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Everything posted by Roland
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FSUIPC 4.0 - Addons menu not appearing
Roland replied to Splodge's topic in FSUIPC Support Pete Dowson Modules
Hi, same problem to me. I assigned some aircraft specific axes and the menue entry was gone. Solved this problem by deleting the FSUIPC4.ini. BTW the aircraft specific assignment didn't work correct. I changed the aircraft but it saved with the aircraft I started the flight with. -
Hi Pete, yes that seems to be difficult. Anyway, this FSUIPC works perfect and now there is a real big potential in it.
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Arrrgh, I'd better read the manual twice :-) Your right, now it works perfekt. This is really great!! On my wishlist :-) As a future update it could be possible to choose if we want to save settings for a exact Model or group of Models. That would prevent editing the ini-file. Thx Pete
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Hi Pete, this version works great, except editing the aircraft name in FSUIPC.ini to make it work for i.e. all Bell does not work. This works perfekt: [axes] 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=1Z,256,D,6,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 0=0X,256,D,1,38,0,0 [Axes.Boeing 737-400] 0=0X,256,D,1,38,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=1Z,256,D,22,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 [Axes.Bell 206B JetRanger] 0=0X,256,D,33,38,0,0 1=0Z,256,D,4,0,0,0 2=1X,256,D,1,0,0,0 3=1Y,256,D,2,0,0,0 4=1Z,256,D,5,0,0,0 5=2X,256,D,7,0,0,0 6=2Y,256,D,8,0,0,0 7=2Z,256,D,3,0,0,0 This do not: [axes] 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=1Z,256,D,6,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 0=0X,256,D,1,38,0,0 [Axes.Boeing] 0=0X,256,D,1,38,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=1Z,256,D,22,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 [Axes.Bell] 0=0X,256,D,33,38,0,0 1=0Z,256,D,4,0,0,0 2=1X,256,D,1,0,0,0 3=1Y,256,D,2,0,0,0 4=1Z,256,D,5,0,0,0 5=2X,256,D,7,0,0,0 6=2Y,256,D,8,0,0,0 7=2Z,256,D,3,0,0,0
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Great Pete, so I'm standing by for further updates :-)
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Hi Pete, first of all, we have to thank you for this great tool! For me, it would be the best to make a copy of all defaults, cause this is the base of all alterations. I think most aircraft do need the same assignments and for example in a jet I would like the mixture set as spoiler. And it would be great if we could edit the FSUIPC entries in that way, that special assignments work on a group of aircraft, i.e. all boeing or all bell. AFAIK we could do this in the calibration section in this way.
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Hi Pete, OK lets go on with it. First try, reassigned Controller 0 X-Axis (CH Yoke USB) to Pan Heading Result: [Axes] 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=1Z,256,D,6,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 0=0X,256,D,33,0,0,0 Thats OK I think Next try, Joystick Z-Axis (MS SW FF Gameport) from Mixture to Spoiler Result: [Axes] 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=1Z,256,D,22,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 0=0X,256,D,33,0,0,0 Seems that normal assignments work well Now setting back Yoke X to Aileron and second funktion to SlewSide and MSJoystick Z back to Mixture Result: [Axes] 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=1Z,256,D,6,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 0=0X,256,D,1,38,0,0 Perfect :-) And now the first Aircraft-Specific Assigment. Aircraft Standard-Boeing 737 Same as above, Yoke X to PanHeading (with makes no sense I know :-) To do so, I klick on Rescan, move Yoke X, klick checkbox "aircraft specific" and change the entry in the first tab from Aileron to PanHeading. The second entry "SlewSide" was left unchanged. Result: [Axes] 1=1Y,256 2=1Y,U,6464,16383,66079,0 3=1Y,D,-16384,-4787,66080,0 4=1Z,256,D,6,0,0,0 5=2X,256,D,7,0,0,0 6=2Y,256,F,8,0,0,0 7=2Z,256,D,3,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 0=1X,256,D,5,0,0,0 [Axes.Boeing 737-400] 0=0X,256,D,33,38,0,0 No more 0-Controller in the global axis section, all entrys from controller2 twice. I just checkt the FS9-axis-assignments and found that FS9 reassigned the USB-Pedal (Controller2) when I start FS9. So I disable them again and repeat the assignments of the last step. Befor this, I reset the FSUIPC.ini to the last working version. But... Same Result: [axes] 1=1Y,256 2=1Y,U,6464,16383,66079,0 3=1Y,D,-16384,-4787,66080,0 4=1Z,256,D,6,0,0,0 5=2X,256,D,7,0,0,0 6=2Y,256,F,8,0,0,0 7=2Z,256,D,3,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 0=1X,256,D,5,0,0,0 [Axes.Boeing 737-400] 0=0X,256,D,33,38,0,0 Reset to working status and trying another axis. Now I try MSjoystick on gameport (Controller1) Z-Axis to Spoiler Result: [axes] 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=2Z,256,D,3,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 0=0X,256,D,1,38,0,0 [Axes.Boeing 737-400] 1=1Z,256,D,22,0,0,0 We lost 1Z in the normal section and dubbled 2Z Again Reset and now assigning Controller2 (Pedals USB) Z to Pan Heading Result: [axes] 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=1Z,256,D,6,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 0=0X,256,D,1,38,0,0 [Axes.Boeing 737-400] 2=2Z,256,D,33,0,0,0 Looks OK I think. Very strange. OK, stop trying at this point.
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Hi Pete, its a pleasure to go thru this pain :-) Ok here we go. First I deleted the whole Axis Section, open FSUIPC go to Axis Assignments and klick Reload all assignments. After this, no assignments are shown. Now I klick Rescan Move the Yoke X-Axis Picture1 after this step Now I klick "Send direct to FSUIPC Calibration and chose "Aileron" in the dropdown menue Picture 2 To see this assigment in FSUIPC.ini I close with OK The correkt entry in FSUIPC.ini [Axes] 0=0X,256,D,1,0,0,0 To make it short :-) I do so for the other Axis All axis not specified for an aircraft at this moment. Yoke Y = Elevator Yoke Z = Throttle Pedal X = Left Brake Pedal Y = Right Brake Pedal Z = Rudder Joystick X = Prop pitch Joystick Y = Gear Up Gear down Joystick Z = Mixture FSUIPC.ini after this [Axes] 0=0X,256,D,1,0,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,6464,16383,66079,0 6=1Y,D,-16384,-4787,66080,0 7=1Z,256,D,6,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,0,0,0 looks fine, I think. Bevor I continue I wait for your "Go" :-)
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Hi Pete, we talked about in threat "CH Flightstick ... I made some test today and have problems to assign axis aircraft-specific. My Setup as FSUIPC recognice them: Controller 0 = CH Flightsim Yoke USB Controller 1 = MS Sidewinder FF Gameport (FF disabled) Controller 2 = CH Simpedals USB All Controllers are deleted in FS9 Axis assignment They where send direct to FSUIPC Calibration. This is the a part of my FSUIPC.ini before I made axis assignments to my Bell Jetranger. [Axes] 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,1760,13312,66079,0 6=1Y,D,-12593,-6586,66080,0 7=1Z,256,D,6,0,0,0 8=2X,256,D,7,0,0,0 9=2Y,256,D,8,0,0,0 10=2Z,256,D,3,40,0,0 11=2Z,256,D,3,40,0,0 2=0Z,256,D,4,0,0,0 1=0Y,256,D,2,39,0,0 0=0X,256,D,1,38,0,0 As you can see, the Yoke (0) is assigned to Elevator, Aileron and Throttle, Pedals (2) Rudder and Brakes The Joystick X-Axes is assigned to Prop Pitch and the Y-Axes is assigned to Gear (works fine, great feature!!) Z-Axes works as Mixture. OK now I load my Bell Jetranger and like to assigne the joystick axes X and Y to Aileron and Elevator, Z to Prop-Pitch (Rotor RPM) The Yoke X should pan the View in 3D-Cockpit, Yoke Throttle works normal (as Pitch) and Yoke Y is not assigned. Here are some Screens of my assignments: And now the new FSUIPC.ini ( I cuted some entrys between the axes Section and the Aircraft-specific Section) [Axes] 3=1X,256,D,5,0,0,0 4=1Y,256 5=1Y,U,1760,13312,66079,0 6=1Y,D,-12593,-6586,66080,0 7=2X,256,D,7,0,0,0 8=2Y,256,D,8,0,0,0 9=2Z,256,D,3,40,0,0 10=2Z,256,D,3,40,0,0 11=2Z,256,D,3,40,0,0 0=1X,256,D,5,0,0,0 ... [Axes.Bell 206B JetRanger] 0=0X,256,D,33,38,0,0 2=2X,256,D,7,0,0,0 The problem now is, FSUIPC shows the Axis 1X and 1Y with aircraft-specific-box checked but it changed the normal section. In every test there are only 2 Axes saved aircraft specific and I never assigned any axes from the Ruderpedals (2) aircraft-specicfic) Then I deleted the FSUIPC.ini and made some new assignments. This time some strange things haben with the aircraft-entry [Axes] 1=0Y,256,F,2,0,0,0 2=1X,256,D,1,0,0,0 3=2Z,256,D,3,0,0,0 4=2X,256,D,7,0,0,0 5=2Y,256,D,8,0,0,0 6=2Z,256,D,3,0,0,0 0=0X,256,D,1,0,0,0 [Axes.Bell 206B JetRanger] 1=1X,256,D,1,0,0,0 2=2X,256,D,7,0,0,0 0=0Z,256,D,4,0,0,0 1Y works as aileron, but isn't shown in FSUIPC.ini. And it is not assigned in FS9! This works until I restart the FS9. Every other Axes is written to FSUIPC.ini when I assign it to a funktion. Ehm... can you follow, its a bit confusing and difficult to explain :-)
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CH Yoke and CH Flightstick mapping
Roland replied to vonduck1's topic in FSUIPC Support Pete Dowson Modules
Hi, the Problem is that FSUIPC only see Controller1 and not CH Yoke or CH Flightstick. Also FS9 assigns all axes and buttons new by default, when you change your controller. There is no solution to your problem, when you change your controller everytime you use a different aircraft. -
CH Yoke and CH Flightstick mapping
Roland replied to vonduck1's topic in FSUIPC Support Pete Dowson Modules
Hi Doug, did you plug in both devices or did you use only one of them at a time? In the first case, there is no problem to assign any funktion to your buttons cause you have device joystick1 and device joystick2. With the new Version 3.6 of FSUIPC you can assign axes AND Buttons aircraft specific, unfortunally it seems to work not quite correct in this version, FSUIPC doesn't save this settings correct in fsuipc.ini. I'm testing at the moment different axis for the bell206, where my joystick feeds the elevator and the aileron but with a fixed wing it serves propeller and the gear lever. On the other hand, if you use both devices at the time you can use different FS9.cfg to assign your buttons and axis in any way. To do so, read FSUIPC for Advanced Users.doc page 38, wich explains how to use different FS9.cfg and different FSIPC.ini files. You find this document in your modules-folder. -
Registration delay time for donators?
Roland replied to daparker_NYC's topic in FSUIPC Support Pete Dowson Modules
Got it, Pete :-) thanks again, i love you (not really, my wife dosn't like that ) -
Registration delay time for donators?
Roland replied to daparker_NYC's topic in FSUIPC Support Pete Dowson Modules
Hi Pete, same happend to me? Send my Mail on Sat. 26 of July to 'petedowson@btconnect.com' My Mailadress 'Roland_Pohl@gmx.de'