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n4gix

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Posts posted by n4gix

  1. I’ll never, ever, ever, ever, ever, ever tell you to RTFM. :P

    Well, I won't use that expression either, but I will on occasion quote the page number of the manual, along with a synopsis from said manual. I will also frequently provide additional resources and/or links to further information.

    All too frequently though, said "manual" isn't worth the electrons from which it was created on screen... :shock:

  2. I'll simply state plainly the point so many seem to keep missing:

    ESP has absolutely nothing to do with the entertainment flightsim market!

    Not directly that is...

    As EPS matures and demands more from the Core Platform, since FSnextGen will be based on the same Core Platform, it will of course receive the benefits of any improvements made also... :mrgreen:

    I am honestly baffled at how this can be so mysterious or confusing... :shock:

  3. Ray,

    Truly what is inexplicable is Helge dropping off the face of the planet . This whole saga is very odd. No one really knows for sure. Why then is it so unresonable to question a so called post from him? Where is this post? And how do we know it is from him? The truth of the matter is we don't.

    Vid

    Good grief man! You're asking the impossible. Even IF SimMarket were to "publish the email from Helge," what proof could there possibly be that it was a genuine email and not a forgery? :shock:

    The simple fact of the matter is - you will continue to believe what you want to believe - regardless of what happens... :roll:

    ...and in the end it makes absolutely no difference whatever: FS Nav is ended, get over it and move on... :mrgreen:

  4. There is no "they" to FS Nav. There has never been but one, single individual who wrote the application, provided fairly good and reliable support for several years, including one major update.

    And you have misunderstood my post. I know that Helge is the only person working on FSNav. I've used it for the past 7 - 8 years and have known it since then. The 'they' I am referring to are the reviewers in Computer Pilot magazine. It is 'they' who are putting themselves out on the line in saying that development is ongoing. There is only one place they would have heard that from, isn't there?

    Really? I could have sworn you wrote:

    "..only the developer does until they release it..." (Ed: emphasis mine)

    Okay, it's nitpicking perhaps, but the "they" in that phrase is clearly in reference to "the developer," hence my comment... :wink:

    Something for you to think about. Oh.. and as for 'zero' support, I wouldn't call 6 years of support (FSNav 3.x through 4.7) and improvements on it 'zero' support. If you haven't used any of those versions (which a number of us have, and have seen improvements from those versions), there isn't much room for you to talk.

    Brad, I've owned FS Nav since it was first released for FS2002. I also stated that direct support stopped roughly two years ago. Since that time all "support" has been user-to-user. Well, truthfully even before then support was mostly user-to-user, but at least Helge would respond personally from time to time, and was even kind enough to reply to me via email on occasion.

    In fact I wrote: "(he) ...provided fairly good and reliable support for several years..." :P

    You may well be correct in your assumptions regarding Computer Pilot's prognostication. I sincerely hope you are! But, I'm certainly not going to take any bets on it... :shock:

  5. There is no "they" to FS Nav. There has never been but one, single individual who wrote the application, provided fairly good and reliable support for several years, including one major update.

    Since two years ago, after reportedly having been involved in some sort of motorcycle accident, he has dropped completely off the radar, save for a few infrequent messages passed along via third parties.

    Presumably he is still receiving a quarterly check from SimMarket for sales, but has provided absolutely zero support.

    I've completely lost faith that there will ever be another version of FS Nav, and quite honestly would be extremely hesitant to make another investment for a pig-in-a-poke... :|

  6. Another excellent "gift" of insight (arising from your innovative hard work) you have given to the FS user community, Bill! :D

    GaryGB

    Thanks, Gary. Truthfully, I've received so much from others in the fs community that I simply have to give back whatever I can. I know that since I don't "hang out in the right places" (MS sponsored NGs) that I'll never be nominated - much less selected - to be a "FS MVP," I can honestly say that I don't really mind all that much. My reward is in seeing other's produce increasingly beautiful and featured "stuff" of their own to share with the community! :mrgreen:

  7. This is getting interesting... I can follow the GMax tutorials and I can do the "Charger" shape-draw, mirror, weld, extrude....

    But when I try to draw a shape of my own and extrude it, it extrudes, but the "outline" is a surrounding box and not the planes and vertices I saw in the tut. Does this mean I must draw an object line in the perspective? Sheesh, this is confusing.

    I thought it would make more sense to create the fuselage by making an extruded line drawing rather than an awkward tube. I need that "Bible". I also need to find out things like lathe type turning to create round shapes...

    Learning curve...!

    Chris, the very best place that I've found is here:

    Freeflight Design Forums -

    http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi

    Here you will find a wealth of knowledge. It is the place where most of the "names" of FS aircraft (both free and pay) gather to exchange tips, including the inestimable Milton Schupe, Gerard, et alia.

    What you are wanting to accomplish is relatively simple: create a series of spline objects corresponding to "cross-sections" of - say - a fuselage, then Attach in sequential order (front-to-back) or (back to front), add a Cross-Section modifier, then add a Surface modifier. There is an excellent series of tutorials that cover this, and much, much more there.

    In particular, these "Modeling Basics" by Gerard might be of interest:

    http://www.aerodynamika.com/cgi-bin/yab1177930101

    http://www.aerodynamika.com/cgi-bin/yab1178027973

    Also, a tutorial by Lou Volland:

    http://www.aerodynamika.com/cgi-bin/yab1060454616

    Modeling With Cross Sections

    "This tutorial demonstrates a method of modeling using splines to be transformed into cross sections to make an object in Max. Here I'll be making a wing but the same techniques can be used for many different things, even human figures. This method also works well for making objects for use in cutting out windows from fuselages or car bodys, ailerons and flaps from wings, elevators from horizontal stabalizers and rudders from verticle stabilizers using boolean cutting methods. "

  8. I'm missing something. I'm noticing that my aircraft will not become airborne if I load FS Nav flightplan into FS9 and then use ATC to operate via that plan.

    Reading "between the lines," I'm guessing that you are trying to use FS Navigator to take off...

    ...if this is what you are doing, STOP! :shock:

    You should not be activating FS Nav to "fly plan" until ATC (Air Traffic Controll) instructs you to "resume own navigation."

    Until that time, you must fly the plane... :mrgreen:

  9. That does absolutely nothing except ask me to approve saving a file to disk, then does absolutely nothing else afterwards... :?: :?:

    Never mind... I got it working. I hadn't installed the "Google Earth" application. It was good I noticed to turn OFF all the "other junk" their bloody installer wanted to foist off on the unsuspecting! :evil:

  10. It only took once for me to learn my lesson. I have had a 3kw UPS up and running here for the past several years. I needed such a large capacity to handle the nine computers and ancillary equipment here. Even so though, all nine systems are configured to execute a controlled shutdown if the power remains off for more than fifteen minutes.

    Gary's suggestion that an inexpensive UPS is an excellent one to take to heart. Look for one that provides an interface to configure a controlled shutdown though. :D

  11. My best friend and I were discussing this tragedy earlier this morning. Jim is a retired pilot with well in excess of 50,000 hours, and holds nearly every possible certification* from the FAA.

    Jim looked me straight in the eye and said, "Now you can understand why I retired. After all these years, I began to feel like I'd pushed the odds too much already..." :cry:

    *DOI: 4/6/2006

    Certificate: AIRLINE TRANSPORT PILOT

    Rating(s):

    AIRLINE TRANSPORT PILOT

    AIRPLANE SINGLE ENGINE LAND

    AIRPLANE MULTIENGINE LAND

    ROTORCRAFT-HELICOPTER

    COMMERCIAL PRIVILEGES

    GLIDER

    Type Ratings

    A/BH-206 A/CE-500 A/LR-JET

    Limits

    GLIDER AERO TOW AND WINCH TOW ONLY

    Certificate: GROUND INSTRUCTOR

    Rating(s):

    GROUND INSTRUCTOR

    ADVANCED

    INSTRUMENT

    Certificate: MECHANIC

    Rating(s):

    MECHANIC

    AIRFRAME

    POWERPLANT

  12. I just noticed that taxi lights are not working.

    Do some one know how to fix it.

    Fs x Sp1 didnt. :(

    I don't know what M$|ACES "broke" with regards to the taxi lights

    on the default FSX aircraft but I noticed this afternoon when flying

    Dave Maltny's excellent BAC 1-11 500 that both the taxi lights

    and landing lights work just fine in FSX.

    This isn't really the forum for this discussion (as it has nothing to do with Pete's FSUIPC support!), but briefly...

    FSX and FS9 use two entirely different methods to create landing and taxi lights.

    When FSX was released, the code to support the "FS9 lighting" was broken. FSX SP1 has fixed the broken code, so now any model that uses the FS9 type lighting works.

    FSX on the other hand, never had "taxi lights" implemented, thus they don't work on any of the default models. I have no idea why this happened, but nevertheless, that's what we have.

    However, it is a trivial matter for developers to ADD the "missing XML code" to their modeldef.xml file so they can have both landing and taxi lights.

    As you've stated though, there's nothing at all anyone (other than ACES) can do to "add taxi lights" to the default models.

  13. I can't even use FSX on my computer (2.08GHz AMD, NVidia FX5600Ultra, 1GB DDR 333MHz RAM) - I had to return it for a refund becasue it had way too many glitches, and overloaded my computer even on the most mild settings. So unfortunately, I'm stuck with FS9 until MS decides to code something properly (yeah, right).

    So, it's somehow ACES' fault that you have a 4 cylinder Lycoming engine with which you've tried to get a 747-400 airborne? :roll:

    Talk about unrealistic expectations... :lol:

  14. Ooops! Sorry, Bill. I do get confused sometimes about where I am when posting. I don't see how anyone could read my post and think I was being sarcastic or disrespectful to MS or Pete Dowson! Did you notice the emoticon following that last sentence? I was just kidding about MS getting a solution so quickly.

    Not to worry, Tim! I certainly saw the intention behind your post as merely being one of reporting a possible problem with the latest version of FSUIPC reading and reporting the TAS variable.

    The second paragraph being then only a tongue-in-cheek comment regarding alledged support response... ;)

  15. After re-reading the above posts, I agree that the primary focus of the thread originator had to do with FSUIPC problems as you may also have concluded.

    Actually, Gary... the only relevant information in the OP was that the latest version of FSUIPC caused a previously working gauge to quit working, as demonstrated by replacing said version with the previous version.

    Hence, the problem is properly one of continued FSUIPC integrity, and one of which Pete needs to be made aware. After all, what is "broken" for one, will be "broken" for all FSUIPC users... :lol:

    Please understand that given the present circumstances, the nerves of nearly all developers, customers and yes - even ACES folks - are stretched tighter than high C on a piano, so it's hardly a surprise that there are times when one's posts and/or replies might be seen as something other than what they are actually intended.

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