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Everything posted by flying-w

  1. Closest airport

    A couple of things to note about this: 1) The function depends on the STB airport database being up to date. 2) The determination is made every 15 seconds of elapsed simulator time. If the problem remains, please set up a trace as per appendix C of the user guide, reproduce the problem and send me the trace file. Pause the simulator for one minute to ensure everything is stable. Please tell me which airport STB thinks is the closest, and which you think is the closest. Simon
  2. This forum delete my Topic ! why ???

    This forum is the addon "Super Traffic Board" only. Other topics should be discussed elsewhere.
  3. STB and add-on sceneries

    I think this is the way FSDT works in relation to the user aircraft. One of their utilities (Coualt?) listens to the simulator for the position of the user aircraft and draws their scenery when it is close by. Normally this is fine, and more suppliers are using this kind of approach to add capability not normally found in the simulator. However when using Follow AI there can be a problem, as STB positions the user aircraft some distance behind the selected AI to keep it out of the main view. I can easily imagine this is too far away for the FSDT scenery to be drawn. You might consider "Shadow AI" instead of Follow along with the invisible aircraft, depending on the simulator you are using. Simon
  4. I can finally show my problem

    In STB v4, we only have the standard ViewAI command for both Shadow and Follow. That looks at and tracks the AI aircraft chosen. If the camera is shaking, I dont know why that is. The only thing I can suggest at this time is to review the global camera.cfg file and see if changing any of the parameter for the AI camera. Simon
  5. STB Super Traffic board for P3dv4 error

    Yes, it's just a cosmetic issue. I look to fix it in a future release. thanks Simon
  6. Anyone else seeing this in Prepar3D V4? About half the time in the simulator, I notice an arrival getting a parking gate at touchdown, and that changes to a different gate shortly after. It's hard to see in STB as that only reports the initial gate allocation, but you can see it in traffic toolbox and by listening to the ground ATC. Here's the exact scenario: 1) AI lands and changes to start "Taxi-in". Over simconnect for STB and in Traffic Toolbox (TT), I see the gate allocation. 2) AI exits the runway and calls ground for "taxi to gate/parking". 3) Ground controller reads out the gate allocation which is sometimes different to step 1. 4) AI reads back, and at that point the gate changes on TT. This probably shouldn't be happening, and I checked Prepar3D V3 and do not see it there. Before I go any further, anyone else seeing this? In case it is helpful, I've including an add-on configuration file to Traffic Toolbox. You'll need to update the path according to your own PC. TrafficToolbox.zip Thanks Simon
  7. Incorrect Gate Allocations

    Thanks for the info. I'll add it to the list of items to investigate. It may be possible to subscribe to gate updates in the simulator and update STB if and when it changes (which I don't like to do, but this bug will not be fixed in the simulator). Simon
  8. I'm in the process of sending STB V4 out to the various shops, and it can take a while to get there. However the first is already up and running at PCAviator: http://www.pcaviator.com/store/product.php?productid=20730&cat=0&page=1 In case I've not mentioned this before, STB V4 is a free program to anyone that has previously purchased STB for Prepar3D. I'll update this thread as the other shops come online, please give me a shout if I can help. Thanks once again to the marvellous beta team for helping me get STB V4 into great shape. Simon
  9. STB V4 for Prepar3D-V4 now available

    Thank you all for the kind words. Just Flight have just gone live, which just leaves Aerosoft..... https://www.justflight.com/product/super-traffic-board-for-p3d Simon
  10. super traffic board

    The problem seems to be in the microsoft simconnect client. Please set up a trace as described in Appendix C of the user guide, reproduce the problem and send me the resulting trace file. Thanks Simon
  11. super traffic board

    I'm not sure installing it again is going to help. Based on the information so far, the problem is with your computer rather than STB program code. Please tell me a little more about your configuration: 1) What version of FSX are you using? 2) Are you running STB and FSX on the same PC? 3) Please take a screenshot of the UT2 pull down menu while FSX is running. .Net V4.5 is not a problem as STB is a .Net V3.5 application. If you have simconnect.cfg in my docs I'd like to understand why before taking any action.
  12. STB V4 for Prepar3D-V4 now available

    Just for complete transparency, I'm sorry to say there are no plans for extending the support for Ultimate Traffic Live at this time. Simon
  13. STB V4 for Prepar3D-V4 now available

    I'll have to start charging LM commission :-)
  14. super traffic board

    If STB can't connect, it's most likely a localised problem with your PC. Please check 1) Your firewall or antivirus is not blocking the activity 2) You do not have a simconnect.cfg in My Documents Simon
  15. STB V4 for Prepar3D-V4 now available

    Which STB did you buy from SimMarket? For sales problems, please contact them directly. Simon
  16. STB V4 for Prepar3D-V4 now available

    Now live at FSPilotshop: https://www.fspilotshop.com/flying-super-traffic-board-p3d-p-4004.html Simon
  17. STB V4 for Prepar3D-V4 now available

    Yes send me a PM with a copy of your order and I'll arrange it for you. Simon
  18. STB V4 for Prepar3D-V4 now available

    Now live at FlightSimStore: http://www.flightsimstore.com/product_info.php?manufacturers_id=120&products_id=2730
  19. For those of you that have STB V3 working with Prepar3D V4, would you check something for me please? 1) Choose an AI aircraft on the board, left click and "View AI" it. Looks OK? 2) Same AI aircraft, left click and choose the "Top Down" view. This is one of the enhanced camera views. In my case the model is not rendered, it's invisible. All I see is the red label if you have that option enabled, and the navigation and beacon lights. 3) Same AI aircraft, left click and "View AI" again. For me it's still invisible. Summary: If I try to do an enhanced camera on a P3DV4 AI Aircraft, it's invisible for all views. I'd like to see if this is a widespread problem before taking it to LM. Thanks Simon
  20. I'm not feeling too optimistic about a fix as their forum has gone quiet. It looks to me in Prepar3D the interior model should have been shown rather than the exterior model, so they had a bug which they fixed in V4. If this is permanent it's a shame as I don't know another way of pointing a camera at an AI exterior model such that the camera moves with the AI. However there are a few views not dependent on the model I could reintroduce, such as forward, rear and passenger view. I'll give it some more time and hope. Simon
  21. STB V4 for Prepar3D-V4 now available

    It's taking a little while to get published. If you need it now and it's not arrived at your shop yet, please contact me and I'll help.
  22. In amongst all the work for Prepar3D-V4, I made the time to release the latest update for Prepar3D-V3. For the STB client, the update can be found at: http://bit.ly/2wWhv9c And the STB Data Server for those of you running STB and Prepar3D-V3 on separate computers is here (both an update for existing installations and a standalone installer): http://bit.ly/2uF3FHH Summary of changes in V3.4.1.2: · Don't append "Scenery" to a scenery library path if it already ends with "scenery". Flight Plan Complier Bug fix: · Such warnings are only generated by FSX simulators. Disable message about simulator security warning the first time an exe or dll is executed for Prepar3D based simulators. · Remove redundant switch back to user cockpit action when an AI subject to an extended view ai camera is deleted; · Added Help link for finding the STB-DS computer name during the remote connection wizard; · Improved text in remote configuration wizard; · Added STB Client Computer Name to statistics tab of settings notebook; · Checked a value for simulator computer name has been entered before allowing the user to continue through the remote connection wizard; · Deleting extended view AI cameras and observers through SimConnect when the API is closing can crash STB; · Disable the Follow/Shadow AI View control when the Extended AI Camera Facility is disabled; · Reset the Follow/Shadow AI View to "View AI" when the Extended AI Camera facility is disabled in settings notebook. · Make Runways Utility V4.8.2.0; · Limited support for Flight1 UTLive: Ability to select logos, airlines and aircraft definitins for UTLive (shared option with UT2); Simon
  23. STB V4 for Prepar3D-V4 now available

    Now live at SimMarket also: http://secure.simmarket.com/fws-super-traffic-board-for-p3d.phtml Simon
  24. Ai View & Follow Greyed Out

    Understood. The symptoms you described on STB occur when flights expected to happen in the simulator but do not have AI aircraft at this point in time. Simon
  25. It is my intention to develop an STB for Prepar3D V4, and while the journey will be a long one (with the possibility of ending in failure) I'll endeavour to keep you up to date with progress. I don't have V4 yet, simply because from a development point of view I need it to live in its own operating system standalone from any other flight simulator. Through my MSDN membership I can role out any Windows OS with ease, but now I'm flat out of disk space to accommodate it all. While I wait for a delivery of a new disk, another necessary task is to start working through the SDK, and there's a lot to take in. Some comments I can make straight away are: 1) We will do things properly, as guided by the SDK. Where tools exist to deploy the add-on, they will be used (the "add-on.xml" as V4 describes it). 2) You'll likely need .net V4.6 on your computer for STB, and that might not be part of your Windows OS although you might get it by virtue of installing P3D V4. 3) STB will become a 64bit app, for which you'll need a 64bit windows. Not a problem when running STB on the same computer as Prepar3D, but if you run STB on a separate "client" computer, that will need to be 64bit also. 4) Any initial release of STB will be for compatibility, exploring new features of P3D V4 may come later. 5) As always, I work on this when I can when my full time day job and full time family don't get in the way! Simon