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mtjoeng

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About mtjoeng

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  1. I'd guess you have to make a zzzwhatever.lua in the \modules dir that you trigger with your assign button and in the dropdown "lua zzzwhatever" in the lua the ipc.control(zzzzzzzzzzzzz, 0) <> "zzzzzzzzzzzzz" you find in the "The 2016 List of FSX and P3D Controls.pdf" f.i.: NEW VIEW 65825 VIEW CAMERA TOP DOWN 67156 ^^^ chk of these are the correct ones in the zzzwhatever.lua: ipc.control(65825, 0) -- new view (prob a copy of the active view) ipc.control(67156, 0) -- top down (change to topdown) or you prob do not need a parameter ipc.control(65825) -- new view (prob a copy of the active view) ipc.control(67156) -- top down (change to topdown) this is from the top of my head 2cts
  2. by the way, would it even be possible to 'unload'/kill/disable a (one like this) Lua? for instance when ThrottleManager.LUA is auto started in [auto] is it ever possible to 'unload'/kill/disable this lua from within the running sim (as in: reload button definition, will unload any an edited ini with deleted [auto], would then (re-)start pristine fsuipc4.ini) a ‘lua extension menu’ of some sorts might even/also come to mind (as in x-plane sometimes) where one can enable/kill/disable x-plane ‘extensions’, but in this case running lua’s so to manage ill-behaved or peculiar add-on prog’s (on the fly, not having to restart sim) ? thx
  3. here's your problem Looking for the current user's Application Data path: ... found as "C:\Users\rick office\AppData\Roaming" Now finding \Lockheed Martin\Prepar3D v3\Prepar3D.CFG for all users, including this one Looking in "C:\Users\All Users\AppData\Roaming" ... No Prepar3D.CFG there .. .. Looking in "C:\Users\rick%20office\AppData\Roaming" ... No Prepar3D.CFG there Cannot edit the DLL.XML file to activate FSUIPC. manually, it cannot find the directory your "Prepar3D.CFG for all users" is in which is weird because on my WIn7 computer the approriate DLL.XML is in the USER directory P3D3 uses 2 DLL.XML find the directory your Prepar3D.cfg is in ("c:\Users\<USER>\AppData\Roaming\Lockheed Martin\Prepar3D v3" on my Win7 OS)) create or edit the DLL.XML in that directory contents should be <?xml version="1.0" encoding="Windows-1252"?> <SimBase.Document Type="Launch" version="1,0"> <Descr>Launch</Descr> <Filename>dll.xml</Filename> <Disabled>False</Disabled> <Launch.ManualLoad>False</Launch.ManualLoad> <Launch.Addon> <Name>FSUIPC 4</Name> <Disabled>False</Disabled> <Path>Modules\FSUIPC4.dll</Path> </Launch.Addon> </SimBase.Document> attached DLL.XML with only fsuipc reference DLL_XML.ZIP
  4. OhOh good news, found the culprit When testing/cleaning up the fsuipc4.ini I noticed I had ‘forgotten’ about this ThrottleManager.LUA (sorry about that) so, disabled in [AUTO] et voilá, 4 Throttle levers that’s the good news the bad news is, I really really (really) like that ThrottleManager.LUA it does ‘toggle switch and throttle lever switches to reverse thrust’ (I edited the Lua options within, so it doesnt do anything automatic and shows onscreen its status) so f.i. because of Warthog HOTAS switch layout; I land pmdg737 at idle, toggle (EAC and RDR/ALTM) switches underneath HOTAS throttle levers, Fsuipc_window on screen tells me throttles 1 & 2 are in reverse now, so apply reverse thrust, at 60, idle, toggle 2 switches, taxi that’s a great little LUA it appears to be programmed for 4 material throttle levers unfortunately, when I look at the ThrottleManager.LUA I have no idea where even to start to make it compliant with fsuipc Map Any chance you can have a look at the ThrottleManager.LUA? (You should try it anyway, it’s great) Perhaps you know of a working version Lua that does same? Thanks already attached, my custom ThrottleManager.LUA and again, sorry I missed this before ThrottleManagerLUA.zip
  5. I do all normal stuff 2 throttle default no problems whatsoever (baron, king air) I am an experienced fsuipc user, used to program compound buttons, use LINDA now, lots easier attached fsuipc4.ini it's really weird FSUIPC4.ZIP
  6. problem throttle mapping 1,2 throttle > 3,4 engine somehow my 4 engine mapping does not work reinstalled fsxse after long time DCS A10 installed P3D 3.23 (335 does weird) FSUIPC seems to work fine overall (default, PMDG) want a 4 engine in p3d, copy 747 and Constellation to P3D checkbox Map 1->12, Map2->34 exclude Throttlen_SET tested On and OFF (what is this?) in sim no luck will NOT throttle 3 or 4 ? in fsuipc.ini I see added [JoystickCalibration] .. MapThr12to34=Yes MapThr12to123=Yes Warthog HOTAS (drivers installed) / Windows7 x64 / Prepar3D 3.23 / installed latest FSUIPC 4.955c (registered) what am I missing?
  7. I reinstalled FSX SE recently after having flown DCS only for a while. I remember I liked assigning joystick letters to keep track of assignments ("Joy Letters") I tried [JoyNames] AutoAssignLetters=Yes and No according to “When first loaded, and each time the FSUIPC Options dialogue is used, FSUIPC4 scans the Windows registry and makes a list of the names and "GUIDs" lodged there for each of those connected joysticks which it refers to numerically” BUT this section is EMPTY: .. [WideServer] WideFSenabled=No AdvertiseService=1 Port=8002 Port2=9002 [JoyNames] AutoAssignLetters=Yes [Axes] PollInterval=10 RangeRepeatRate=10 0=0X,256,D,45,0,0,0 -{ DIRECT: Aileron/SlewSide }- 1=0Y,256,D,46,0,0,0 -{ DIRECT: Elev/SlewAhead }- 2=0S,256,D,23,0,0,0 -{ DIRECT: Flaps }- 3=1Z,256,D,10,0,0,0 -{ DIRECT: Throttle2 }- .. etc ? In an old backup FSUIPC.INI I did find this section populated with my Saitek devices. I have now attached Thrustmaster HOTAS. How do I get FSUIPC to register my devices? edit: BTW apart from not mentioning the joysticks everything works ok win7x64 FSX-SE latest fsuipc 4.955
  8. mine gives the ### Failed to obtain SIM1 Frictions access: no frictions facilities available! error but works fine
  9. mine does Saitek seems to have a problem with USB IQ address conflicts, try pulling other USB equipment My Logitech 350 keyboard I have to disconnect before connecting my Saitek and can than reconnect after Saitek, or there might be those Saitek disconnect/reconnect errors 2cts
  10. the changelog of the latest DLL shows 'move' eyepoint this is for non trackir somewhat farfetched perhaps but any chance you could look into 'moving' eyepoint of TrachIR - this would involve a dynamic eyepoint specifically up/down - for landing also left/right - for looking at instruments or perhaps a EZDok version where different eyepoints (views) could be defined & switched to (EZDok gave me a lot of problems, perhaps you can do better) thx
  11. sorry, mixed up, mouseview and 'mouse as yoke' got the mousewheel working on my Logitech wireless (after plugging in a logitech wired concurrently, that took a while!) so that's half the battle, but not Toglle because I use TrackIR, would want to use mouseview Toggle when my TrackIR is put in 'Pause' (so I can fixate the VC view to certain instruments, f.i.) .. & with the mouseWheel, the nearest 'button' .. I thought, well never mind :cool: anyway, I just realized, I can use the new mouseview toggle control added to the button code, on my MCP Combo, where I freeze my TrackIR i'll test that tonight, thx
  12. mouselook with no Controller(s) enabled? using v4.803 / saw the 'mouseview' options mouseview works in principle, with the regular FSX keys & controllers Enabled but I have Unchecked my "Enable Controller(s)" assigns Shift-O key to 'mouse look toggle' or 'mouselook toggle', or same to a button and the cross appears / the rightbutton menu is checked but no MouseView what am I missing?
  13. FSX SP2 win64 pmdg NGX fsuipc 4.743 anyone cares to duplicate? assigned FSuipc flaps, pmdg NGX 737-800 profile, to a Saitek Throttle Quadrant lever then, first time ever, figured I wanted to try FSuipc "Dt" detents tested on Default B738, 9 flap positions, 8 detents & works, copy these to a new profile "NGX" detents work for: UP.1.(not2/5).10.15.25.30.Dwn(40) goes crazy at flaps position 2 & 5 .. (I monitor the VC Flap Lever) (perhaps have something to do with pmdg NGX slats programming (those move at 2&5?) anyway anyone cares to confirm there's a problem here, perhaps its my setup my flap detents: .. [JoystickCalibration.NGX] .. FlapsSetControl=0 FlapDetents=Yes FlapStarts=-16384,-12800,-8192,-4608,520,5461,9232,13263,15212 FlapEnds=-14592,-10112,-5632,-1280,3511,7672,10662,15211,16384 here's the full [JoystickCalibration.NGX]: [JoystickCalibration.NGX] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=No ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No MapThr12to34=Yes FlapsSetControl=0 FlapDetents=Yes FlapStarts=-16384,-12800,-8192,-4608,520,5461,9232,13263,15212 FlapEnds=-14592,-10112,-5632,-1280,3511,7672,10662,15211,16384 ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Aileron=-16380,-512,512,16380/8 SlopeAileron=7 Elevator=-16380,-512,512,16380/8 SlopeElevator=10 Rudder=-16380,-512,512,16380/8 SlopeRudder=10 PropPitch=-16380,16380/8 Mixture=-16380,16380/8 LeftBrake=-16380,16380/24 SlopeLeftBrake=15 RightBrake=-16380,16380/24 SlopeRightBrake=15 Throttle1=-16380,-512,512,16380/40 Throttle2=-16380,-512,512,16380/40 SyncSlopeThrottle2=26/26,127/128 Spoilers=-16380,16380/8 Flaps=0,16380/16 SlewAlt=-16380,-512,512,16380/24 SlewSide=-16380,-512,512,16380/8 SlopeSlewSide=5 SlewAhead=-16380,-512,512,16380/8 SlopeSlewAhead=5 SlewHeading=-16380,-512,512,16380/8 SlopeSlewHeading=4
  14. really clever idea, Im gonna try EDIT: tested: this is a Great Mod (some problems with hanging REV (I suspect dirty switches perhaps?), but sort of 'cleaning themselves' now that I use these buttons more) the 'automatic toggle back to forward throttle' is quite an experience
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