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Posted

Hi,

I use the FSUIPC 6.201 with P3Dv5.

I downloaded the FSUIPC SDK  (November 1st 2024).

I try the UIPC64_SDK_C_version2.

The exe file works fine.

I my 'simconnect' program, I insert the 'FSUIPC_open' code from the your 'UIPCHello.c' file.

I can not use your 'FSUIPCuser64.lib' library because I use Visual Studio 2022 and the compiler who generate your library is not the same as the compiler in Visual Studio 2022.

So, I include in my 'simconnect' program your source file from 'Lib64_source.zip'.

When I start P3Dv5 and my 'simconnect' program, I can see that I use 'FSUIPC Version = 6.201'.

But for the type of FS, I see 'Sim is Unknown FS'

I thing you forgot to update the line 33 'static char *pFS[] = { "FS98", "FS2000", "CFS2", "CFS1", "Fly!", "FS2002", "FS2004" };  // Change made 060603'

and the line 53 '(FSUIPC_FS_Version && (FSUIPC_FS_Version <= 7)) ? pFS[FSUIPC_FS_Version - 1] : "Unknown FS", // Change made 060603'

At the end of the line 33 could you please add the string for the other FS like described in the 'FSUIPC_User64.h' and in line 53 change the '7' in 'the number of FS type'

 

Kind regards,

Reinhard

 

 

Posted
3 minutes ago, RKRA said:

At the end of the line 33 could you please add the string for the other FS like described in the 'FSUIPC_User64.h' and in line 53 change the '7' in 'the number of FS type'

Can you not change this yourself if building from source? Looks like it needs the following added: FSX, P3Dv3-6, MSFS2020 (and soon MSFS20204!).

I guess I can/should also change this and also maybe rebuild the lib with VS2022. I have been reluctant to do this up until now - I will take a look at some point, but for now you can just update for your needs, or just leave it as unknown - I don't think this matters that much, just for logging purposes I think...

John

  • 2 weeks later...
Posted
1 hour ago, RKRA said:

I have do the change in my program and it works fine.

Ok - thanks for the update.

This SDK lib is very old and does need updating to include the various P3D versions as well as MSFS2020 and MSFS2024, and compiled with VS2022. I will do this at some point when I get a chance, hopefully with the MSFS2024 release,...

John

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