cknipe Posted November 29, 2023 Report Posted November 29, 2023 Hi Pete & John, Just a quick question. Is there any significant updates planned towards FSUIPC in terms of SimConnect / MSFS? For me personally, the only one drawback that I have over using SimConnect vs. FSUIPC is injecting and controlling AI models. I am sure that there are a few other things that we can do with SimConnect where FSUIPC simply just does not have the functionality. By no means is this aimed as criticism, I prefer to use FSUIPC over SimConnect due to the ease of use and easy integration. I guess I am just wondering, any possibility of seeing more advanced features in the future in FSUIPC? It's almost like FSUIPC is very good at a read only client from the Sim's perspective, but it's not doing a lot in terms of injecting data (AI Models or otherwise) into the Simulator. Many thanks, Chris.
John Dowson Posted November 29, 2023 Report Posted November 29, 2023 First, for any questions on FSUIPC7 / MSFS, please use the specific sub-forum for FSUIPC7 / MSFS. 1 hour ago, cknipe said: Is there any significant updates planned towards FSUIPC in terms of SimConnect / MSFS? FSUIPC7 is being continually updated to keep up with the latest developments in MSFS. For example, there is currently a beta version available (see Announcements sub-form) that provides access to Input Events (via SimConnect). 2 hours ago, cknipe said: For me personally, the only one drawback that I have over using SimConnect vs. FSUIPC is injecting and controlling AI models. I am sure that there are a few other things that we can do with SimConnect where FSUIPC simply just does not have the functionality. By no means is this aimed as criticism, I prefer to use FSUIPC over SimConnect due to the ease of use and easy integration. FSUIPC is not a replacement for SimConnect, and it does not provide wrapper functionality around all SimConnect functions. FSUIPC never has, and never will, inject AI traffic or provide facilities for this. There are several other freeware utilities that do this, AIG being the main one these days. Previous versions of FSUIPC (for P3D and FSX) did have facilities for limiting AI traffic (the Traffic Limiter), but this is no longer possible with MSFS and has been removed. There are no plans to re-introduce this as it is just not possible to control AI traffic by an application that has not injected that traffic. FSUIPC does provide AI traffic information via its offsets, but that is about it as far as AI traffic is concerned. Weather is another area that is no longer possible to control, and even getting weather information is generally not possible, as the old simconnect interface to weather has been deprecated in MSFS. But again, this is another area best served by other tools, although weather control is still very limited in MSFS. 2 hours ago, cknipe said: I guess I am just wondering, any possibility of seeing more advanced features in the future in FSUIPC? It's almost like FSUIPC is very good at a read only client from the Sim's perspective, but it's not doing a lot in terms of injecting data (AI Models or otherwise) into the Simulator. There is nothing currently planned to enhance the FSUIPC SDK, if that is what you mean. I have received a request to see if I can provide access to the facilities API via offsets - see But I have no idea when I will have time to look into this. I am spending most of my time on support issues, and development of new functionality is generally for registered facilities, and to keep up with the latest MSFS SDK updates (as well as P3D beta releases). I really don't have time for much else at the moment - and not sure if I ever will! John
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