andydeforest Posted April 16, 2020 Report Posted April 16, 2020 Hello, I have successfully installed FSUIPC6 into P5D, and all my axes are working as they did in P3Dv4. One thing that is bothering me, though, is I can't get the middle mouse view panning to work like it with previous iterations. It's much more sluggish, the vertical mouse controls are inverted (moving the mouse up pans the view down and vice versa), and I have to move the mouse back to the center of the screen to stop panning in whatever direction I was going. I have Advanced Mouse Controls disabled, and when I disable the middle mouse view panning in FSUIPC, the middle mouse does not respond to anything, so I'm assuming there are no conflicting inputs. Is this this expected behavior in FSUIPC6? Andrew
John Dowson Posted April 17, 2020 Report Posted April 17, 2020 50 minutes ago, andydeforest said: middle mouse view panning I'm sorry, but what is this? Do you mean Mouse look? 17 hours ago, andydeforest said: Is this this expected behavior in FSUIPC6? There have been no changes in this are in FSUIPC6, so I suspect that it is the underlying P3D functionality that has changed from P3Dv4 to P3Dv5. You can try FSUIPC6 with P3Dv4 and it should be the same as with FSUIPC5. I haven't checked/compared this functionality in P3Dv4 vs P3Dv5 yet. I'll make a note and take a look in the coming days, after things have quietened down a bit! Cheers, John
andydeforest Posted April 17, 2020 Author Report Posted April 17, 2020 Hi John, Yes, mouse look is what I was referring to. I tested FSUICPC6 in P3Dv4 and could not reproduce the behavior, so it must be something with v5. Thanks for the tip! Andrew
ManuelGonzalez Posted May 21, 2020 Report Posted May 21, 2020 Good evening, Im new to FSUIPC6 and im having the same issue. Mouse look acts as panning. I often use it to zoom in and out and to look around while holding the middle mouse button, but looks like something changed in P3Dv5. Is there a solution or workaround for this? Thank you in advance. Manny
John Dowson Posted May 26, 2020 Report Posted May 26, 2020 Make sure you have 'Enable Advanced Mouse Controls' unchecked in P3D (in 'Other Controls'). This should improve things, but there still seem to be issues related to P3Dv5. I will look into it.
Porthos Posted July 8, 2020 Report Posted July 8, 2020 Hello John et al Is there any further news on this issue please? I am having the same issue trying to use the centre wheel for Mouse Look with really weird results. The view just pans and cannot be reset easily. Any help appreciated. Rob
John Dowson Posted July 8, 2020 Report Posted July 8, 2020 Hi Rob, the centre wheel for 'mouse move' seems to work as always (i.e. moving eyepoint forwards/backwards - I don't have sideways/left/right on my mouse wheel). This is the same in P3Dv4 (latest hotfix) and P3Dv5. The difference between v4 and v5 seems to be the way the FSUIPC controls 'mouse look on', 'mouse look off', and 'mouse look toggle' work with 'mouse look'. This is what is toggled when you press the middle mouse button/wheel. When you do this (or assign those controls to the space bar, overriding the default P3D space bar control of mouse look) the view pans strangely and is hard to control. I suggest you avoid these controls for now, and use the default P3D control of the space bar for this. With P3Dv5, there is also a new option to 'Enable Advanced Mouse Controls' (under 'Other Controls') which now allows you to use the mouse with having other controllers disabled. Note that if using FSUIPC mouse move/look controls, then this should be disabled (and vica-versa) - i.e. choose one. Did you try using the P3Dv5 advanced mouse features? For me, the eyepoint controls work but the right-click mouse move functions don't seem to work - I get a cross-hair cursor but no movement. So there seems to be a strange issue with mouse-look panning, but only when using the FSUIPC 'mouse look' controls in P3Dv5. This is certainly due to changes in P3Dv5, but I will look at this in more detail at some point, when time permits, but I'm afraid that this could take quite some time as there is quite a bit of work on at the moment. John
Porthos Posted July 9, 2020 Report Posted July 9, 2020 Hi John and thanks for the response. Appreciated. I have tried the methods using the P3D v5 advanced controls and without that selected as you suggested. The behaviour is indeed strange. And its something which is putting me off using P3DV5 until its fixed as it affects all my aircraft. I still have V4 to play with (P3Dv4) so will keep using that until a fix is found so the mouse look works the same as in P3Dv4. Thanks again for the reply.
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