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Dirk98

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Everything posted by Dirk98

  1. Bingo! I was just to post the same question. In PMDG_NGX_SDK.h: //Yoke Animations #define EVT_YOKE_L_AP_DISC_SWITCH (THIRD_PARTY_EVEN_ID_MIN + 1004) #define EVT_YOKE_L_AP_DISC_SWITCH (THIRD_PARTY_EVEN_ID_MIN + 1005) So the rest is like Pete explained already (thank you so much!!!) Now I'm looking for the A/T disconnect button on the throttles. Any idea? Thanks, Dirk.
  2. All is clear, It's like getting a fishing pole instead of free fish, and still free :) Thank you, Pete. Dirk.
  3. All is clear. Thank you, Pete. Dirk.
  4. I've edited my last post. Dirk.
  5. Pete, Definitely I was asking about a display on a Client. Actually I was running ShowText.exe by R. van der Wiele, that says in the readme: The program has AdvDisplay.dll in the folder, but turns out it also shows text from RC4 even if AdvDisplay.dll is not there, I've just checked. Sorry for the confusion. (Edit: also this shows my own ignorance, re dll on a client lol, sorry!!) Also, lastly, is it possible to show the current vc zoom number in one of those Lua? Much thanks, Dirk.
  6. I'd like to be able to control font name and size in Lua #2 as well. How can it be done there? Thanks, Igor. Perhaps it's the best Lua example for my needs, but the font is huge there. PS: also, please, I'd like to add current (dynamic) Zoom in "display 3" to Lua#2/ Thanks!!!
  7. Pete, the window is resizeable indeed (not scalable though), unfortunately it seems there's no word wrap that can be really useful when resizing directly with the mouse (convenient!). Thanks, Dirk.
  8. Pete, how come?! I'm still using it very well in FSX with RC4 on my networked PC. What would you suggest using instead? What is bad about it and how can it be replaced if you recommend to? Thanks, Dirk.
  9. Strange but true: I created 3 Lua files kindly suggested by Pete and named them: VAS.lua1 , VAS.lua2 and VAS.lua3 as I wanted to switch between them by renaming each to VAS.lua when needed. Turns out WideFS reads *.lua1 , lua2 and lua3 extensions as well, simultaneously. Cheers, Dirk.
  10. I've tried the 1st lua and it works, great. Is it possible to display the info in AdvDisplay though? It is easier to resize and place ontop all other opened windows. Thanks, Dirk.
  11. Now, :) , how is it possible to port the display of VAS number to ShowText window via WideFS? Thanks, Dirk.
  12. >>> If you use joystick lettering, you can put the letter here instead but it must be "" quotes, as a string.<<< The IPC Library. Dirk.
  13. Now that I'm using AutoAssignLetters=Yes under [JoyNames] in FSUIPC4.ini I can' figure out how to name my "B" joystick in the lua scripts. It used to be, for example, "0" as in: envent.button(0, 5, 1, "toggleFD") Now it is "B" in FSUIPC GUI (also due to some additional usb input devices) I tried "B" and "2" in the script in place of "0", but that does not work. Any idea? Much thanks, Dirk.
  14. Guys, did anybody check fuelburn in PMDG737NGX or iFly737NGX with this dynamic friction? Do you use it with these planes? Thanks, Dirk.
  15. Right! :D To some reason I thought Ground / Air referred to AI not myself. Thank you very much. Dirk.
  16. Pete, I posted my question after reading this: So, would ZapSound=piston_fail.wav be right format wise? By "default Zapper" you mean Traffic Zapper I guess? So, when you are on final and ai is on your runway below, is it affected by ZapAirRange=1.5 or ZapGroundRange=0.25 when using Traffic Zapper? I'm trying to figure out which value to play with for this situation. Thank you, Dirk.
  17. It looks like Zapall is also dependent on the default values: ZapAirRange=1.5 ZapGroundRange=0.25 I thought "all" was like all. :) Thanks, Dirk.
  18. Yes it's On and it sounds real good, like playing a third person shooter. Which is the right facility and values to use for zapping ai on your runway when you are landing on final? Thanks, Dirk.
  19. Hello, Is ZapSound On by default? Also, if I want to change it from firework.wav to say piston_fail.wav what is the correct format? Thanks, Dirk.
  20. Yes, I thought that was it. Thank you, Reinhard. Dirk.
  21. Reinhard, As I wrote I'm using your examples of scripts as templates for some other functions and controls in AXE. But as I think I already understand a little more in those scrips now, than when I started in this thread, I realize that some of them may not be very approriate for what I'm trying to achieve, due to different reasons, even when they seemingly function ok. For example, you suggested these scripts for toggling FD and ATHR: -- toggle FD button function toggleFD (joynum, button, downup) ipc.writeLvar( "L:AB_MPL_FD", 1 - ipc.readLvar("L:AB_MPL_FD") ) ipc.writeLvar( "L:SmallOverheadPushButtons", 1 ) end -- toggle ATHR button function toggleATHR (joynum, button, downup) ipc.writeLvar( "L:AB_AP_ATHR", 1 - ipc.readLvar("L:AB_AP_ATHR") ) ipc.writeLvar( "L:SmallOverheadPushButtons", 1 ) end -- register the buttons of your joystick triggering the functions -- replace joyletter by the actual used letter/number, also replace buttonX by the actual value event.button("joyletter", button1, 1, "toggleFD") event.button("joyletter", button2, 1, "toggleATHR") These examples are good for templates of toggling buttons that function On/Off. But they may be not so good for mode switching buttons like how I tried to adopt them for in SPD/MACH and VS/FPA switching: -- VS/FPA switch button function switchHDGTRK (joynum, button, downup) ipc.writeLvar( "L:AB_AP_HDGTRK", 1 - ipc.readLvar("L:AB_AP_HDGTRK") ) ipc.writeLvar( "L:SmallOverheadPushButtons", 1 ) end -- SPD/MACH switch button function switchSPDMACH (joynum, button, downup) ipc.writeLvar( "L:AB_AP_SPDMACH", 1 - ipc.readLvar("L:AB_AP_SPDMACH") ) ipc.writeLvar( "L:SmallOverheadPushButtons", 1 ) end[/CODE] From AXE LVars list: HDGTRK can be: 1 = TRK/FPA, 0 = HDG/SPD SPDMACH can be: 1 = MACH, 0 = SPD So, is there a different way to skin this cat, by explicitly using 1 and 0 switches in the scripts above? Thanks, Dirk. PS: I mean, what if they were not 1 / 0, but rather 1 / -1? Would have the main script body above been valid yet?
  22. Do I add the above to [General] section manually? Thanks, Dirk.
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