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Posted (edited)

Hello,

I'm trying to play sounds (some waves) with the library
"sounds" to simulate ATC.
My lua script works perfectly on
the speakers .


How can I play the sounds on the headset (palyback device communications)?
Indeed it does not appear in the list of devices (file FSUIPC5.ini).

 

My headset is a Senheiser-USB model and works very well with standard ATC.


Thank you in advance.

Edited by michel78320
Posted

I moved your support question to the Support Forum. Please remember to always put support requests here, not into the Reference subforums. You put yours into the User Contributions subforum, where there title indicated that it was some osrt of tutorial on playing sounds.

 

13 hours ago, michel78320 said:

How can I play the sounds on the headset (palyback device communications)?
Indeed it does not appear in the list of devices (file FSUIPC5.ini).

If it is not in that list then FSUIPC is not seeing it listed as a sound output device in Windows. What devices are listed in Windows sound app? Can you check there? compare that list with FSUIPC's.

Pete

 

Posted

Hello,

Thank you, Pete, for that answer.
Excuse me for the bad place in the forum. 😕

Here are the devices seen by FSUIPC :

[Sounds]
Path=M:\P3D-V4-0\Sound\
Device1=Périphérique audio principal
Device2=Haut-parleurs (Realtek High Definition Audio)
Device3=Realtek Digital Output (Realtek High Definition Audio)
Device4=Realtek HDMI Output (Realtek High Definition Audio)
Device5=Realtek HD Audio 2nd output (Realtek High Definition Audio)
Device6=TripleHead2Go-8 (2- NVIDIA High Definition Audio)
Device7=LG ULTRAWIDE-4 (2- NVIDIA High Definition Audio)

 

Here are the devices seen by P3DV4.3 :

sound-001.JPG

sound-002.JPG

 

 

Posted

Very strange that FSUIPC doesn't see it. I've not seen a list that long before, so I wonder if it is just some limit FSUIPC is hitting. Checking now ...

... No, it isn't tht ... it allows up to 16.

It is using a Windows facility to ennumerate sound devices. I've no idea what is odd about that one that it isn't being seen. Are any others missing?

There is some logging which might help me. Please add these two lines to the [General] section of FSUIPC5.INI:

Debug=Please
LogExtras=32

Do that before running P3D, then after it loads up, terminate it.

It won't log a lot of detail, but just the actual ennumeration calls.  I might need to add more logging if that doesn't help.

Pete

 

Posted

The concern may be that I have output sound on the motherboard, and another output on the USB port for the headphones.
It seems that FSUIPC is satisfied with the motherboard, and does not search on the USB ports.

Do you want the log?

 

Posted
50 minutes ago, michel78320 said:

The concern may be that I have output sound on the motherboard, and another output on the USB port for the headphones.
It seems that FSUIPC is satisfied with the motherboard, and does not search on the USB ports.

It doesn't search at all. It simply lists all the DirectSound devices returned by Windows. That list should always be the same as that provided in the Sound applet in the control panel.

Most of my sound devices are on USB sockets and those are listed.  

52 minutes ago, michel78320 said:

Do you want the log?

That was the point of adding those lines. Please, just paste the contents into a message here.  It might be tomorrow now before I get to it though.

Pete

 

Posted

By the way, I have windows 7 (64 bits) and P3DV4.3.

Logfile =

********* FSUIPC5, Version 5.14 (3rd August 2018) by Pete Dowson *********
Running inside Prepar3D v4
Module base=7FED1E00000
Windows 7 Professional 64 Bit with SP 1.0 reported as Build 7601 (OS 6.1)
Prepar3D.exe version = 4.3.29.25520
Reading options from "M:\P3D-V4-0\Modules\FSUIPC5.ini"
Checking the Registrations now ...
User Name="Michel SORDOILLET"
User Addr="michou78@hotmail.com"
FSUIPC5 Key is provided
WideFS7 Key is provided
        0 System time = 30/10/2018 18:48:14
        0 FLT UNC path = "\\GARGAMEL\Users\Michel\Documents\Prepar3D v4 Files\"
        0 Using DialogMode
        0 FS UNC path = "\\GARGAMEL\P3D-V4-0\"
      218 ---------------------- Joystick Device Scan -----------------------
      234 Product= Saitek Pro Flight Rudder Pedals
      234    Manufacturer= Saitek
      249    Vendor=06A3, Product=0763 (Version 1.0)
      249    GUIDs returned for product: VID_06A3&PID_0763:
      249       GUID= {921FBE70-A7B4-11DF-8001-444553540000}
      249       Details: Btns=0, POVs=(0, 0, 0, 0), Cal=x00000000, Max=R511,U0,V0,X127,Y127,Z0
      249 Product= Saitek Pro Flight X-55 Rhino Stick
      249    Manufacturer= Madcatz
      265    Serial Number= G0000041
      265    Vendor=0738, Product=2215 (Version 0.87)
      265    GUIDs returned for product: VID_0738&PID_2215:
      265       GUID= {A9CCC370-8869-11E4-8001-444553540000}
      265       Details: Btns=17, POVs=(0, 0, 0, 0), Cal=x00000000, Max=R4095,U0,V0,X65535,Y65535,Z0
      265 Product= Saitek Pro Flight X-55 Rhino Throttle
      265    Manufacturer= Madcatz
      265    Serial Number= G0015253
      265    Vendor=0738, Product=A215 (Version 0.119)
      265    GUIDs returned for product: VID_0738&PID_A215:
      265       GUID= {A9CCC370-8869-11E4-8003-444553540000}
      265       Details: Btns=35, POVs=(0, 0, 0, 0), Cal=x00000000, Max=R255,U255,V255,X1023,Y1023,Z255
      265 -------------------------------------------------------------------
      265 Device acquired for use:
      265    Joystick ID = 2 (Registry okay)
      265    2=Saitek Pro Flight Rudder Pedals
      265    2.GUID={921FBE70-A7B4-11DF-8001-444553540000}
      281 Device acquired for use:
      281    Joystick ID = 1 (Registry okay)
      281    1=Saitek Pro Flight X-55 Rhino Stick
      281    1.GUID={A9CCC370-8869-11E4-8001-444553540000}
      281 Device acquired for use:
      281    Joystick ID = 0 (Registry okay)
      281    0=Saitek Pro Flight X-55 Rhino Throttle
      281    0.GUID={A9CCC370-8869-11E4-8003-444553540000}
      281 -------------------------------------------------------------------
      296 LogOptions=00000000 00000211
      296 Sound: Path=M:\P3D-V4-0\Sound\
      296 -------------------------------------------------------------------
      296 SimConnect_Open succeeded: waiting to check version okay
      296 Opened separate AI Traffic client okay
   129605 Ready Flags: Ready-To-Fly=N, In Menu=N, In Dlg=N
   132897 Running in "Lockheed Martin® Prepar3D® v4", Version: 4.3.29.25520 (SimConnect: 4.3.0.0)
   132897 Initialising SimConnect data requests now
   132897 FSUIPC Menu entry added
   132897 ... Using Prepar3D with Academic License
   132913 Ready Flags: Ready-To-Fly=N, In Menu=Y, In Dlg=Y
   132913 \\GARGAMEL\Users\Michel\Documents\Prepar3D v4 Files\lfmr.fxml
   132913 M:\P3D-V4-Michel\SimObjects\Helicos\nd_ec135\ec135.air
   133069 Deactivated for PID=6376, "explorer.exe"
   164503 Weather Mode now = Global
   165735 \\GARGAMEL\Users\Michel\Documents\Prepar3D v4 Files\LFOL.fxml
   170914 Deactivated for PID=6376, "explorer.exe"
   170914 Lost focus to PID=6376, "explorer.exe"
   286527 Loading Complete ...
   287276 Ready Flags: Ready-To-Fly=N, In Menu=N, In Dlg=N
   287276 Aircraft loaded: running normally now ...
   287322 User Aircraft ID 2 supplied, now being used
   287541 System time = 30/10/2018 18:53:01, Simulator time = 17:03:02 (15:03Z)
   287541 Aircraft="EC135 F-GMIC2"
   287556 ***** Nearest Airports *****
   287556 Airport1=LFOL, Lat=48.759722, Lon=0.659167, Alt=786.998103, Dist=0.022964
   287556 Airport2=2856, Lat=48.614030, Lon=0.840835, Alt=801.699556, Dist=11.334442
   287556 Airport3=LFAX, Lat=48.540278, Lon=0.533889, Alt=885.997410, Dist=14.061033
   287556 Airport4=LFPD, Lat=49.102778, Lon=0.566667, Alt=553.999390, Dist=20.903002
   287556 Airport5=LFFD, Lat=48.897435, Lon=1.250722, Alt=491.000714, Dist=24.806232
   287556 Airport6=LFAJ, Lat=48.710556, Lon=0.003889, Alt=580.997436, Dist=26.075323
   288274 ***DISP*** Text/menu type 1 broadcast
   292283 ***DISP*** Text/menu type 1 clear broadcast
   294202 -------------------- Starting everything now ----------------------
   294202 Starting WideServer now ...
   294218 Using "M:\P3D-V4-0\Modules\GFDEV64.DLL", version 2.2.8.0
   294218 GoFlight GFP8 detected: 1 device
   294218 GoFlight GF166 detected: 1 device
   294218 GoFlight GFMCP detected: 1 device
   294218 GoFlight GFRP48 detected: 1 device
   294218 GoFlight GFLGT2 detected: 1 device
   294264 Ready Flags: Ready-To-Fly=Y, In Menu=N, In Dlg=N
   294264 LUA.0: beginning "M:\P3D-V4-0\Modules\ipcReady.lua"
   294327 ***DISP*** Text/menu type 4 broadcast
   294374 Advanced Weather Interface Enabled
   299428 Ready Flags: Ready-To-Fly=Y, In Menu=Y, In Dlg=Y
   300707 === Closing session: waiting for DLLStop to be called ...
   304654 Deactivated for PID=6376, "explorer.exe"
   304654 Lost focus to PID=6376, "explorer.exe"
   305029 === DLLStop called ...
   305029 === Closing external processes we started ...
   306027 === About to kill any Lua plug-ins still running ...
   306183 === Closing global Lua thread
   306183 ***DISP*** Text/menu type 4 clear broadcast
   306183 ***DISP*** Text/menu general clear broadcast
   307197 === About to kill my timers ...
   307400 === Restoring window procs ...
   307400 === Unloading libraries ...
   307400 === stopping other threads ...
   307400 === ... Button scanning ...
   307493 === ... Axis scanning ...
   307587 === Releasing joystick devices ...
   307587 === Freeing macro memory
   307587 === Removing any offset overrides
   307587 === Closing all WideFS threads
   308944 === Clearing any displays left
   308944 === NOTE: not calling SimConnect_Close ...
   308944 === AI slots deleted!
   308944 === Freeing button memory ...
   308944 === Deleting wxstationlist.bin file ...
   308944 === Closing my Windows ...
   308944 === Freeing FS libraries ...
   309943 === Closing devices ...
   309943 === Closing the Log ... Bye Bye! ...
   309943 System time = 30/10/2018 18:53:24, Simulator time = 17:03:14 (15:03Z)
   309943 *** FSUIPC log file being closed
Minimum frame rate was 19.5 fps, Maximum was 52.1 fps
Average frame rate for running time of 12 secs = 38.1 fps
Maximum AI traffic for session was 0 aircraft
Memory managed: 12 Allocs, 11 Freed
********* FSUIPC Log file closed ***********

Thanks for your help.Good night, see you tomorrow. 🙂

Posted
57 minutes ago, michel78320 said:

Logfile =

Strange. There are no entries suggesting it is scanning the sound devices!

I''ll do some checking here, tomorrow morning. Meanwhile, could you try deleting the complete sound list from the INI file and see if it is re-generated -- because at present it looks like that is not happening.

BTW, not sure what you last pix were about?

Pete

 

Posted

Great, you've found the solution ! 😀

1 hour ago, Pete Dowson said:

I''ll do some checking here, tomorrow morning. Meanwhile, could you try deleting the complete sound list from the INI file and see if it is re-generated -- because at present it looks like that is not happening.

 

As suggested, I deleted the sound section.

After launch of P3D, I have a new sound section :

[Sounds]
Path=M:\P3D-V4-0\Sound\
Device1=Périphérique audio principal
Device2=Haut-parleurs (Realtek High Definition Audio)
Device3=LG ULTRAWIDE-4 (NVIDIA High Definition Audio)
Device4=TripleHead2Go-0 (NVIDIA High Definition Audio)
Device5=Haut-parleurs (3- Sennheiser USB headset)

Here is the corresponding log :

281 -------------------------------------------------------------------
      297 LogOptions=00000000 00000211
      297 Sound: Path=M:\P3D-V4-0\Sound\
      297 Sound: EnumDevice=Périphérique audio principal
      297 Sound: EnumDevice=Haut-parleurs (Realtek High Definition Audio)
      297 Sound: EnumDevice=LG ULTRAWIDE-4 (NVIDIA High Definition Audio)
      297 Sound: EnumDevice=TripleHead2Go-0 (NVIDIA High Definition Audio)
      297 Sound: EnumDevice=Haut-parleurs (3- Sennheiser USB headset)
      297 -------------------------------------------------------------------

Now I can send the sounds to the headset.  🙂

Many thanks, Pete.

 

Posted
14 hours ago, michel78320 said:

Now I can send the sounds to the headset.

Good. So it looks like FSUIPC is not scanning for sound devices if it has a list already. I'll fix that in for the next release.

Pete

 

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