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flying-w last won the day on September 13 2020

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About flying-w

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  • Birthday 01/01/1970

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  1. Yes, just tested it. Works exactly like UT2 and UTLive in the sense of injecting traffic. Unfortuately there is no information available to me about planes sat at the gate. When do they depart, where do they go? Not even P3D can tell me that until AIG loads a flight plan when the departure time (known only to AIG) occurs. STB will work to a large extent, but won't show everything as it can for pure BGL traffic. Simon
  2. The real issue sounds like they are injecting traffic into the simulator based on BGLs, which is similar to the approach taken by UT2 and UTLive. When traffic is created in this way, too little information is known in SimConnect for guys like STB to know what's happening, so I'm afraid we won't be able to support that. Simon
  3. Hi Chris Very nice to hear from you, is it 2021 already there? The crash is a wonderful windows feature, just happens from time to time. Delete the following file and all will be good again: C:\Users\Chris\AppData\Local\FlyingWSimulation\TrafficboardFrontEnd.exe_Url_jxcwut2aq0yp0gqq4sgchszbftxiug3p\\user.config Thanks Simon
  4. Sorry to say it's hard to imagine what you are seeing. AI will come and go in the simulator, certainly, as events unfold. But asking for clearance, then disappearing and reappearing again doesn't sound like something we'd be responsible for. STB does have some optimisation techniques built in to improve the AI flow, but that should only affect arriving aircraft rather than departing aircraft. Try disabling the optimisation and see if that helps you. Go to Configuration, Settings and uncheck everything in the "Flight Control" section.
  5. "Flight Simulator X has stopped" typically means it is showing a UI menu at the time rather than simulated flight. When the simulator is running and somwehere in the world you are sitting in the cockpit of your favourite aircraft, then you will see AI being listed on the board. Simon
  6. I can appreciate the problem. Best way of handling it right now is when you start getting near the "decision point" where STB will delete conflicting AI on approach is to delete any Ai aircraft that are too close by hand. You can sort on the "distance to airport column on the airport arrivals page to see what you are dealing with. Simon
  7. OK that sounds fine, sorry I was late getting back to you. If you can include a credit and a link back to my website so anyone interested can find out more, that would be great. Please send a link when it's all done, I'd love to see it. Simon
  8. The only thing I imagine is Windows has moved the STB window off screen for some reason, which can happen to any Windows Application. If that's the case, you can get it back by: 1) Start Task Manager 2) Click "More Details" bottom left of Task Manager 3) Find "STBClientFrontEnd" in the list 4) Expand the item with the arrow next to it 5) Underneath will be something like "SuperTrafficBoard V4 Client for Prepar3D V3", in the section you just expanded 6) Right click that and choose "Maximize". Don't right click the STBClientFrontEnd, that will not have the option.
  9. This issue was resolved over email. We discovered AIG was registered to Prepar3D twice (2x addon.xml) which was the cause of the problem. THere was a duplicate addon.xml in My Documents which once removed fixed the issue. Simon
  10. Can you describe in a little more detail please what you intend to put on your webpage?
  11. Just an FYI, the latest is 5.0.2020.30900. If you haven't experienced an Prepar3D crash, it's likely you have that STB plugin option turned off. I'll push the update through to the in-app notification at the weekend.
  12. That is to say of course, STB with the latest update installed!
  13. Just checked out Hotfix 1 and didn't find any problems including simulator crashes with STB. Let me know if your experience is different.
  14. It will work for any traffic pack freeware or payware that implements schedules through the traffic database builder in the SDK or similar, i.e. those that use BGL files. That's almost all of them. We work with UT2 on FSX only, as Flight1 never produced UT2 for Prepar3D. I included extra configuration infomration for the most popular packs, logos and the like, includinge ORBX, Just Flight Traffic Global, MyTraffic, AIG and UT2 for FSX. Simon
  15. Somwhere in your simulator this flight exists. If you can remove the scheduling BGL responsible for it, recompile the airport database the flights and referenced airports will no longer be present.
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