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Posts posted by jcboliveira
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Not by command line as far I know. You must do it using lobby connection, so a program must do it for you, actually like MS messenger does. I think that I have somewhere a program that do that. Just can't remember where :?
Edit: Found it, is for FS2002 not 2004 and creates a server. So don't think that is what you are looking for.
José
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It's possible:This is done in a timer callback with 3s.
FSUIPC_Read(0xc1a, 2, &Rate, &DwResult);
FSUIPC_Process(&DwResult);
if (Rate!=256&&NoRate) {
Rate=256;
FSUIPC_Write(0xc1a, 2,&Rate,&DwResult);
if (FSUIPC_Process(&DwResult)!=TRUE)
return;
} else {
if (Rate==256&&OnRate!=1) {
OnRate=1;
FSTime ( &hour,&minute);
message=(char*)calloc (200,1);
lenght=sprintf ((char*)message,"%02d:%02d Simulation Rate 1x\n",hour,minute);
MainWnd->SendMessageDialog(TEXT1, message);
free (message);
}
if (Rate==512&&OnRate!=2) {
OnRate=2;
FSTime ( &hour,&minute);
message=(char*)calloc (200,1);
lenght=sprintf ((char*)message,"%02d:%02d Simulation Rate2x\n",hour,minute);
MainWnd->SendMessageDialog(TEXT1, message);
free (message);
}
if (Rate==4*256&&OnRate!=4) {
OnRate=4;
FSTime ( &hour,&minute);
message=(char*)calloc (200,1);
lenght=sprintf ((char*)message,"%02d:%02d Simulation Rate 4x\n",hour,minute);
MainWnd->SendMessageDialog(TEXT1, message);
free (message);
}
if (Rate==8*256&&OnRate!=8) {
OnRate=8;
FSTime ( &hour,&minute);
message=(char*)calloc (200,1);
lenght=sprintf ((char*)message,"%02d:%02d Simulation Rate 8x\n",hour,minute);
MainWnd->SendMessageDialog(TEXT1, message);
free (message);
}
if (Rate==16*256&&OnRate!=16) {
OnRate=16;
FSTime ( &hour,&minute);
lenght=sprintf ((char*)message,"%02d:%02d Simulation Rate 16x\n",hour,minute);
MainWnd->SendMessageDialog(TEXT1, message);
free (message);
}
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Why don't you use a timer? I don't know what you are doing with the data but generally if it an external program there is no need for such intensive query. Even in T/D analisys I use timers to light up the requests.
José
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In the readme there's a mantion about putting the player name in the AIBridge dialog. This will prevent the own target problem.
José
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I use a timer and FSUIPC connection is delayed 2 seconds. The retries are also 2 second apart but since it is a module / gauge I think there is no need for retries.
José
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Just connected with the new version:
2.3 October 07, 2003, 15:23:00
Downloaded from the link
http://www.airsim.net/modules.php?name=etit&lid=2
and the log shows:
252390 Client Application: "AIBridge" (Id=4032)
252390 D:\jcarlos\desktop\AIBridge.exe
252390 Product="AIBridge"
252390 Company="Jose Oliveira"
252390 Key is provided
426890 WRITE0 1F80, 40 bytes: 0C 19 00 00 C4 DD 53 42 2D 0E D3 BF 00 80 B9 45
426890 80 F8 FA 00 C9 09 55 50 53 31 31 30 38 00 00 00
426890 00 00 00 00 00 00 00 00
431547 WRITE0 1F80, 40 bytes: 0C 19 00 00 C4 DD 53 42 2D 0E D3 BF 00 80 B9 45
431547 80 F8 FA 00 C9 09 55 50 53 31 31 30 38 00 00 00
431547 00 00 00 00 00 00 00 00
José
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And the Eric gauge has the FSUIPC key? One easy way to see what is happenning is using trafficlook that cames With FSUIPC if the planes are listed in the program the AIBridge is working as it should.
Anyway there are several AIBridge versions:
2.0 - Works with FS2002 multiplayer or VATSIM/IVAO (Pete site);
2.1, 2.2 - Works with FS2004/FS2002 VATSIM/IVAO
2.3 - Works with FS2002/FS2004 VATSIM/IVAO and multiplayer.
I changed the way the multiplayer data is grabbed and injected in the tables in 2.3.
José
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The AIBridge in the above link should work OK. Since I have a registered FSUIPC version didn't saw the problem.
Regarding the problem with AIBRidge and the registered version how are you using AIBridge?
Thanks
José
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Hi
I'm having lot of problems with Simflight sites my ISP doesn't like the Domain :x so it takes a loong ime to check foruns.
Finished 2.3 and made the initial tests. You can grab the beta over here:
http://www.airsim.net/modules.php?name=etit&lid=2
Pete as usual when it's tested I will send you.
Thanks
José
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For using in FS2004 or FS2002? For FS2004 and SB operations try this:
http://pt.simflight.com/downloads/AIBridge21.zip
I'm just finishing a version and the key will be automated.
Best
José
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If it is working in VATSIM it should work in IVAO. The program is exactly the same. One easy way of checking is open Servinfo and see in map view if your plane it isn't in ACRA (Africa) 0N 0W
José
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Or just record the Ground speed and flight Time. With a samplig rate of 5s the final value is accurate enougth.
José
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Essentially
"Registered FSUIPC 3.07 and there is no way I can use it for joystick calibration". I can't answer to him since I can't write in Spanish only understand.
José
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Now I'm lost. I think the VATSIM forum over AVSIM
http://forums.avsim.net/dcboard.php?az=&forum=141
or the newsgroups in simflight are maybe the next place to ask.
http://snn.simflight.com/cgi-bin/dnewswtsim&utag=
Usually over Pete forum the users have a full license like myself but in those places you can find someone with the same proble.
José
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two things:
Use FSUIPC code for SB;
Make sure you are using . as decimal and not ,
The place Accra is the 0W,0N the best place to test anything at VATSIM there are always lot of planes over there :)
José
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Done some MS SPY++ on FS9 and it seems that in my processor, not HT There are 13 threads in FS9 but only one as a significant processor time so every thing seems to be contained there.
By what you said it seems that the logical processor in HT are adaptative. If one logical processor is loaded and the other is free the processor gives more resources to the loaded one.
So the load balance it isn't critical and instead it is desirable that the threads belonging to a process should reside in the same processor, I'm not used to HT only MP where load balance is critical.
José
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Never studied a HYPErthreading processor but translating what happens in the MP 1.4 to this new technology. Is it possible that the virtual processors had an unbalanced load? do the FS9 threads go all for 1 of the processors? That could explain the FR hit with HYPErthreading.
José
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The repair XP option didn't helped? Last time I upgraded use it and it was a relief since didn't needed to re install anything. It just wiped out all XP instalation leaving the applications intact.
José
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If you are using SB in FS2004 the you need SBRelay in the readme it is everything that you want to know about:
SB and FSUIPC registration;
CSL;
The onlly missing bit is the need to put the decimal as . instead of ,
José
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Of course this is very personnal. This is how I have done it:
1 - Install last CH control manager; This will prevent the pedals disconnect that happens with certain USB chipsets; I'm not using the mapping facilities;
1a - make sure in USB root that "allow the computer to turn off this device" is unchecked;
2 - Use CH control manager to calibrate pedals and yoke;
3 - Reassign rudder in FS. FS assigns yoke mixture to rudder. Don't ask me why.
4 - In FS sensitivities put the maximum for sensitivity and 0 for null zone
5 - In FSUIPC calibrate again the axes
Brakes: min 1300 max 16192
Rudder: null zone -2000 2000
Of course these values are largely ditated by controls age, dust etc since they are resistance based.
José Oliveira
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This was always a complete mystery for me. Never could make the sequence work. Things like shift E 2 for doors.
After reading the FSUIPC for advanced users and keys/buttons programming I got the impression that this sequences are only supported in joystick button programming, is that right?
In FS2002 I used the Lago FSassist but now I have to use shift P and couldn't get the proper left and right.
Thanks
José
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Aircraft manipulation is something that I only know how to do in multiplayer. If you search the forum I have an idea dealing with 2 computers to manipulate AI but never tried.
FS2004 multiplayer interface is very diferent from FS2002. SDK and API. So maybe it's wise to wait a litle for the SDK and start to learn DX8 directplay.
José
Selecting Exits
in FSUIPC Support Pete Dowson Modules
Posted
I think Rob is right. It depends on the gauges and maybe in the modules, usually in a clean FS install I have no problems with mulyiple keystrokes but after a while it's becaming a pure luck event.
José