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Thomas Richter

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Everything posted by Thomas Richter

  1. Hi, FSUIPC doesn't know your hardware and so it doesn't know any state of your used hardware. If you use i.e. Joystick controller based hardware like Bodnar cards then those would have to raise events as FSUIPC doesn't poll constant controllers. So it depends on the software/driver that the hardware uses to communicate with FSUIPC/WidFS. Thomas
  2. Hi, the FAQ sub-forum is not a place to ask questions as it gives answers to Frequently Asked Questions. I moved it for you to the main forum! In the Main forum you would have found already the answer, have a look here MSFS 2020 Thomas
  3. Hi, at least the WideClient.log file and the WideClient.ini file,.if the problem is only with the new client. Did you copy the settings from the working client? Thomas
  4. Hi, as John said please don't send keys public. I deleted your Key file. I also checked it but something is not matching. Did you copy and paste all parts as just typing gives often errors. Also John's example you have to use without "<" and ">" Thomas
  5. Hi, as you see in your WideClient.log file your WideClient version is far out of date and unsupported. Please update first to latest version and try again. Link is below WideClient 7.157 WideClient 7.157 Thomas
  6. @noels7 There is nothing wrong with 4.91, where ever you get that date from. Thomas
  7. Hi, as Pete said it was a typo by just copying lines and reuse. For using different controllers for different planes you use Profiles, for AC type or specific one AC. Best is to check the manual for that as it is clearly described. Thomas
  8. Hi, it is very simple. When you define a function to the hat position, i.e. hat-up I defined the Num-8 key (view-up) and save. Open FSUIPC6.ini file and go to your new definition that should then look like (4= is the fourth definition here) 4=PA,32,K104,8 -{Key press: Num8}- Now in case you want two definitions for the diagonal Hat-up/--right, switch number 33 for hat-diagonal then you add the following lines, where Num- 6 (view-right) 5=PA,33,K104,8 -{Key press: Num8}- 6=PA,33,K102,8 -{Key press: Num6}- Now when move the hat to diagonal up-right it will trigger both key-presses at the same time. Just use the key-presses you need instead. Then here to right (7) and diagonal right-down (8, 9) 7=PA,34,K102,8 -{Key press: Num6}- 8=PA,35,K102,8 -{Key press: Num6}- 9=PA,35,K98,8 -{Key press: Num2}- . . . Make sure you DON'T re-use the same sequence number left of '='. I hope that makes it clear. Thomas
  9. Hi, the l/h numbers, left of '=', are generated with any button or key assignment. Just a sequence, not important for the function but needed to identify the function and next. So when you define buttons/ keys those numbers are the related to the number of definitions you have and in which order you defined them. You can ignore his numbers. At the time 3:19 his numbers 47 & 47 could be as well 20 & 21 in the upper position what has no effect to the result. Thomas
  10. Hi, FSUIPC6 installs where you told the installer to. To find the location if you don't remember or just pressed Ok is to open FSUIPC when P3D is running and go to Logging tab, in bottom center press the button Open Folder. It will open FSUIPC6 installation folder where all files are located in Explorer. You can also check the FSUIPCInstaller log file, located in the folder from where you did run the installer. Thomas
  11. Hi, what shows the mini stick in Windows Game Controllers Setting calibration, did you you calibrate the controller there? Also you will have to send or attach your FSUIPC4.ini, FSUIPC4.log and FSUIPC4.JoyScan.csv files. All files are located in \\Modules\\ folder within your FSX installation folder. Thomas
  12. Hi, you write a program that uses multiple WideClients with different classes and read/write values from/to offsets. That way you can control or sync settings (available ones via FSUIPC) on multiple FS. But you will not be able to sync constant smooth data as any processing of read/write belongs to one class at the time. The FSUIPCClient.dll by Paul Henty makes that very easy to use in .Net language, i.e. C#. FSUIPC Client DLL for .NET Thomas
  13. Hi, button and axis numbering in FSUIPC is the logical numbering where the first button or axis is 0(zero). P3D and Windows in controller panel show the first button as 1(one). So in Windows controller panel the Button 1(one) is the actual Button 0(zero) you see in FSUIPC. Thomas
  14. Hi, the attached log file is dated 30.04.2020, an old one. Is there not any newer file? Thomas
  15. Hi, for PMDG to control you don't use mouse macros but controls via FSUIPC supplied by PMDG SDK. To read states of i.e. Annunciations you use Offsets supplied by FSUIPC. Thomas
  16. Hi, you need to supply some information like FSUIPC4.ini and FSUIPC4.log file, located in \Modules\ folder folder. Also make sure you have Controllers disabled in FSX when you assign axis and buttons in FSUIPC. Thomas
  17. Hi, yes for Prepar3Dv4/v5 you will have to buy a new registration key for FSUIPC6. You only need to buy a registration Key for FSUIPC6 in you case. Please note if you have already a registration Key for WideServer7 (for FSUIPC4) that will work as well for FSUIPC6 and doesn't need to be re-bought. Thomas
  18. Hi, what you could do is activate in FSUIPC's Logging tab the Key and Buttons and Events (non axis) . With this you could see if really all key presses (incr/decr) are actually sent after 1 hour when it starts to don't work correct. Just to check what arrives of what the Keyboard maybe 'seems' to send. Thomas
  19. @adrem, if you have the same problem please follow as well was John already suggested to see what is happening. Thomas
  20. Hi, so the keys to move the Flaps F7 increase and F6 decrease work correct to set all positions? Thomas
  21. Hi, in case you use an add-on AC those controls don't work. In case of A320 they have an auto retraction/extraction depending on blow out speed and as well for Flaps 1 = Slats + flaps 1(auto) with speed limit 210 I think. That means FSLabs have their own logic build in and so you will have to use their SDK controls or L:vars. Thomas
  22. Hi, if you don't want to send it public you can email as well to dhc2float@gmail.com Thomas
  23. Hi, yes with H2 I don't see any flickering as I did before. The flickering was nearly on everything to see what was displayed on top of the main rendering. If you send the Lua file or its content I can check here. Thomas
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