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Posted (edited)

Hi community,

Not a direct user of FS but XPlane through XPUIPC without any knowledge of FSUIPC myself.

I'm using a FSUIPC client to survey my flights (FSHub with their client called LRM), that  works great: XPlane::XPUIPC -> LRM -> FSHUB.

I would like to implement the same with an other sim: Aerowinx PSX.

So, I wrote a simple code to get the variables from PSX and send them to Paul's FSUIPC websocket server : PSX::TCP -> mybridge -> FSUIPC.websocket

It works but LRM stay blind/deaf cause I thought FSUIPC.websocket was a FSUIPC server itself...

So, first: do you confirm that I still miss the FSUIPC "server" and I can only have it by installing it into a (supported) sim ?

Is that server available "standalone" ? Unless I missed it, I do find only client examples in the SDK.

I would avoid to run XPlane besides just to have the FSUIPC (via XPUIPC) available...

Thanks !

Christophe

Edited by chrstphd
Posted

XPUIPC is a different product to FSUIPC, by a different developer. I cannot help with X-Plane or XPUIPC, sorry.

3 hours ago, chrstphd said:

It works but LRM stay blind/deaf cause I thought FSUIPC.websocket was a FSUIPC server itself...

So, first: do you confirm that I still miss the FSUIPC "server" and I can only have it by installing it into a (supported) sim 

I believe the websocket server is an FSUIPC client application, so you do need FSUIPC  to use this. From the WebSocket server home page (http://fsuipcwebsockets.paulhenty.com/😞
     FSUIPC WebSocket Server is a program that enables reading and writing Flight Sim data via FSUIPC over WebSocket connections

However, you should direct all questions on this to its author, Paul Henty, who has his own sub-forum here: https://forum.simflight.com/forum/167-fsuipc-client-dll-for-net/

4 hours ago, chrstphd said:

I would like to implement the same with an other sim: Aerowinx PSX.

Sorry, but I do not support this sim.

John

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