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Posted

Hi Pete,

I have a 210 degree 3 projector setup which means that I find it difficult to see a lot of the scrolling messages that appear on the main P3D screen. Examples are GSX messages to open / close doors, ATIS messages and various update messages (red text on green background).

I can't see these without either having to get out of the cockpit and walk around to its side to see the top left of the screen or lean forward in the Capt seat and crank my neck up and left, which is difficult with the yoke in the way!

Is it possible that FSUIPC could (assuming there isn't a feature already) display these across WideFS on to a separate display (ie my instructor station) in a similar way to how it displays the FPS and VAS with the vas monitor installed? I'm often wondering why GSX features aren't working only to find that there's a message across the top left of the screen that I'm unable to see!

Could the same be done for the ATC window and GSX main window etc, use widefs to channel them to another PC?

Cheers,

Charlie K

Posted

IIRC if it's not a "green line" type message you can, once it's open, drag, resize & undock the window and move it over to where you want. It should work if GSX does not supply the location/size when opening the window. All my development LUA's which use the non-green line message displays are put in certain locations using the drag/size fashion and they are remembered by FSUIPC between sessions. ex. FSUIPC4.ini snippet -

[Window.LUA display]
Docked=7354, 2810, 3545, 1704
Undocked=2446, 208, 312, 134

 They are also entered within a saved flight (FSX) although it looks like there is some "cleanup" problems ex. Test.flt snippet -

[WAR EMERGENCY POWER]
Undocked=False
ScreenUniCoords=0, 122, 819, 0
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 0
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 0
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 0
UndocCoords=0, 0, 0, 0

[AUTO COORDINATION]
Undocked=False
ScreenUniCoords=0, 122, 819, 0
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 0
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 0
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 0
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 0
UndocCoords=0, 0, 0, 0

[WATER RUDDER]
Undocked=False
ScreenUniCoords=0, 122, 819, 404
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 404
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 404
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 404
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 404
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 404
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 404
UndocCoords=0, 0, 0, 0
Undocked=False
ScreenUniCoords=0, 122, 819, 343
UndocCoords=0, 0, 0, 0

[LUA display]
Undocked=False
ScreenUniCoords=5627, 616, 1782, 707
UndocCoords=0, 0, 0, 0

Since this P3D and you use GSX I could be all wrong... No harm in trying.

Roman

 

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