P3D and got into the 737 just to discover that all the my bindings had been deleted. Found out it had happen to all the profiles. But it looks like all the settings are still there when looking at the config file. To use my KingAir profile as a example: But when using the assigned throttle inside fsuipc itself nothing comes up. What could have caused this? You only showed part of the INI file, just for the KingAir, which seems unlikely to be a 737! You'll need to show the complete INI file, and the FSUIPC4.LOG, please. The LOG would show me whether FSUIPC loaded okay and was the correct version, and also what the Aircraft name was, and the rest of the INI would show the Profile allocations. Be sure you updated to the latest version (4.957c at least) of FSUIPC, as earlier ones will not work with P3D 3.4. The usual reasons folks find assignments not working are: * The profile where the assignments are made does not include the aircraft you loaded, * The control devices have been removed and reconnected, causing the Joystick ID numbers to change. Pete
urgeboc Posted October 24, 2016 Author Report Posted October 24, 2016 (edited) 2 hours ago, Pete Dowson said: You only showed part of the INI file, just for the KingAir, which seems unlikely to be a 737! You'll need to show the complete INI file, and the FSUIPC4.LOG, please. The LOG would show me whether FSUIPC loaded okay and was the correct version, and also what the Aircraft name was, and the rest of the INI would show the Profile allocations. Be sure you updated to the latest version (4.957c at least) of FSUIPC, as earlier ones will not work with P3D 3.4. The usual reasons folks find assignments not working are: * The profile where the assignments are made does not include the aircraft you loaded, * The control devices have been removed and reconnected, causing the Joystick ID numbers to change. Pete Will post it. I dont remember which version i've been using, but FSUIPC has been working all the time, even when i updated to newest version of P3D. Only changes i have made lately is that i have plugged in a gamepad, but P3D and FSUIPC has been working with it (i unplugged it before starting P3D). I also disconnected my pedals when i have been using the gamepad, but i havent used my pedals in FSUIPC. After every flight i disconnect my yoke+throttler so that cant be the reason either. I have assigned new controllers to the PMDG today so it should be ok for now (i also updated FSUIPC today). Quote [General] UpdatedByVersion=4957b History=U94HMM9L6HSVV31A30UFJ InitDelayDevicesToo=No NewInterceptTextMenu=No UseSystemTime=No UseMidMouseBtn=Yes MouseWheelMove=No MouseWheelTrim=No MouseWheelTrimSpeed=1 JoystickTimeout=20 PollGFTQ6=Yes BlankDisplays=No FixControlAccel=No FixMachSpeedBug=No DeleteVehiclesForAES=Yes AutoScanDevices=Yes AssignJoystickIDs=Yes VisibilityOptions=No OneCloudLayer=No CloudTurbulence=No CloudIcing=No GenerateCirrus=No SuppressCloudTurbulence=No MaxIce=-4 MinIce=-4 UpperWindGusts=No SuppressWindTurbulence=No SuppressWindVariance=No WindTurbulence=No TurbulenceRate=1.0,5.0 TurbulenceDivisor=20,20,40,40 SuppressAllGusts=No MaxSurfaceWind=0 WindLimitLevel=200 WindDiscardLevel=400 WindAjustAltitude=No WindAjustAltitudeBy=2000 SmoothBySimTime=No WindSmoothing=No WindSmoothness=2 WindSmoothAirborneOnly=Yes PressureSmoothness=0 TemperatureSmoothness=0 DisconnTrimForAP=No ZeroElevForAPAlt=No ThrottleSyncAll=No WhiteMessages=No ShowPMcontrols=No SpoilerIncrement=512 MagicBattery=No RudderSpikeRemoval=No ElevatorSpikeRemoval=No AileronSpikeRemoval=No ReversedElevatorTrim=No ClockSync=No ClockSyncMins=5 ClearWeatherDynamics=No OwnWeatherChanges=No TimeForSelect=4 LoadFlightMenu=No LoadPlanMenu=No PauseAfterCrash=No BrakeReleaseThreshold=75 SaveDataWithFlights=No ZapSound=firework ShortAircraftNameOk=Substring UseProfiles=Yes EnableMouseLook=No DelayedMouseLookZoom=No AxesWrongRange=No TCASid=Flight TCASrange=40 AxisCalibration=No DirectAxesToCalibs=No ShowMultilineWindow=Yes SuppressSingleline=No SuppressMultilineFS=No AxisIntercepts=No DontResetAxes=No InitDelay=0 GetNearestAirports=No OOMcheck=Yes OOMcheckInterval=10 WeatherReadFactor=2 WeatherRewriteSeconds=1 CustomWeatherModify=No SimConnectStallTime=1 InitialStallTime=10 NormalStallTime=1 LuaRerunDelay=66 Console=No Annotate=Yes NewDeleteVehiclesForAES=No LogOptionProtect=Yes TimeForLuaClosing=1 FSVersionUsed="Lockheed Martin® Prepar3D® v3",3.4.9.18400 SimConnectUsed=3.4.0.0 [JoyNames] AutoAssignLetters=No 0=Pro Flight Cessna Rudder Pedals 0.GUID={CBD93CA0-D99E-11E5-8002-444553540000} 2=Saitek Pro Flight Yoke 2.GUID={93076130-D99F-11E5-8003-444553540000} [Axes] PollInterval=10 RangeRepeatRate=10 [Buttons] PollInterval=25 ButtonRepeat=20,10 1=P1,15,C65758,0 -{FLAPS_INCR}- 2=P1,14,C65759,0 -{FLAPS_DECR}- 3=P1,19,C65752,0 -{PARKING_BRAKES}- 4=P1,16,C66079,0 -{GEAR_UP}- 5=P1,17,C66080,0 -{GEAR_DOWN}- 7=R1,2,C65607,0 -{ELEV_TRIM_DN}- 8=R1,3,C65615,0 -{ELEV_TRIM_UP}- [AutoSave] Next=1 Interval=60 Files=10 SaveOnGround=No AutoSaveEnabled=No [GPSout] GPSoutEnabled=No Port=COM1 Speed=4800 Interval=2000 PosTo6Decimal=No SimModeIndicator=No Sentences= [GPSout2] GPSoutEnabled=No Port=<none set> Speed=4800 Interval=2000 PosTo6Decimal=No SimModeIndicator=No Sentences= [WideServer] WideFSenabled=Yes [Sounds] Path=C:\Program Files (x86)\Lockheed Martin\Prepar3D v3\Sound\ Device1=Primær lyddriver Device2=Hodetelefoner (Xonar U7) Device3=SPDIF Out (Xonar U7) [Profile.PMDG] 1=Boeing 737-683NGX SAS Scandinavian Airlines 2=Boeing 737-773NGX SAS Scandinavian Airlines 3=Boeing 737-883NGX SAS Scandinavian Airlines (Saga Viking) 4=Boeing 737-6CTNGX WestJet 5=Boeing 737-86NNGX Norwegian Air Shuttle Winglets 6=PMDG P-8A Poseidon 7=PMDG 777-FS2 FedEx Express 8=PMDG 777-21HLR Emirates 9=PMDG 737-700NGX PMDG House 10=Boeing 737-9K2NGX KLM Royal Dutch Airlines Winglets 11=Boeing 737-883NGX SAS Scandinavian Airlines (Freja Viking) Winglets 12=Airbus A320 Wizz Air UR-WUC 13=Learjet 35A N925DM GTN 14=F-35A Lightning II [Buttons.PMDG] 0=P0,17,C66080,0 -{GEAR_DOWN}- 1=P0,16,C66079,0 -{GEAR_UP}- 2=P1,16,C66079,0 -{GEAR_UP}- 3=P1,17,C66080,0 -{GEAR_DOWN}- 4=P2,19,C65752,0 -{PARKING_BRAKES}- 5=P2,17,C66080,0 -{GEAR_DOWN}- 6=P2,16,C66079,0 -{GEAR_UP}- 7=P2,15,C65758,0 -{FLAPS_INCR}- 8=P2,14,C65759,0 -{FLAPS_DECR}- 10=P2,2,C65607,0 -{ELEV_TRIM_DN}- 11=P2,3,C65607,0 -{ELEV_TRIM_DN}- [JoystickCalibration] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Spoilers=-16380,16380 Aileron=-16384,0,0,16383 Elevator=-16384,0,0,16383 PropPitch=-16384,16128 Mixture=-16384,16383 Rudder=-16384,0,0,16383 LeftBrake=-16383,16384/16 RightBrake=-16383,16384/16 SlopeRightBrake=-4 Throttle=-16384,16383/8 SlopeLeftBrake=-4 [Axes.PMDG] RangeRepeatRate=10 0=0X,256,D,7,8,0,0 -{ DIRECT: LeftBrake, RightBrake }- 1=0Y,256,D,8,7,0,0 -{ DIRECT: RightBrake, LeftBrake }- 2=0V,256,D,22,0,0,0 -{ DIRECT: Spoilers }- 3=1X,256,D,1,0,0,0 -{ DIRECT: Aileron }- 4=1Y,256,D,2,0,0,0 -{ DIRECT: Elevator }- 5=1Z,256,D,4,0,0,0 -{ DIRECT: Throttle }- 6=1V,256,D,22,0,0,0 -{ DIRECT: Spoilers }- 7=1P,0,F,66416,0,0,0 -{ TO SIM: PAN_VIEW }- 8=2X,256,D,1,0,0,0 -{ DIRECT: Aileron }- 9=2Y,256,D,2,0,0,0 -{ DIRECT: Elevator }- 10=2Z,256,D,4,0,0,0 -{ DIRECT: Throttle }- 11=2V,256,D,22,0,0,0 -{ DIRECT: Spoilers }- [JoystickCalibration.PMDG] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Spoilers=-16384,16383 Aileron=-16384,0,0,16383 Elevator=-16384,0,0,16383 LeftBrake=-16384,16383/16 RightBrake=-16384,16383/16 SteeringTiller=-16384,2304,2304,16383 SlopeLeftBrake=-5 SlopeRightBrake=-5 Throttle=-16384,16383 [Profile.KingAir] 1=F1_Kingair_B200 [JoystickCalibration.KingAir] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Spoilers=-16380,16380 Aileron=-16384,0,0,16383 Elevator=-16384,0,512,16383 Rudder=-16384,0,0,16383 Throttle=-16384,16128 LeftBrake=-16384,16383/16 RightBrake=-16384,16380/16 SlopeLeftBrake=3 SlopeRightBrake=3 [Axes.KingAir] RangeRepeatRate=10 0=0X,256,D,7,8,0,0 1=0Y,256,D,8,7,0,0 2=0U,256,D,5,0,0,0 3=0V,256,D,6,0,0,0 4=1X,256,D,1,0,0,0 5=1Y,256,D,2,0,0,0 6=1Z,256,D,4,0,0,0 7=1U,256,D,5,0,0,0 8=1V,256,D,6,0,0,0 9=1P,0,F,66416,0,0,0 [Buttons.KingAir] 0=P0,17,C66080,0 1=P0,16,C66079,0 2=P1,17,C66080,0 3=P1,16,C66079,0 [Profile.Carenado] 1=Carenado F406 Caravan II White [Axes.Carenado] 0=0U,256,D,5,0,0,0 1=0V,256,D,6,0,0,0 RangeRepeatRate=10 [Profile.Duke v2] 1=RealAir Beech Duke Turbine V2 G-BXTR 2=RealAir Beech Duke Turbine V2 N626N 3=RealAir Beech Duke Turbine V2 DNSYR [Axes.Duke v2] RangeRepeatRate=10 0=0U,256,D,5,0,0,0 1=0V,256,D,6,0,0,0 2=1X,256,D,1,0,0,0 3=1Y,256,D,2,0,0,0 4=1U,256,D,5,0,0,0 5=1V,256,D,13,14,0,0 [Profile.Q400] 1=MJC8Q400_WIF 2=MJC8Q400_BTI [Axes.Q400] RangeRepeatRate=10 0=0X,256,D,7,8,0,0 1=0Y,256,D,8,7,0,0 2=0U,256,D,17,0,0,0 3=0V,256,D,18,0,0,0 4=1X,256,D,1,0,0,0 5=1Y,256,D,2,0,0,0 6=1Z,256,D,4,0,0,0 7=1U,256,D,17,0,0,0 8=1V,256,D,18,0,0,0 [JoystickCalibration.Q400] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Aileron=-16384,0,0,16383 Elevator=-16384,0,0,16383 Mixture=-16384,16383 Throttle=-16384,9344 PropPitch1=-16384,-16384,-16384,16383/32 PropPitch2=-16384,0,512,16383/32 LeftBrake=-16383,16384/16 SlopeLeftBrake=-6 RightBrake=-16383,16384/16 SlopeRightBrake=-6 [LuaFiles] 1=Q400VSpeeds [Keys.Q400] 1=86,8,L1:R,0 [Window.LUA display] Docked=7347, 2457, 3575, 1941 [Buttons.Q400] 2=P0,17,C66080,0 3=P0,16,C66079,0 [Buttons.Duke v2] 0=P0,14,C66079,0 1=P0,17,C65570,0 2=P1,17,C66080,0 3=P1,16,C66079,0 [Profile.A2A] 1=Piper Pa-24-250 Comanche N6229P 2=Maule M7 260C Ski 3=Lockheed L049_4 4=P-38Jg 5=Mooney Acclaim With G1000 2 6=P-38F "Beautiful Lass" 7=Piper Pa-24-250 Comanche N8665R 8=Piper Pa-24-250 Comanche N822JH 9=Milviz Baron 55_1 10=Piper Pa-24-250 Comanche N59250 11=F-22 Raptor - 525th Fighter Squadron 12=Lockheed C69B 13=C182_VH-DLL 14=C182_N516DM [Buttons.A2A] 0=P0,17,C66080,0 1=P0,16,C66079,0 2=P1,17,C66080,0 3=P1,16,C66079,0 [Axes.A2A] RangeRepeatRate=10 0=0X,256,D,7,8,0,0 1=0Y,256,D,8,7,0,0 2=0U,256,D,6,0,0,0 3=0V,256,D,5,0,0,0 4=1X,256,D,1,0,0,0 5=1Y,256,D,2,0,0,0 6=1Z,256,D,4,0,0,0 7=1U,256,D,5,0,0,0 8=1V,256,D,6,0,0,0 [Profile.T-38] 1=T38A_ADV NATO 2=T38A_ADV NASA 3=Virtavia Blackhawk 160thSOAR 4=T-6 SP2 #0 [Axes.T-38] RangeRepeatRate=10 0=1X,256,D,1,0,0,0 1=1Y,256,D,2,0,0,0 [Buttons.T-38] 0=P1,2,C66079,0 1=P1,3,C66080,0 2=P1,13,C65752,0 [Profile.CJ2] 1=Carenado 5252A CJ2 OY-CTB [Axes.CJ2] RangeRepeatRate=10 0=0X,256,D,7,8,0,0 1=0Y,256,D,8,7,0,0 2=1X,256,D,1,0,0,0 3=1Y,256,D,2,0,0,0 4=1Z,256,D,4,0,0,0 [Buttons.CJ2] 0=P1,16,C66079,0 1=P1,17,C66080,0 2=P1,18,C66065,0 3=P1,19,C66064,0 [Profile.Airbus] 1=Airbus A320 IAE Scandinavian OY-KAS [Buttons.Airbus] 0=P0,17,C66080,0 1=P0,16,C66079,0 2=P1,16,C66079,0 3=P1,17,C66080,0 [Axes.Airbus] 0=0X,256,D,7,8,0,0 1=0Y,256,D,8,7,0,0 2=0V,256,D,22,0,0,0 3=1X,256,D,1,0,0,0 4=1Y,256,D,2,0,0,0 5=1Z,256,D,4,0,0,0 6=1V,256,D,22,0,0,0 RangeRepeatRate=10 [JoystickCalibration.Airbus] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Aileron=-16384,0,0,16383 Elevator=-16384,0,0,16383 Throttle=-16384,16383 LeftBrake=-16384,16383/16 SlopeLeftBrake=-5 RightBrake=-16384,16383/16 SlopeRightBrake=-5 Spoilers=-16384,16383 SteeringTiller=-16384,1677,1677,16383 [Profile.B55] 1=Milviz Baron E55 2=Virtavia Blackhawk USA 3=Carenado 500S Aero Commander C-GAFA 4=Carenado 500S Aero Commander N120ET 5=Carenado 500S Aero Commander VH-MIO 6=Piper Pa-24-250 Comanche N7791P 7=Beech Baron 58 [Buttons.B55] 0=P0,17,C66080,0 1=P0,16,C66079,0 2=P1,17,C66080,0 3=P1,16,C66079,0 [Axes.B55] RangeRepeatRate=10 0=0X,256,D,7,8,0,0 1=0Y,256,D,8,7,0,0 2=0U,256,D,6,0,0,0 3=0V,256,D,5,0,0,0 4=1X,256,D,1,0,0,0 5=1Y,256,D,2,0,0,0 6=1Z,256,D,4,0,0,0 7=1U,256,D,5,0,0,0 8=1V,256,D,6,0,0,0 9=1P,0,F,66416,0,0,0 [Monitor] Quote ********* FSUIPC4, Version 4.957b (26th September 2016) by Pete Dowson ********* Windows version reported as 6.1.?.7601 Prepar3D.exe version = 3.4.9.18400 Reading options from "C:\Program Files (x86)\Lockheed Martin\Prepar3D v3\Modules\FSUIPC4.ini" Running inside Prepar3D v3 on Windows 7 Module base=53A80000 User Name="J**** G****" User Addr="j***************@hotmail.com" FSUIPC4 Key is provided WIDEFS7 not user registered, or expired 16 System time = 24/10/2016 14:36:00 16 FLT path = "C:\Users\Min\Documents\Prepar3D v3 Files\" 16 ------ Module Version Check ------ 16 acontain.dll: 3.4.9.18400 16 api.dll: 3.4.9.18400 16 controls.dll: 3.4.9.18400 16 fs-traffic.dll: 3.4.9.18400 16 G3D.dll: 3.4.9.18400 16 language.dll: 3.4.9.18400 16 sim1.dll: 3.4.9.18400 16 visualfx.dll: 3.4.9.18400 16 weather.dll: 3.4.9.18400 16 window.dll: 3.4.9.18400 16 ---------------------------------- 16 Trying C:\Program Files (x86)\Lockheed Martin\Prepar3D v3\Modules\SimConnectP3D3.dll 16 Found it: trying to connect 31 FS path = "C:\Program Files (x86)\Lockheed Martin\Prepar3D v3\" 156 ---------------------- Joystick Device Scan ----------------------- 156 Product= Pro Flight Cessna Rudder Pedals 156 Manufacturer= Mad Catz 156 Vendor=06A3, Product=0765 (Version 1.9) 156 Serial Number= Example# 156 Product= Saitek Pro Flight Yoke 156 Manufacturer= Saitek 156 Vendor=06A3, Product=0BAC (Version 3.4) 156 Serial Number= 156 ------------------------------------------------------------------- 172 LogOptions=00000000 00000001 172 ------------------------------------------------------------------- 172 ------ Setting the hooks and direct calls into the simulator ------ 172 --- CONTROLS timer memory location obtained ok 172 --- SIM1 Frictions access gained 172 --- FS Controls Table located ok 172 --- Installed Mouse Macro hooks ok. 172 --- Wind smoothing fix is installed 172 --- SimConnect intercept for texts and menus option is off 172 --- All links okay (except older global weather setting method) 172 ------------------------------------------------------------------- 172 SimConnect_Open succeeded: waiting to check version okay 172 Trying to use SimConnect Prepar3D 172 Opened separate AI Traffic client okay 3042 Running in "Lockheed Martin® Prepar3D® v3", Version: 3.4.9.18400 (SimConnect: 3.4.0.0) 3042 Initialising SimConnect data requests now 3042 FSUIPC Menu entry added 3058 C:\Users\Min\AppData\Local\Lockheed Martin\Prepar3D v3\Prepar3D_Default.fxml 3058 C:\Program Files (x86)\Lockheed Martin\Prepar3D v3\SimObjects\Airplanes\IRIS Raptor Driver\Raptor.air 115332 C:\Program Files (x86)\Lockheed Martin\Prepar3D v3\SimObjects\Airplanes\PMDG 737-600NGX\B737-600.air 162522 System time = 24/10/2016 14:38:42, Simulator time = 14:37:42 (13:37Z) 162538 Aircraft="Boeing 737-683NGX SAS Scandinavian Airlines" 168700 Starting everything now ... 168778 ASN active function link set 168778 Ready for ASN WX radar 169714 Weather Mode now = Theme 169870 Advanced Weather Interface Enabled 3393927 Sim stopped: average frame rate for last 3232 secs = 36.5 fps 3393927 Max AI traffic was 42 aircraft 4409774 Sim stopped: average frame rate for last 1015 secs = 43.1 fps 4409774 Max AI traffic was 8 aircraft 4434968 Sim stopped: average frame rate for last 22 secs = 63.1 fps 4434968 Max AI traffic was 0 aircraft 4440038 C:\Users\Min\AppData\Roaming\Lockheed Martin\Prepar3D v3\Temp\RECTMPFLT.fxml 4710669 C:\Users\Min\AppData\Roaming\Lockheed Martin\Prepar3D v3\Temp\RECBACKUPFLT.fxml 4804457 Sim stopped: average frame rate for last 72 secs = 76.5 fps 4804457 Max AI traffic was 2 aircraft 4832225 === Calling SimConnect_Close ... 4832412 === SimConnect_Close done! 4833426 System time = 24/10/2016 15:56:33, Simulator time = 15:56:42 (14:56Z) 4833426 *** FSUIPC log file being closed Minimum frame rate was 20.0 fps, Maximum was 95.9 fps Minimum available memory recorded was 768Mb Average frame rate for running time of 4341 secs = 38.9 fps Maximum AI traffic for session was 42 aircraft Memory managed: 2074 Allocs, 2074 Freed ********* FSUIPC Log file closed *********** Edited October 24, 2016 by urgeboc
Pete Dowson Posted October 24, 2016 Report Posted October 24, 2016 54 minutes ago, urgeboc said: Only changes i have made lately is that i have plugged in a gamepad, but P3D and FSUIPC has been working with it (i unplugged it before starting P3D). I also disconnected my pedals when i have been using the gamepad, but i havent used my pedals in FSUIPC. After every flight i disconnect my yoke+throttler so that cant be the reason either. On the contrary, that is probably precisely the reason. Each time to reconnect them it is quite possible that they will be assigned a different ID. FSUIPC relies on the IDs to tie the devices to your assignments. Windows assigns IDs on some basis depending on which sockets they connect to and what order it sees them. Looking at your settings: 57 minutes ago, urgeboc said: [JoyNames] AutoAssignLetters=No 0=Pro Flight Cessna Rudder Pedals 0.GUID={CBD93CA0-D99E-11E5-8002-444553540000} 2=Saitek Pro Flight Yoke 2.GUID={93076130-D99F-11E5-8003-444553540000} You have a Yoke as ID 2 and pedals as ID 0. In your assignments you have many to device 0, which isn't (now) attached. Just for now looking at the profile you used last, PMDG: 59 minutes ago, urgeboc said: [Buttons.PMDG]0=P0,17,C66080,0 -{GEAR_DOWN}-1=P0,16,C66079,0 -{GEAR_UP}-2=P1,16,C66079,0 -{GEAR_UP}-3=P1,17,C66080,0 -{GEAR_DOWN}-4=P2,19,C65752,0 -{PARKING_BRAKES}-5=P2,17,C66080,0 -{GEAR_DOWN}-6=P2,16,C66079,0 -{GEAR_UP}-7=P2,15,C65758,0 -{FLAPS_INCR}-8=P2,14,C65759,0 -{FLAPS_DECR}-10=P2,2,C65607,0 -{ELEV_TRIM_DN}-11=P2,3,C65607,0 -{ELEV_TRIM_DN}- You have here assignments to devices 0, 1, and 2. Judging by the axis assignments, here: 1 hour ago, urgeboc said: [Axes.PMDG] RangeRepeatRate=10 0=0X,256,D,7,8,0,0 -{ DIRECT: LeftBrake, RightBrake }- 1=0Y,256,D,8,7,0,0 -{ DIRECT: RightBrake, LeftBrake }- 2=0V,256,D,22,0,0,0 -{ DIRECT: Spoilers }- 3=1X,256,D,1,0,0,0 -{ DIRECT: Aileron }- 4=1Y,256,D,2,0,0,0 -{ DIRECT: Elevator }- 5=1Z,256,D,4,0,0,0 -{ DIRECT: Throttle }- 6=1V,256,D,22,0,0,0 -{ DIRECT: Spoilers }- 7=1P,0,F,66416,0,0,0 -{ TO SIM: PAN_VIEW }- 8=2X,256,D,1,0,0,0 -{ DIRECT: Aileron }- 9=2Y,256,D,2,0,0,0 -{ DIRECT: Elevator }- 10=2Z,256,D,4,0,0,0 -{ DIRECT: Throttle }- 11=2V,256,D,22,0,0,0 -{ DIRECT: Spoilers }- You have two assignments to the main aircraft yoke controls -- devices 1 and 2, and 3 assignments to spoilers seemingly on the same device (pedals) as the toe brakes! But no rudder assignment? If you want to be able to unplug and plug devices in to your heart's conent, you need to tell FSUIPC to use letters instead of numerical IDs. It will then match them up by name -- the only time it would then have trouble is if you had several identically named devices. There's a chapter in the User Guide about this. Look up Joy Letters. Oh, and version 4.957b is out of date and unsupported now. Please install the current version, 4.957c. Pete
urgeboc Posted October 24, 2016 Author Report Posted October 24, 2016 To be honest, i understand probably 50% of what you just said. Not your fault, but mine :) But i've done this for a year now, always unplugging my yoke + throttle after each flight and never had a problem. I forgot to say that i have assigned my toebrakes in FSUIPC, but the rudder i have assigned in P3D controlsmenu. So basically what you are telling me is; update FSUIPC, re-assign everything (or is it possible to get the old assignments back?), then look up Joy Letters so i can continue unplugging my yoke after each flight?
Pete Dowson Posted October 24, 2016 Report Posted October 24, 2016 3 hours ago, urgeboc said: I forgot to say that i have assigned my toebrakes in FSUIPC, but the rudder i have assigned in P3D controlsmenu. Ah, so you haven't disabled controllers in P3D? It's not a good idea to mix assignments in both FS/P3D and FSUIPC. Both FS and P3D have a habit of making automatic assignments sometimes. Then you'll get two inputs from the same controls and buttons, often conflicting. You should always assign only in one or the other, and if in FSUIPC disable controllers completely in P3D. If this hasn't affected you before you've been lucky. The really odd thing, though, is that you have the spoillers assigned to the same device as the toe brakes (as well as on two other devices). Does your pedal set have a spare lever you've assigned for this? Seems rather odd. 3 hours ago, urgeboc said: So basically what you are telling me is; update FSUIPC, re-assign everything (or is it possible to get the old assignments back?), then look up Joy Letters so i can continue unplugging my yoke after each flight? You shouldn't need to reassign everything, although seeing that you have so many duplicate assignments, probably unwanted, it might not be a bad idea. However, if you tell FSUIPC to assign letters then it will do, automatically replacing the IDs in at least the assignments to devices 0 and 2, the two you have listed at present. Then, if these are wrong, you only need to change the letters over manually in the [JoyNames] section. As it is at present, since there's no known device 1, those assignments won't get lettered. If you only ever have those two devices then you might as well delete those assignment lines. But implement the lettering first. It's easy to do -- just one line to change: 4 hours ago, Pete Dowson said: AutoAssignLetters=No Set that to Yes. Pete
urgeboc Posted October 25, 2016 Author Report Posted October 25, 2016 (edited) Sorry, i dont know how to quote single lines like you do. But no, i havent disabled it. I use a mix of FSUIPC and the control section in P3D as i found some things hard to assign to FSUIPC. I thought the rudder was assigned to P3D controls only, not FSUIPC aswell. Will have a look at it. Spoilers and toe brakes assigned to the same device? That cant be right? Im using the Saitek Pro Flight Yoke (This one) and the speed brake for the PMDG is assigned to the red lever. But for propeller planes its assigned for mixture if im not mistaken (probably doesnt matter?). I think im just gonna go ahead and delete everything FSUIPC related and start over. So basically what you're saying about the JoyNumbers is that it will be ok to unplug both my rudders and yoke and plug it back in the same port when im gonna fly again? And if something goes wrong i just "assign" the correct letter to the usb? Btw thank you for helping me :) Edited October 25, 2016 by urgeboc
Pete Dowson Posted October 25, 2016 Report Posted October 25, 2016 7 hours ago, urgeboc said: I thought the rudder was assigned to P3D controls only, not FSUIPC aswell. The rudder control isn't assigned in FSUIPC, but the toe brakes are (normally part of the rudder device) AND another Spoiler control to the SAME device. All the rudder devices I know have a rudder input and two toe brake inputs, but not a fourth axis, so it does appear in your assignments as if you have the rudder acting as a spoiler control as well! 7 hours ago, urgeboc said: Spoilers and toe brakes assigned to the same device? That cant be right Exactly what I said, but there it is, in black and white: 0=0X,256,D,7,8,0,0 -{ DIRECT: LeftBrake, RightBrake }-1=0Y,256,D,8,7,0,0 -{ DIRECT: RightBrake, LeftBrake }-2=0V,256,D,22,0,0,0 -{ DIRECT: Spoilers }- The 0 directly after the = means device 0, which as you saw in the [Joynames] section, is the rudder. Also I don't understand why you've assigned both left and right toe brakes to each of the brake pedals! Really it is all rather a mess. 7 hours ago, urgeboc said: i found some things hard to assign to FSUIPC. Can you please elaborate on this. FSUIPC includes ALL of the controls offered by P3D plus many more. P3D only offers a subset. So which controls are difficult for you? And why the rudder, when it is one of the main controls alongside the aileron and yoke? 7 hours ago, urgeboc said: I think im just gonna go ahead and delete everything FSUIPC related and start over. Probably a good idea. 7 hours ago, urgeboc said: So basically what you're saying about the JoyNumbers is that it will be ok to unplug both my rudders and yoke and plug it back in the same port when im gonna fly again? Better, it won't matter which port you plug them into, as FSUIPC will track them by their names. 7 hours ago, urgeboc said: And if something goes wrong i just "assign" the correct letter to the usb? No, you would need to do nothing. What's to go wrong? The only problem you'd be left with is having controllers not disabled in P3D. I won't really be able to help if you continue with that. Pete
urgeboc Posted October 25, 2016 Author Report Posted October 25, 2016 I saw a tip on a forum once where someone complained that when they used either left or right brake the plane would go in the direction where you applied the brake, and i had the same "problem". So i assigned both left and right brake to the same pedal so the plane would stay straight when applying brake. Well, i didnt figure out out how to assign reverse thrust and found it easier to do in the controls menu. And with the rudder i didnt find a option to change the sensitivity and dead zone like you can in the controls menu.
Pete Dowson Posted October 25, 2016 Report Posted October 25, 2016 1 hour ago, urgeboc said: I saw a tip on a forum once where someone complained that when they used either left or right brake the plane would go in the direction where you applied the brake, and i had the same "problem" Well that would mean your calibration wasn't very good. with correct calibration you should be able to steer with good sensitivity whilst braking, keeping straight should be easy. 1 hour ago, urgeboc said: Well, i didnt figure out out how to assign reverse thrust and found it easier to do in the controls menu. But it was the Spoilers you said you set in P3D, not the Thottle. you do have the throyyle assigned in FSUIPC! As explained at length in the User Guide, because FS/P3D does not support Reverse Thrust on its throttle assignments, FSUIPC does it using older controls which are only availble for separate throttles for each engine. You'd need to map the single throttle to multiple throttles, a simple checkbox on the calibration page. Mind you, PMDG's 737 and 777 add-ons don't work with FSUIPC calibrated throttles, and you cannot assign directly but only to the FS Axis controls. I see you have that wrong too. 1 hour ago, urgeboc said: And with the rudder i didnt find a option to change the sensitivity and dead zone like you can in the controls menu. That is all done by proper calibration! You shouldn't be using P3Ds sensitivity or dead zones, they really just limit the precision of your devices. The main reason folks use FSUIPC for their devices is for the far better calibration and results. You can even apply different sensitivity curves. P3D's sliders simply make it ignore more of the inputs from the device so gives less precision. It would really be worth your while reading at least some of the User Guide, especially the chapter on calibration. I think you are rather wasting your money on FSUIPC the way you are using it. Pete
urgeboc Posted November 7, 2016 Author Report Posted November 7, 2016 Thanks for all your help Pete. Will start configuring everything today. One question though, i recently bought a gamepad that is plugged in all the time. If i have my rudders connected and opens a game (FIFA17) it scrolls automatically through the menus and its because of the rudder for some strange reason. So i have to ask, will it cause problem to have the gamepad plugged in while the yoke and rudder is connected?
Pete Dowson Posted November 7, 2016 Report Posted November 7, 2016 26 minutes ago, urgeboc said: So i have to ask, will it cause problem to have the gamepad plugged in while the yoke and rudder is connected? Is the gamepad seen as a joystick in FS or FSUIPC? If so, isn't it a separate device? Why would it cause a problem in FS or FSUIPC if it isn't assigned to anything? The problem with FIFA is probably that it sees the rudder as another valid input, and accepts that too. I don't know if FIFA has control facilities so you can unuassign it, but certainly both FS and FSUIPC allow you to pick and choose what controllers you use. Pete
urgeboc Posted November 7, 2016 Author Report Posted November 7, 2016 33 minutes ago, Pete Dowson said: Is the gamepad seen as a joystick in FS or FSUIPC? If so, isn't it a separate device? Why would it cause a problem in FS or FSUIPC if it isn't assigned to anything? The problem with FIFA is probably that it sees the rudder as another valid input, and accepts that too. I don't know if FIFA has control facilities so you can unuassign it, but certainly both FS and FSUIPC allow you to pick and choose what controllers you use. Pete It might be because of the last thing you said, that FIFA see the rudder as a valid input. So if FS or FSUIPC doesnt see it like that, then no problem :)
urgeboc Posted November 10, 2016 Author Report Posted November 10, 2016 Hello again Pete. I went into the config file and edited AutoAssignLetters to =Yes. Now its like this: [JoyNames] AutoAssignLetters=Yes 0=Pro Flight Cessna Rudder Pedals 0.GUID={CBD93CA0-D99E-11E5-8002-444553540000} 1=Controller (XBOX One For Windows) 1.GUID={1706B0B0-8CC1-11E6-8001-444553540000} 2=Saitek Pro Flight Yoke 2.GUID={93076130-D99F-11E5-8003-444553540000} A=Pro Flight Cessna Rudder Pedals B=Controller (XBOX One For Windows) C=Saitek Pro Flight Yoke Is thats how it supposed to be? The example shown in User Guide is not like that, so i want to make sure if its correct or not.
Pete Dowson Posted November 10, 2016 Report Posted November 10, 2016 28 minutes ago, urgeboc said: Is thats how it supposed to be? The example shown in User Guide is not like that, so i want to make sure if its correct or not. The GUIDs should be duplicated with A, B, C as well, but they're not essential when all the devices have different names in any case. What's more important is that the assignments have been correctly automatically lettered in place of the numbers. Pete
urgeboc Posted November 10, 2016 Author Report Posted November 10, 2016 15 minutes ago, Pete Dowson said: The GUIDs should be duplicated with A, B, C as well, but they're not essential when all the devices have different names in any case. What's more important is that the assignments have been correctly automatically lettered in place of the numbers. Pete Alright, i replaced the numbers with the letters shown for each hardware, so im guessing im good to go!
Pete Dowson Posted November 11, 2016 Report Posted November 11, 2016 9 hours ago, urgeboc said: i replaced the numbers with the letters shown for each hardware, so im guessing im good to go! Not "replace" so much as "copy and replace". You need the number lines there too -- i.e. 4 lines for each device, two numbered, two lettered. The idea is that FSUIPC matches them up on each new session in case the ID has changed. Pete
urgeboc Posted November 11, 2016 Author Report Posted November 11, 2016 4 hours ago, Pete Dowson said: Not "replace" so much as "copy and replace". You need the number lines there too -- i.e. 4 lines for each device, two numbered, two lettered. The idea is that FSUIPC matches them up on each new session in case the ID has changed. Pete Oh. So this is wrong then? Quote [JoyNames] AutoAssignLetters=Yes A=Pro Flight Cessna Rudder Pedals 0.GUID={CBD93CA0-D99E-11E5-8002-444553540000} B=Controller (XBOX One For Windows) 1.GUID={1706B0B0-8CC1-11E6-8001-444553540000} C=Saitek Pro Flight Yoke 2.GUID={93076130-D99F-11E5-8003-444553540000} A=Pro Flight Cessna Rudder Pedals B=Controller (XBOX One For Windows) C=Saitek Pro Flight Yoke 0=Pro Flight Cessna Rudder Pedals 1=Controller (XBOX One For Windows) 2=Saitek Pro Flight Yoke
Pete Dowson Posted November 11, 2016 Report Posted November 11, 2016 3 hours ago, urgeboc said: Oh. So this is wrong then? Well, yes in two ways: 1. You have two identrical lines for the names of A, B and C. Does no harm, but only one is read. 2. You have no A.GUID, B.GUID or C.GUID lines. The example in the User guide is clear in this. All you needed to do was make a copy all the lines, and replace 0, 1, 2 by A, B, C in the copies, thus getting this: 0=Pro Flight Cessna Rudder Pedals0.GUID={CBD93CA0-D99E-11E5-8002-444553540000}1=Controller (XBOX One For Windows)1.GUID={1706B0B0-8CC1-11E6-8001-444553540000}2=Saitek Pro Flight Yoke A=Pro Flight Cessna Rudder PedalsA.GUID={CBD93CA0-D99E-11E5-8002-444553540000}B=Controller (XBOX One For Windows)B.GUID={1706B0B0-8CC1-11E6-8001-444553540000}C=Saitek Pro Flight Yoke Actually, I see you have no GUID recorded for the Saitek Yoke -- seems that wasn't connected, or not seen last time you ran FS? Pete
urgeboc Posted November 11, 2016 Author Report Posted November 11, 2016 5 hours ago, Pete Dowson said: Well, yes in two ways: 1. You have two identrical lines for the names of A, B and C. Does no harm, but only one is read. 2. You have no A.GUID, B.GUID or C.GUID lines. The example in the User guide is clear in this. All you needed to do was make a copy all the lines, and replace 0, 1, 2 by A, B, C in the copies, thus getting this: 0=Pro Flight Cessna Rudder Pedals0.GUID={CBD93CA0-D99E-11E5-8002-444553540000}1=Controller (XBOX One For Windows)1.GUID={1706B0B0-8CC1-11E6-8001-444553540000}2=Saitek Pro Flight Yoke A=Pro Flight Cessna Rudder PedalsA.GUID={CBD93CA0-D99E-11E5-8002-444553540000}B=Controller (XBOX One For Windows)B.GUID={1706B0B0-8CC1-11E6-8001-444553540000}C=Saitek Pro Flight Yoke Actually, I see you have no GUID recorded for the Saitek Yoke -- seems that wasn't connected, or not seen last time you ran FS? Pete Trying to get my head around this, but it aint easy. Can i just copy/paste what you just wrote into the config and i will be good to go? Isnt this the GUID for the Yoke? 2=Saitek Pro Flight Yoke 2.GUID={93076130-D99F-11E5-8003-444553540000}
Pete Dowson Posted November 11, 2016 Report Posted November 11, 2016 1 hour ago, urgeboc said: Isnt this the GUID for the Yoke? 2=Saitek Pro Flight Yoke 2.GUID={93076130-D99F-11E5-8003-444553540000} Oh yes. Sorry. I missed that. 1 hour ago, urgeboc said: Trying to get my head around this, but it aint easy. Can i just copy/paste what you just wrote into the config and i will be good to go? There was nothing for you to "get your head around" originally. You have just made it seem complicated. When you set "AutoAssignLetters=Yes" that was ALL you needed to do. I did say in my first reply to that that you could leave it at that, it would work fine. Anyway, now, either just delete the duplicate lines you've inexplicably added, or replace it all with what I give above plus, yes, that 2.GUID line. The only time you really ever needed to edit this section would be if you wanted more sensible letters assigned than A, B, C. For instance P for pedals, Y for yoke and T for Throttle. That would be without "Auto" assigning letters. The autoassignletters method means you just change one "No" to a "Yes" and have done with it. This whole subject takes only one page in the user guide and has always been adequate. What was there not to understand there? Pete
urgeboc Posted November 12, 2016 Author Report Posted November 12, 2016 9 minutes ago, Pete Dowson said: Oh yes. Sorry. I missed that. There was nothing for you to "get your head around" originally. You have just made it seem complicated. When you set "AutoAssignLetters=Yes" that was ALL you needed to do. I did say in my first reply to that that you could leave it at that, it would work fine. Anyway, now, either just delete the duplicate lines you've inexplicably added, or replace it all with what I give above plus, yes, that 2.GUID line. The only time you really ever needed to edit this section would be if you wanted more sensible letters assigned than A, B, C. For instance P for pedals, Y for yoke and T for Throttle. That would be without "Auto" assigning letters. The autoassignletters method means you just change one "No" to a "Yes" and have done with it. This whole subject takes only one page in the user guide and has always been adequate. What was there not to understand there? Pete Allright, i got it now. And sorry for being a little bit slow! Thanks for your help! Really appreciate it :)
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