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About airforce2

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  • Birthday 01/01/1970

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  1. I just did a flight in the PMDG 747 in P3Dv4.2 with FSUIPC 5.123e installed, and the FSUIPC option did appear in the P3D Add On drop down menu, but selecting it did nothing. FSUIPC was still working in the background, though, as my flight controls and several remote apps that work via WideFS continued to operate. My Lua scripts stopped operating at that point, however. Oddly, one of the applications that uses the position freeze feature by setting a value in offset 3541 did freeze the acft position, which remained frozen indefinitely until I recoded the program to explicitly write a 0 to the offset upon exit. According to the docs, the value written to the byte at 0x3541 should decrement every 55 ms or so until it hits zero and unfreezes the sim--that wasn't happening. I couldn't look at offset 3541 using the logging function because of the aforementioned failure to bring up the menu when selected from the dropdown. The FSUIPC.log file shows no signs of trouble...I've included it here in case you want to look. Also, when running the PMDG 747 I am getting a consistent and reproducible CTD any time I try to start a program that writes to the simconnect window using FSUIPC...Radar Contact and PF3 in particular do this. Pro ATC/X, which does not use FSUIPC, works, albeit with the other issues present with keystroke capture new to v4.2. If I start a flight using the default F-22, start Radar Contact and get a normal simconnect window, and then switch to the PMDG 747, the Simconnect window stays open for the duration of the flight and works OK. I don't expect you to be able to fix this, but I mention it as perhaps it may lend a clue as to what's happening with FSUIPC, Simconnect, and P3Dv4.2 Regards Bob Scott FSUIPC5.log
  2. Understood...and I wasn't asking you to go backwards. I was more interested in whether or not there would be some advantage in capabilities to offset what sounds like increased risk (to stability) if using 5.123d over 5.122a for the time being. Cheers Bob Scott
  3. 747 PMDG incompatibility

    Fabrizio--you should run PMDG Operations Center, as PMDG released an update for the 747 in P3D v4.2 that deals with the CTD issue at startup. Regards Bob Scott
  4. Hi Pete; Welcome back to the maelstrom. ;-) After reading your commentary below the 5.123d download link, I have to ask if there's any good reason to move from 5.122a to 5.123d in P3D v4.2 given that there seems to be some uncertainty about whether the Simconnect issue with 5.123c is actually fixed (or fully understood). Cheers Bob Scott
  5. Hi Pete; Using P3D v4.1 and FSUIPC 5.123c It appears that auto-starting Lua scripts is not working. I have an aircraft-specific auto-start lua script that doesn't seem to want to start with P3Dv4. It's defined in LuaFiles, and in an "Auto.FSLabs A320" section of the FSUIPC5.ini...the "FSLabs A320" profile is defined and working OK for joystick calibration, axes etc. For some reason it just won't start with the sim. If I assign it to a button control and start it that way it works, and if I then kill it explicitly, it restarts again immediately. In fact I can't kill the script permanently...as soon as I do, it restarts again. I just tried it using a universal "Auto" section, and no luck there, either. But, again, if I fire it with a button, it runs. The FSUIPC5.log file shows no evidence of the lua script if I start P3D and then close it without manually starting the script, and it does not produce a script-specific log file, despite having the LogLua and DebugLua settings both turned on. I tried starting the sim with a much less intensive panel, and still no auto-start of the script at startup. Regards Bob Scott
  6. Pete; Ah...OK. In the axis assignment options, "Steering Set" is only available in the "Send to FS as normal axis" drop-down, and "Steering Tiller" is only available in the "Send direct to FSUIPC Calibration" drop-down. I had the misconception that I had to use the direct-to-calibration method if I wanted to apply calibration to the axis, but a careful re-reading of the docs makes it clear that I don't--calibration is, in fact, also available to axes (including Steering Set) assigned via "send to FS as normal axis". Great...that makes it a lot simpler than the gyrations I was going through to make this work. Cheers Bob
  7. OK, Pete...no hurries, no worries. I have things functioning well with my programmatic solution, but suspect other FSUIPC users may find themselves wanting something like this as a better way to work NWS in the 'bus. I suspect FSX/P3D v2-3 users of the FSL A320 might also find it useful, though I have never used this add-on in those platforms because of the heavy VAS footprint on a 32-bit sim. Have fun in Spain! Cheers Bob Scott
  8. Pete; I ran into an issue with the FSL A320 and FSUIPC steering tiller control. The steering control in the FSL panel sets the nosewheel steering angle as an exponential function of the tiller input, which makes fine control of the nosewheel at steering angles above ~10 deg nearly impossible using the short-throw (~15 deg) twist-grip axis on my T.16000M stick. I tried using the slope function by assigning the rudder and steering tiller axes as direct to calibration and then setting a negative slope (-4) in the tiller axis calibration to counteract the excessive nonlinearity, but the rub is that apparently the combined tiller/rudder input is being made to the rudder axis and not to the steering axis in P3D. I was able to make it work programmatically in my flight control driver by reading the post-calibration tiller value at offset 0C08 and then rewriting that direct to the FS steering set control (66818 via write to offset 3110). But...it would probably be helpful for others that don't have custom-programmed flight control drivers to be able to send a calibrated steering input to the steering axis rather than the rudder axis. The FSL Scarebus does its own mixing of the tiller and rudder inputs, and expects the tiller input to come in via the P3D steering control. Perhaps a special case where MaxSteerSpeed=0 could be used to force no mixing, but still allow a calibrated value to be sent via the direct-to-calibration path to the native steering axis rather than mixed and sent as a rudder input? Cheers Bob Scott
  9. Pete; In my case, I have a "smart" sync coded that, when active, syncs the axes when the axis inputs are set close to the master axis for a second or so, and unsyncs them automatically if a throttle is moved out of the capture range (e.g. engine failure, use of inboards or asymmetric thrust during taxi etc). So if I move a slave throttle axis slowly into the sync capture range, as soon as my code activates the sync, the slave axis freezes short of reaching the value of the master axis and becomes unresponsive to further axis movements. Once I figured out what it was doing, I just coded the master axis to "wiggle" (briefly make a small temporary change and return it to its original value) after the sync is activated, forcing all the axes to line up with the master. But it was something of a surprise to have sync active but the throttles remaining out of alignment until the master axis was moved. It's not worth a lot of work...just thought initializing the axes to a synced state at activation would be simple. It's easy enough to code around if you understand how it works. Cheers Bob
  10. Pete; One other thing I've noticed when tinkering with axis sync, is that if it is engaged with the synchronized axes out of sync, they remain that way until the "master" axis value is changed, at which time all the axes are written out the same as the master axis. Not critical for me, but I'd recommend that the slave axes be actively set one time as part of the sync activation so that the axes are properly initialized into a synchronized state prior to master axis movement. Cheers Bob Scott
  11. FSUIPC 4.963f P3D Problem back

    Pete; 4.963f crashes on startup in P3D 3.4.22 on Win 10. Logs and ini file attached. Cheers Bob FSUIPC 4.963f crash logs.zip
  12. Yep, Win 10, version 1607 (Anniversary Ed). The Official Operating System of Purgatory. If you still want error log info, I know I had some detail there, but that machine is shut down and I'm headed up to inspect my pillow now. Cheers Bob
  13. Pete--I don't see a link to 4.963d anywhere in that thread. Bob
  14. Hi Pete--no go with 4.963c--P3D ( crashes on startup consistently with the test version. Never gets to the Scenario Setup page. Reverted to 4.963 and it starts up again normally. Last line in the FSUIPC log when it crashes is FS UNC Path = "\\HUD\P3Dv3" in a normal run the joystick scan would come next. Regards Bob
  15. Thanks Pete. Never saw this before, because I had never tried using the FSUIPC sync. I have a custom hardware input handler that was managing that, but small differences in axis values, presumably due to DirectX calibration issues were bugging me. The handler takes an input value from the hardware, applies a mathematical transform to convert the input to a linear transducer position, and then injects it into the sim with a virtual device driver. When my sync code is active, the value injected on each throttle axis via the virtual joystick is the same for all axes, but apparently some sort of MS device calibration is being applied, and the values for the axes aren't equal by the time FSUIPC gets them. Close, yes, but not equal. So I decided to try the sync in FSUIPC and discovered this. BTW, (I hate to ask) is the same issue present for reversed prop and mixture axes when "Throttle sync to sync Thr/Prop/Mix" is set? Cheers Bob