Neon Posted September 4, 2019 Report Posted September 4, 2019 (edited) *** Moved from 'Download Links' to Support Forum *** Ok so I am trying to build a UIPC light (due to engine limits) for DCS world so that other programs can interact with the UIPC. The bad bad part is I am kinda working backwards. I know lua and can code you up just about anything in dcs. But I have no idea how FSUIPC or XUIPC even do it. I figured out that it uses a socket, which isn’t the problem. I am just trying to find out a way to emulate the fsuipc socket and feed out what info we can out of dcs. I understand and if you don’t want to help being that this is your business. Even I f you know of a clean way of doing it and just give me some pointers I would be grateful. Edited September 4, 2019 by John Dowson Moved to support forum
Thomas Richter Posted September 4, 2019 Report Posted September 4, 2019 Hi, FSUIPC uses the provided SDK's (in case of earlier versions than FSUIPC5 also hacks into FS code direct). A quick search brings up this, what might be helpful. Quote From Steam . . . SDK API for 3rd-party app devs yes. via export.lua (DCSWorld\Scripts\Export.lua,This file is for reference purposes only) however there is no unified doctument for export.lua coding. Export.lua is only reference from offical if you start it from scratch. there already has a lot of 3rd part export script here. DCS-BIOS, Helios... Input and output,telemetry Thomas
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now