Matthew Twomey Posted August 19 Report Posted August 19 I have a strange issue and I'm not positive if it's fsuipc related or not. I'm coming back to MSFS, FSUIPC after a long break and have reinstalled everything. I have controls in FSUIPC assigned directly to flight functions (not pass through as normal axis). However, very often when I first start a flight - the controls act "wonky" - ailerons have wild reactions, elevator trim is set to a really high value, ...etc. If I move all the controls to their extremes, things "snap back" to a normal state and everything is fine for the duration of the flight. Anyone have any ideas what might be causing this or how I might fix it?
John Dowson Posted August 19 Report Posted August 19 This sounds very strange - I have not heard of such behavior before. Does this happen with all aircraft or just with specific aircraft? You can show me / attach your FSUIPC7.log and FSUIPC7.ini files and I can take a look to see if I can see anything, although I am not sure what I am looking for. You can also try with logging for Axes Controls activated and open the logging console (Log -> Open Console). This will show you the axes controls that FSUIPC7 is seeing- try moving the ailerons smoothly through there full range and see what values are logged.
Matthew Twomey Posted August 21 Author Report Posted August 21 Ok, found the issue. This particular plane is starting with AP on and I hadn't realized that. In addition to that, it behaves strangely, visually, as described here: https://forums.flightsimulator.com/t/flight-controls-move-in-reverse-when-on-autopilot-roll-axis/429656 So once I moved to the extents of the controls, it breaks out of AP and things go back to normal. So easy fix (check check AP status once I start).
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