Luis Hernández Posted December 17 Report Posted December 17 Hello everyone. I'm trying to configure my dual-action trigger in my Gladiator NXT for two steps of braking: the first step would be half braking (done by a LUA I wrote) and the last step would be done by simply mapping the button to the period key (the key used in FS9-P3D for brakes). In my VKB (joystick 0), the first trigger step is Button 0, and the second step is Button 1. However, there's no way to press Button 1 without pressing Button 0. I'd only have three states: No button pressed, Button 0 pressed, and Button 0+Button 1 pressed. Trying each control separately, this is what I do: 32=P0,0,CL5:S,1 -{LuaSet FS_ABS (Flag 1)}- 33=U0,0,CL5:S,2 -{LuaSet FS_ABS (Flag 2)}- And as expected, it works with Button 0. Setting nothing to Button 0 and setting these two mappings to Button 1 also work as intended. If I try the full brake, this is what I need to do. 32=R0,0,K190,8 -{Key press: .>key}- And it works correctly. If I want to compound both buttons, this is what I enter into the ini file: 32=CP(-0,1)0,0,CL5:S,1 -{LuaSet FS_ABS (Flag 1)}- 33=CU(-0,1)0,0,CL5:S,2 -{LuaSet FS_ABS (Flag 2)}- 34=CR(+0,1)0,0,K190,8 -{Key press: .>key}- Button 0 works correctly (brakes are half applied, as intended). However, if I press the trigger fully (i.e., while Button 0 is pressed, I press Button 1), nothing happens, as if I never pressed Button 1. I mean, the condition set in assignment #32 is still applying (until I release Button 0). I'd have expected that the last line (assignment #34) would have applied, and I'd have full brakes. Is it there something I forgot to do?
John Dowson Posted December 17 Report Posted December 17 On 12/17/2024 at 2:35 AM, Luis Hernández said: If I want to compound both buttons, this is what I enter into the ini file: 32=CP(-0,1)0,0,CL5:S,1 -{LuaSet FS_ABS (Flag 1)}- 33=CU(-0,1)0,0,CL5:S,2 -{LuaSet FS_ABS (Flag 2)}- 34=CR(+0,1)0,0,K190,8 -{Key press: .>key}- Button 0 works correctly (brakes are half applied, as intended). However, if I press the trigger fully (i.e., while Button 0 is pressed, I press Button 1), nothing happens, as if I never pressed Button 1. I mean, the condition set in assignment #32 is still applying (until I release Button 0). I'd have expected that the last line (assignment #34) would have applied, and I'd have full brakes. Is it there something I forgot to do? You should use FSUIPC's logging facilities to work out what is happening. Set logging for Buttons & keys, open the logging console and see what is logged when you press the buttons - this should tell you what is happening. But if button 0 is already pressed when you press button 1, line 34 will NOT be triggered as that assignment is on button 0. Assignments are only triggered when the main/assigned button is pressed/released, not when the compound condition is changed. So, assignment 34 should be on button 1 with the compound condition on button 0 being pressed, i.e. 34=CR(+0,0)0,1,K190,8 -{Key press: .>key}- 1
Luis Hernández Posted December 17 Author Report Posted December 17 Thanks, John. Inverting priorities (as you said) did the trick. Since I had to add the behavior for switching from half to full brake and back, this is what I got now: 32=CP(-0,1)0,0,CL5:S,1 -{LuaSet FS_ABS (Flag 1)}- 33=CU(-0,1)0,0,CL5:S,2 -{LuaSet FS_ABS (Flag 2)}- 34=CP(+0,0)0,1,CL5:S,2 -{LuaSet FS_ABS (Flag 2)}- 35=CR(+0,0)0,1,K190,8 -{Key press: .>key}- 36=CU(+0,0)0,1,CL5:S,1 -{LuaSet FS_ABS (Flag 1)}- This works beautifully for anything between FS9 and P3Dv5. For MSFS2020, the period key works a bit different, so I decided to use a different LUA. But regarding this thread, the same principles apply. So I say again: thank you very much!
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