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Posted

Hi Pete,

 

I’ve been using FSUIPC and WideFS for years, but after installing a new router on my network, and a Win10 Spring update on my client PC running Pilot2ATC and Wide FS, Wide FS no longer connects.

 

Some basic system configuration information:

-Win10 on both the server and client PC

-Running P3D v4.1

-Running ActiveSky on client (it works correctly)

- Running Pilot2ATC on client (can’t connect without WideFS)

-Can look at files on both PC ‘s from either PC – network works, or seems to!

 

I worked well prior to these two changes.

 

If you have any suggestions to offer, I would love to hear them?

 

Bill Clark

 

Below are three log files:

 

WideClient.log:

********* WideClient Log [version 7.146] Class=FS98MAIN *********

Date (dmy): 04/06/18, Time 09:14:03.704: Client name is MOOSE-PC

      171 LUA: "C:\WideFS\WideFS\Initial.LUA": not found

      187 Attempting to connect now

      187 Trying to locate server: Need details from Server Broadcast

      187 Failed to connect: waiting to try again

     1218 Attempting to connect now

     6296 Server = KILLER-PC

     6296 Trying TCP/IP host "KILLER-PC" port 8002 ...

     6296 ... Okay, IP Address = 192.168.1.57

    27312 Error on client pre-Connection Select() [Error=10060] Connection timed out

    27312 Ready to try connection again

    28328 Attempting to connect now

    28328 Giving up server, looking for another!

    28328 Server = KILLER-PC

    28328 Trying TCP/IP host "KILLER-PC" port 8002 ...

    28328 ... Okay, IP Address = 192.168.1.57

    50406 Server = KILLER-PC

    50406 Trying TCP/IP host "KILLER-PC" port 8002 ...

    50406 ... Okay, IP Address = 192.168.1.57

    72468 Giving up server, looking for another!

    72468 Server = KILLER-PC

    72468 Trying TCP/IP host "KILLER-PC" port 8002 ...

    72468 ... Okay, IP Address = 192.168.1.57

    94546 Server = KILLER-PC

    94546 Trying TCP/IP host "KILLER-PC" port 8002 ...

    94546 ... Okay, IP Address = 192.168.1.57

   116593 Giving up server, looking for another!

   116593 Server = KILLER-PC

   116593 Trying TCP/IP host "KILLER-PC" port 8002 ...

   116593 ... Okay, IP Address = 192.168.1.57

   138609 Server = KILLER-PC

   138609 Trying TCP/IP host "KILLER-PC" port 8002 ...

   138609 ... Okay, IP Address = 192.168.1.57

   160625 Giving up server, looking for another!

   160625 Server = KILLER-PC

   160625 Trying TCP/IP host "KILLER-PC" port 8002 ...

   160625 ... Okay, IP Address = 192.168.1.57

   182671 Server = KILLER-PC

   182671 Trying TCP/IP host "KILLER-PC" port 8002 ...

   182671 ... Okay, IP Address = 192.168.1.57

   204718 Giving up server, looking for another!

   204718 Server = KILLER-PC

   204718 Trying TCP/IP host "KILLER-PC" port 8002 ...

   204718 ... Okay, IP Address = 192.168.1.57

   226796 Server = KILLER-PC

   226796 Trying TCP/IP host "KILLER-PC" port 8002 ...

   226796 ... Okay, IP Address = 192.168.1.57

   248843 Giving up server, looking for another!

   248843 Server = KILLER-PC

   248843 Trying TCP/IP host "KILLER-PC" port 8002 ...

   248843 ... Okay, IP Address = 192.168.1.57

   270890 Server = KILLER-PC

   270890 Trying TCP/IP host "KILLER-PC" port 8002 ...

   270890 ... Okay, IP Address = 192.168.1.57

   292921 Giving up server, looking for another!

   292921 Server = KILLER-PC

   292921 Trying TCP/IP host "KILLER-PC" port 8002 ...

   292921 ... Okay, IP Address = 192.168.1.57

   314984 Server = KILLER-PC

   314984 Trying TCP/IP host "KILLER-PC" port 8002 ...

   314984 ... Okay, IP Address = 192.168.1.57

   337000 Giving up server, looking for another!

   337000 Server = KILLER-PC

   337000 Trying TCP/IP host "KILLER-PC" port 8002 ...

   337000 ... Okay, IP Address = 192.168.1.57

   359062 Server = KILLER-PC

   359062 Trying TCP/IP host "KILLER-PC" port 8002 ...

   359062 ... Okay, IP Address = 192.168.1.57

   381109 Giving up server, looking for another!

   381109 Server = KILLER-PC

   381109 Trying TCP/IP host "KILLER-PC" port 8002 ...

   381109 ... Okay, IP Address = 192.168.1.57

 

   389187 ****** End of session performance summary ******

   389187 Total time connected = 0 seconds

   389187 Reception maximum:  0 frames/sec, 0 bytes/sec

   389187 Transmission maximum:  0 frames/sec, 0 bytes/sec

   389187 Max receive buffer = 0, Max send depth = 0, Send frames lost = 0

 

   389187 ********* Log file closed (Buffers: MaxUsed 0, Alloc 0 Freed 0 Refused 0) *********

 

WideClient0.log:

********* WideClient Log [version 7.146] Class=FS98MAIN *********

Date (dmy): 04/06/18, Time 09:09:06.683: Client name is MOOSE-PC

      156 LUA: "C:\WideFS\WideFS\Initial.LUA": not found

      234 Attempting to connect now

      234 Trying to locate server: Need details from Server Broadcast

      234 Failed to connect: waiting to try again

     1234 Attempting to connect now

     2281 Server = KILLER-PC

     2281 Trying TCP/IP host "KILLER-PC" port 8002 ...

     2281 ... Okay, IP Address = 192.168.1.57

    23312 Error on client pre-Connection Select() [Error=10060] Connection timed out

    23312 Ready to try connection again

    24375 Attempting to connect now

    24375 Giving up server, looking for another!

    24375 Server = KILLER-PC

    24375 Trying TCP/IP host "KILLER-PC" port 8002 ...

    24375 ... Okay, IP Address = 192.168.1.57

 

    39437 ****** End of session performance summary ******

    39437 Total time connected = 0 seconds

    39437 Reception maximum:  0 frames/sec, 0 bytes/sec

    39437 Transmission maximum:  0 frames/sec, 0 bytes/sec

    39437 Max receive buffer = 0, Max send depth = 0, Send frames lost = 0

 

    39437 ********* Log file closed (Buffers: MaxUsed 0, Alloc 0 Freed 0 Refused 0) *********

 

FSUIPC5.log:

********* FSUIPC5, Version 5.131 (17th May 2018) by Pete Dowson *********

Running inside Prepar3D v4

Module base=7FFA39990000

Windows 10 Pro 64 Bit reported as Build 16299, Release ID: 1709 (OS 10.0)

Prepar3D.exe version = 4.1.7.22841

Reading options from "C:\Lockheed Martin\Prepar3D v4\Modules\FSUIPC5.ini"

Checking the Registrations now ...

User Name="Bill Clark"

User Addr="sbclark-ext@cox.net"

FSUIPC5 Key is provided

WideFS7 Key is provided

        0 System time = 04/06/2018 09:12:55

       16 FLT UNC path = "\\KILLER-PC\Prepar3D v4 Files\"

       16 Using PDK events

       16 Using DialogMode

       32 FS UNC path = "\\KILLER-PC\Prepar3D v42\"

       94 ---------------------- Joystick Device Scan -----------------------

       94 Product= HOTAS Cougar Joystick

       94    Manufacturer= Thrustmaster

       94    Vendor=044F, Product=0400 (Version 1.16)

      110    GUIDs returned for product: VID_044F&PID_0400:

      110       GUID= {5FA1F0D0-E1B8-11E7-8001-444553540000}

      110       Details: Btns=28, POVs=(0, 0, 0, 0), Cal=x00000000, Max=R255,U255,V255,X65535,Y65535,Z255

      110 -------------------------------------------------------------------

      125 Device acquired for use:

      125    Joystick ID = 0 (Registry okay)

      125    0=Thrustmaster HOTAS Cougar

      125    0.GUID={5FA1F0D0-E1B8-11E7-8001-444553540000}

      125 -------------------------------------------------------------------

      141 LogOptions=00000000 00000001

      141 -------------------------------------------------------------------

      141 SimConnect_Open succeeded: waiting to check version okay

      141 Opened separate AI Traffic client okay

    13688 Running in "Lockheed Martin® Prepar3D® v4", Version: 4.1.7.22841 (SimConnect: 4.1.0.0)

    13688 Initialising SimConnect data requests now

    13688 FSUIPC Menu entry added

    13688 ... Using Prepar3D with Academic License

    13703 \\KILLER-PC\Prepar3D v4 Files\KSAN F-16.fxml

    13719 \\KILLER-PC\Prepar3D v42\SimObjects\Airplanes\F-16AM\F-16 F100 CAT-I.air

    55235 Loading Complete ...

    55875 User Aircraft ID 2 supplied, now being used

    55875 Aircraft loaded: running normally now ...

    56141 System time = 04/06/2018 09:13:51, Simulator time = 09:13:09 (16:13Z)

    56141 Aircraft="Lockheed Martin F-16AM - Orange Demo"

    57141 -------------------- Starting everything now ----------------------

    57141 ASN active function link set

    57141 Ready for ActiveSky WX radar with additional data

    58282 Advanced Weather Interface Enabled

   461828 Sim stopped: average frame rate for last 406 secs = 30.0 fps

   461828    Max AI traffic was 8 aircraft (Deleted 0)

   464172 === Closing session: waiting for DLLStop to be called ...

   480578 === DLLStop called ...

   480578 === Closing external processes we started ...

   481578 === About to kill any Lua plug-ins still running ...

   481719 === Closing global Lua thread

   482735 === About to kill my timers ...

   482938 === Restoring window procs ...

   482938 === Unloading libraries ...

   482938 === stopping other threads ...

   482938 === ... Button scanning ...

   483032 === ... Axis scanning ...

   483141 === Releasing joystick devices ...

   483141 === Freeing macro memory

   483141 === Removing any offset overrides

   483141 === Closing all WideFS threads

   484485 === Clearing any displays left

   484485 === NOTE: not calling SimConnect_Close ...

   484485 === AI slots deleted!

   484485 === Freeing button memory ...

   484485 === Closing my Windows ...

   484485 === Freeing FS libraries ...

   485485 === Closing devices ...

   485485 === Closing the Log ... Bye Bye! ...

   485485 System time = 04/06/2018 09:21:00, Simulator time = 09:19:54 (16:19Z)

   485485 *** FSUIPC log file being closed

Minimum frame rate was 30.0 fps, Maximum was 36.6 fps

Average frame rate for running time of 406 secs = 30.0 fps

Maximum AI traffic for session was 8 aircraft

Memory managed: 190 Allocs, 189 Freed

********* FSUIPC Log file closed ***********

Posted

FSUIPC5.Log is not at all relevant. You haven't shown the WideServer.LOG though!

14 minutes ago, sbclark said:

24375 Server = KILLER-PC

    24375 Trying TCP/IP host "KILLER-PC" port 8002 ...

    24375 ... Okay, IP Address = 192.168.1.57

Is 192.1168.1.57 the correct IP address for your P3D4 PC?

14 minutes ago, sbclark said:

I worked well prior to these two changes.

Well, the router could conceivably be causing the problem but it is most unikely. The most likely thing is the Windows Firewall, which has probably got changed by the Windows update. Check it at both ends.

14 minutes ago, sbclark said:

Can look at files on both PC ‘s from either PC – network works, or seems to!

Shared folders is a Windows Exploer link, not a Wideclient / FSUIPC link. Firewalls apply to specific programs. WideFS does not use shared folders.

Pete

 

Posted

Pete,

 Thanks so far.

 After exploring the firewalls on both the Server side and Client side, I discovered that by ONLY turning OFF the “Public” Firewall in the Server PC, I can connect the WideFS to P3D 100% of the time, no matter what the other settings are. This simple matrix, I hope, explains it pretty well:

 Server Firewall

               Private         ON or OFF           ON or OFF

               Public               OFF                         ON

 Client Firewall

              Private        ON or OFF           ON or OFF

               Public         ON or OFF           ON or OFF

 

WideFS Connect?        YES                        NO

       

I’m not quite sure how I can fix this other than turning OFF the Server Public Firewall. I would rather not have to do that, any ideas?

The Server IP address is correct 192.168.1.57

 Bill Clark

  

Below is the wide server log file you requested.

WideServer.log

********* WideServer.DLL Log [version 7.075] *********

Blocksize guide = 8192 (double allowed)

Date (dmy): 04/06/18, Time 09:13:52.267: Server name is KILLER-PC

    15266 Initialising TCP/IP server

    15266 Initialising UDP/IP server

    16031 Broadcasting service every 1000 mSecs

   427094 Closing down now ...

Memory managed:  Offset records: 190 alloc, 188 free

Read buffer usage:  0 alloc, 0 free, max in session: 0

Write buffer usage: 0 alloc, 0 free, max in session: 0

Throughput maximum achieved:  0 frames/sec, 0 bytes/sec

Throughput average achieved for complete session:  0 frames/sec, 0 bytes/sec

********* Log file closed *********

Posted
10 hours ago, sbclark said:

I’m not quite sure how I can fix this other than turning OFF the Server Public Firewall. I would rather not have to do that, any ideas?

I don't know why it thinks your own PC Network is Public. Maybe your Network is defined incorreectly? I think Public/Private differentiation is not just between Internet and Local, but also between, for instance, different departments in a Company network.

But I think you have to tell the Firewall that it should allow WideClient.exe and/or Prepare3D.exe. But I'm afraid I can't tell you how to do that -- I've never allowed the Windows firewall to operate on any of my PCs (my Network has 10 PCs -- 7 for the Cockpit alone) as it's a pain I don't want to endure. I do use third party protection (Avast at present, the free version), and I believe that, plus the good protection also provided by the Router, is enough.

So, sorry, you'll need to Google it.

10 hours ago, sbclark said:

Below is the wide server log file you requested.

Yes, that confirms that no sign of the Client came through.

Pete

 

Posted

Pete,

I discovered that my Server and Client were setup on "Private" networks, so no issue there.......but still had a problem.

 However, I just happen to stumble on this video that solved my mystery. It is approximately 11 minutes long and the critical part that fixed my issue is when I enabled "Choose media Streaming options" at the 3:39 mark.

https://www.youtube.com/watch?v=uNeo7O6ImAo

In the video it also showed how to change from Private to Public or vice versa. 

 Bill Clark

Posted
1 hour ago, sbclark said:

However, I just happen to stumble on this video that solved my mystery. It is approximately 11 minutes long and the critical part that fixed my issue is when I enabled "Choose media Streaming options" at the 3:39 mark.

Interesting. I've never met that option! Thanks for the feedback.

Pete

 

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