Paul Henty Posted December 11, 2017 Report Posted December 11, 2017 No problem motuslechat, I havn't taken offence at anything you wrote. I really appreciate everyone's enthusiasm for the new version. I'm just keen to let everyone know that improvements are on the way in terms of distribution and keeping track of versions. If there's anything you want to try out, let me know and I'll get you some sample code... Kind Regards, Paul
motuslechat Posted December 22, 2017 Report Posted December 22, 2017 Hi Paul, Do you think that it is possible to add this method ? MoveAircraftTo( Aircraft_ID, Lat (decimal degrees), Lon (decimal degrees), Alt (meters), Heading (degrees), With_Slew_Mode (boolean default is true)) Thank you.
Paul Henty Posted December 22, 2017 Report Posted December 22, 2017 Do you mean just to move the player's aircraft? What is the Aircraft_ID? Paul
motuslechat Posted December 22, 2017 Report Posted December 22, 2017 Paul, ID can be user aircraft ID or AI Aircraft ID. If there is a problem with AI, just for user aircraft will be ok. Thanks.
Paul Henty Posted December 22, 2017 Report Posted December 22, 2017 I don't think it's possible to move AI traffic with FSUIPC, but I'll look into it. I will add the player move at least. Paul
Paul Henty Posted January 3, 2018 Report Posted January 3, 2018 I've been looking at moving the Player Aircraft. For FSX and above, FSUIPC provides a good way of doing this. It's very reliable. If I don't use this special feature then it's very messy. Sometimes the altitude isn't set properly, sometimes the plane falls out of the sky etc. So I can only do this for FSX and above. For FS9, developers will need to do their own moving using the normal offsets and calling for scenery refreshes etc. I don't have FS9 so I can't come up with a method that works for both. Paul
motuslechat Posted January 4, 2018 Report Posted January 4, 2018 Thank You Paul. Do you think that you will add this possibility or not because not work with FS9 ?
Paul Henty Posted January 4, 2018 Report Posted January 4, 2018 Yes it's done, but only for FSX and above. New version attached: RC7 Here are the changes from RC6: Version 3.0 RC7 ================ * Added new contructor to FsLatLonPoint to accept Lat and Lon in DecimalDegrees * Added new FsAltitide class to convert between Feet, Metres and FS Altitude Units * Added FSUIPCConnection.MoveAircraft() method. This will move the plane to the specified location, an optionally set a new Altitiude, Speed, Pitch and Bank is specified. Can also accept a Runway, Gate or Helipad from the FsDatabase, or an FsPositionSnapshot object. * Added method MoveAircraftHere() to FsRunway, FsGate and FsHelipad objects in the database. * Added property IsOnGround to AiPlaneInfo object. This lets you know if the AI Plane is on the ground or not. * BREAKING CHANGE: AiPlaneInfo - properties beginning with 'Destination' changed to 'Arrival' * Added FsPositionSnaphot class that hold information about the position of the player aircraft. This includes lon/lat/ias/bank/pitch/altitude/onground/heading This can be used manually or generated automatically by using the FSUIPCConnection.GetPositionSnaphot() method. Here is some example code for using the new MoveAicraft() feature: Basic Use: // Basic use: Pass the new position information. // Some parameters are nullable. Pass null to keep the current values // (e.g. to keep the current heading pass null for the heading.) // When setting the onGround flag, the new altitude and IAS values are ignored. // Example of moving the aircraft to final approach for runway 09 at EGJJ: FsLatLonPoint newLocation = new FsLatLonPoint(49.193896, -2.320686); FsAltitude newAltitude = FsAltitude.FromFeet(2000); double newHeading = 79; double newPitch = 0; double newBank = 0; double newIAS = 90; bool onGround = false; bool leavePaused = false; FSUIPCConnection.MoveAircraft(newLocation, onGround, newAltitude, newHeading, newPitch, newBank, newIAS, leavePaused); Position Snapshots: // Using Position Snapshots: // You can also pass a FsPositionSnapshot object to the move aircraft method. // This can be created manually, or automatically using the GetPositionSnapshot method. // Using this feature you can automatically save the players postion and restore it later: // To save: FsPositionSnapshot newSnapshot = FSUIPCConnection.GetPositionSnapshot(); // Later, you can restore this postion (including the IAS, Bank, Pitch, Heading and Alt) FSUIPCConnection.MoveAircraft(newSnapshot, leavePaused); Airport Database Objects: // Using Airport Database objects: // You can also pass FsGate, FsRunway and FsHelipad objects. // The database must be loaded for this to work. // This is an example of moving to Gate 1 at EGJJ FsGate gate = FSUIPCConnection.AirportsDatabase.Airports["EGJJ"].Gates["1"]; FSUIPCConnection.MoveAircraft(gate, leavePaused); Let me know if there are any problems, or you need any more help. Paul FSUIPCClient3.0_RC7.zip
motuslechat Posted January 5, 2018 Report Posted January 5, 2018 Paul, Thank you very much. You are the best ! I will test this release sunday. Have a good day.
motuslechat Posted January 7, 2018 Report Posted January 7, 2018 * Added new contructor to FsLatLonPoint to accept Lat and Lon in DecimalDegrees : tested and Ok * Added new FsAltitide class to convert between Feet, Metres and FS Altitude Units : tested and Ok in meters * Added FSUIPCConnection.MoveAircraft() method. This will move the plane to the specified location, an optionally set a new Altitiude, Speed, Pitch and Bank is specified : tested and Ok All is perfect :-) When you will have time, can you give us samples for AirportsDatabase and AITraffic and AiPlaneInfo. Thank you very much for your job !!!!
Paul Henty Posted January 7, 2018 Report Posted January 7, 2018 Great, thanks for testing MoveAircraft(). The documentation for the use of the AiTrafficServices (including AiPlaneInfo) is in the 2.4 package. See the example application and the user guide pdf: http://forum.simflight.com/topic/74848-fsuipc-client-dll-for-net-version-24/ For using the new airports database see this post: http://forum.simflight.com/topic/78224-cant-read-nearest-icao-in-c/?do=findComment&comment=511147 For details about the interaction between the the database and AI traffic see this post: http://forum.simflight.com/topic/78224-cant-read-nearest-icao-in-c/?do=findComment&comment=511259 Paul
motuslechat Posted January 7, 2018 Report Posted January 7, 2018 Thank you, I have forgotten 2.4 pdf doc. For airports databases, I havn't seen this sample. I have try it npw and it works fine ! For AI traffic I will have a look
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