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jcboliveira

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Posts posted by jcboliveira

  1. Why the long? The var is 2 byte long. I think that if you pass a long the two most signigficant bytes will be 0 on return (or something that is on 0z7f4 0x7f5 I don't know) and the negative numbers will be intrepreted as positive like in the word. If you need a long for after processing you must cast the result to it after retrieving.

    Best

    José

  2. Why the long? The var is 2 byte long. I think that if you pass a long the two most signigficant bytes will be 0 on return (or something that is on 0z7f4 0x7f5 I don't know) and the negative numbers will be intrepreted as positive like in the word. If you need a long for after processing you must cast the result to it after retrieving.

    Best

    José

  3. Hi

    1 - Run AIBridge in the same computer as FS

    2 - If you change the player name on FS2002 menu shutdown FS and run it again this will allow to update fs2002.cfg with the new player name or of course you van change by hand on fs2002.cfg in PLAYER_NAME=

    3 - FS path is proper detected by AIbridge.

    In AIBridge1 the self target was filtered by using host detection but this gave a problem to multiplayer flights. In this new version the echo is filtered by testing the target name.

    Best

    José

  4. Hi

    I managed to have some time and look to the DX7 SDK there is a sample called fswindow that does just what you want.

    The problem is that the sample creates a surface (fancy name for a linear area of display memory), I tried to instead enumerate the surfaces and see if I can get FS2002 surface but it didn't enumerate. The main problem seems to be "how to access another process surface"

    I don't agree completely with Pete regarding FS2004 if the supported DX version will be DX9 and if the DX7 methods are compatible I think that the applications will work. I hope since I like DF734 a lot. :)

    Best

    José

  5. the way it is going, it won't be possible on any video cards in full screen mode in future.

    Sorry to jump in. That's one of the things that I'm wondering about for some time. I never realized how to do it, been looking around Direct-X full screen mode and never got that right maybe the problem is that I'm looking in DX8 SDK not DX7.

    Best

    José

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