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CXA001

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Posts posted by CXA001

  1. The link that he provided indicates: Your purchase doesn’t include a keycode. You need to be the owner of the previous version of the product named ejetsv1-p3d4-v3.exe. Please use the keycode that you received with that purchase to unlock this installer.

    If you do not have a previous version which product do you need to purchase to get the v3 E190 for P3Dv4/5? ejetsv1-p3d4-v3.exe does not really tell which product you need to purchase.

  2. 15 minutes ago, FeelThere Ariel said:

    @CXA001 the Upgrade you wish to purchase is only for owners of the previous Ejets version for P3D. The old version of these Ejets for P3D was this one: 

    ejetsv1-p3d4-v3.exe

    If you do not possess this ejets version, then this upgrade is not applicable to you. You will need to purchase the Embraer E-jets E170 and E190 V3

    The link you provided indicates: Your purchase doesn’t include a keycode. You need to be the owner of the previous version of the product named ejetsv1-p3d4-v3.exe. Please use the keycode that you received with that purchase to unlock this installer.

     

  3. With all flight sim platforms including all versions of Microsoft Flight Simulator, Lockheed Martin Prepar3D and Laminar Research X-Plane, if my application detects a pause in the sim, it will immeadately unpause the simulation.

    This is necessary as all our flights are flown online and pausing the sim while online is a big no-no.

    Code is as follows (C#):

    Offset<short> FSUIPCUnPause = new Offset<short>("FSUIPCUnPause", 0x0262, false);
    FSUIPCConnection.Process(new string[] { "FSUIPCUnPause" });
    FSUIPCUnPause.Value = 0;

    This does not work with Microsoft Flight Simulator 2020.

    Any ideas as to why this works with all other flight simulator platforms except MSFS 2020?

    Thanks in advance,
    Marc

     

  4. After many months of coding, we have finally released our new Acars system called CXAcars which replaces FSAcars. The response from our pilots has been extremely positive.

    imageCXAcars-FlightStatus.jpg

    I wanted to take a moment to personally thank Pete Dawson, Thomas Richter & Paul Henty. You have been absolutely fantastic in answering my question and I could not have done this without your assistance.

    Thanks again!

    Marc Wheeler (CXA001)

    Chief Executive Officer

    Canadian Xpress Virtual Airline®

    ~ Fly Virtually Anywhere! ™ ~
    Web:  http://www.CanadianXpress.ca

     

     

     

  5. We are in the process of beta-testing our new ACARs software and over all it is going very well.

    However, I have a very particular case where FSUIPC is returning the current latitude and longitude for one pilot only with commas instead of decimals.

    LAT= 47,464698792 instead of 47.464698792

     LONG = 8,5491695404 instead of 8.5491695404

    Offset<long> FSUIPCLatitude = new Offset<long>("FSUIPCLatitude", 0x0560); // Offset for Latitude.
    Offset<long> FSUIPCLongitude = new Offset<long>("FSUIPCLongitude", 0x0568); // Offset for Longitude.
      
    //Current latitude and longitude from FSUPIC.
    stringCurrentLatitude = Convert.ToString(FSUIPCLatitude.Value * 90m / (10001750m * 65536m * 65536m));
    doubleCurrentLatitude = Convert.ToDouble(stringCurrentLatitude);
    stringCurrentLongitude = Convert.ToString(FSUIPCLongitude.Value * 360m / (65536m * 65536m * 65536m * 65536m));
    doubleCurrentLongitude = Convert.ToDouble(stringCurrentLongitude);

    Worse case, I could put in some code to replace the comma in the string with a decimal, but I found this very strange especially since only one pilot is experiencing this.

    Any ideas on what would cause this?

    Regards,

    Marc

     

  6. I am working with FS9, but came up with a bug in FSX/P3D.

    For whatever reason, I always have issues working with Bytes & BitConverters and I can never get the values I need.

    Offset<byte[]> FSUIPCHandle = new Offset<byte[]>("FSUIPCHandle", 0x0BFC, 2); //Flaps handle for FSX, P3D.
      
    //Get data from FSUPIC
    FSUIPCConnection.Process(new string[] { "FSUIPCHandle" }); 
      
    labelCurrentHandle.Text = BitConverter.ToString(FSUIPCHandle.Value, 1);

    This is running in a timer that runs every 1 second and I always get a value of 1.

    I can confirm that there is not value for this in FS9.

    Sorry for the trouble,

    Marc

  7. I have a question regarding grouping and / or requesting data from FSUIPC and performance.

    Lets say I have a timer that every 5 seconds queries FSUIPC. As far as performance, is it better to request all the information at the begining of my process:

    FSUIPCConnection.Process(new string[] { "FSUIPCParkingBrake", "FSUIPCOnGround", "FSUIPCGroundAltitude", "etc..." });

    or would it be better to request it as needed through out my code:

    FSUIPCConnection.Process(new string[] { "FSUIPCParkingBrake" });

    Some code...
    FSUIPCConnection.Process(new string[] { "FSUIPCPOnGround" });

    Some code...
    FSUIPCConnection.Process(new string[] { "FSUIPCGroundAltitude" });

    Normally with a database, I would query everything at once as you need to create the connection, run the query, then close the connection, etc. As FSUIPC is always connected, I am curious as to what is the most efficient way to do this.

    Marc

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