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Sfakman's Achievements


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  1. As always, thanks for the detailed response. I think I'll try your last option and go back to basics and see how I get on. Appreciate the support :)
  2. Hi Paul, I think I may know the answer to this already but I thought I would ask as I'm out of options. Your MoveAircraft() method works perfectly in FSX - unfortunately, the results I'm getting in X-Plane using XPUIPC are rather different. I'm using the following test code in c#: FsLatitude lat = new FsLatitude(51.464943d); FsLongitude lon = new FsLongitude(-0.434046d); FsLatLonPoint newPos = new FsLatLonPoint(lat, lon); bool onGround = false; double heading = 180; double ias = 100; FsAltitude altitude = FsAltitude.FromFeet(3000); double pitch = 0.00; double bank = 0; FSUIPCConnection.MoveAircraft(newPos, false, altitude, heading, pitch, bank, ias, true); FSUIPCConnection.Process(); The aircraft ends up at 30,000ft and in a different hemisphere(!) with a Lat/Lon of 46°.60s / 1°.80w with no pausing. Appreciate you only probably only support FSUIPC but just wondered if you new anything obvious that may be causing X-Plane to misinterpret the request? Thanks
  3. Thank you so much for the reply - I'll have a tinker over the weekend and see what happens :) Really appreciate the help. Have a good weekend.
  4. Hi Paul, I've been doing a lot of googling over the last couple of days in search of the best way to create turbulence around the aircraft. I’d seen a couple of posts where other users had discussed how to work with METARS (http://forum.simflight.com/topic/78354-metar-format/ ) but I couldn’t find the documentation around this. I wasn't 100% sure if this is the correct approach (i.e set a new METAR) or if it was possible to simply change turbulence from “none” to “severe” which would be the most ideal solution but from what I can see these offsets aren’t writable. Last night I started to experiment with changing the aircraft pitch/roll/bank to try and simulate it myself but I was hoping there may be a quicker and easier-to-manage option, ideally of course, through an offset. So in short, I’m really looking for some guidance on the best way to achieve on-demand turbulence/weather – if this is even possible. Thanks for all your efforts.
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