Hoveruser Posted March 18, 2018 Report Posted March 18, 2018 Hello all - P3D v4.2 Fsuipc 5.124 Registered FSUIPC5.Joyscan.csv see file attached Fsuipc.ini file attached Log file attached I am trying to get my head round Lua functions. To that end I have written a simple chunk to use to understand them, cribbing from the FSUIPC Lua Library I came up with this saved as AA_Function.lua in the modules directory of P3D 1-- ## Altitude Alert ########## 2 3 4 function ALT_alert_plus(3, 11, 1) -- joynum, button, downup 5 6 AAvalue = ipc.readLvar("Alt_alert_setting") 7 ipc.writeLvar("Alt_alert_setting", AAvalue+100) 8 9 end 10 11 event.button(3,11,"ALT_alert_plus") When called directly from an assigned button (3,11) this fails with the error: 422294 *** LUA Error: D:\P3D\Prepar3D v4\Modules\AA_Function.lua:4: <name> or '...' expected near '3' For reference the Library states: Your processing function: function-name(joynum, button,downup) event.button(joynum, button,“function-name”) Clearly I am not understanding the syntax requirements and/or other function processes - could someone please enlighten me or point to a tutorial? Looking ahead I will want to run this chunk on a different button/rotary over WideFS The red warning in the event.button library entry indicates this is not possible, on the other hand the associated text indicates the joystick will be seen over widefs. Could you please clear up any misunderstandings I have. Many thanks for any response Kind regards Gordon Hurn FSUIPC5.JoyScan.csv FSUIPC5.log fsuipc5fragment.ini
Pete Dowson Posted March 18, 2018 Report Posted March 18, 2018 5 minutes ago, Hoveruser said: function ALT_alert_plus(3, 11, 1) -- joynum, button, downup The function definition RECEIVES values, but you have pre-defined values instead. The event.button function, as you say, is defined as having a definition of function-name(joynum, button,downup) which means it has three parameters provided: the joystick number, the button number, and whether the button in down or up. YOU do not pre-defined these, those parameters are filled in for you. If you want them you give them names and refer to those names in the code which follows. This is the way functions are in every language I know of. In the above case, your one function could actually, if you wished, be called by defined events for any number of other buttons. BTW: Really, for help with the Lua language specifically you should visit the Lua website, as pointed to in my Lua facilities documentation. I am not the really person to teach basic programming (I am a really lousy teacher! ;-) ).. Pete
Hoveruser Posted March 18, 2018 Author Report Posted March 18, 2018 Doh - I new it had to be something basic. Thank you Peter and NO you are not a lousy teacher but I will persevere with lua.org kind regards Gordon
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