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n4gix

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Everything posted by n4gix

  1. Pete, the Citation X v2.0 uses FSUIPC to intercept the hardware throttle input(s), pass them through the FADEC system, then forwards the massaged values onto the sim. Ed Wilson chose to use a user's registered FSUIPC since the same gauge module had to be compatible with both FS9 and FSX. :cool: The CX is still "flyable" without a registered version of FSUIPC of course, albeit without the finesse of FADEC support.
  2. Pete, I just wanted to say just how much I admire and respect your ever-so-helpful attitude! That's going well beyond the normal bounds of support. Bravo Zulu, sir! B)
  3. Your Registry entry is screwed up... HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator\9.0 INSTALLATION FOR FS9: EXE Path="D:\Program Files" That path is incomplete at best... It should be something like this: D:\Program Files\Microsoft Games\Flight Simulator 9
  4. Why not simply read the aircraft.cfg file for the data you need? It's not that difficult to do... :mrgreen:
  5. Very nicely done, Raimund! Might I suggest that you edit the spelling of "breaks" though? The proper spelling is "brakes". :)
  6. Well, congratulations on achieving a new level of maturity. It speaks very well for your integrity that you took the effort to come here, create an account, and make such a public apology! :D Don't be discouraged however if your "teacher" shows little or no understanding of the harm he's causing by his poor example. If one doesn't learn moral values during puberty, it's unlikely to happen after reaching the age of adultery (er, I mean adulthood of course!)... :lol:
  7. Thanks, Pete. I'll crack open your SDK then and begin reading. Odd that I didn't think to search for "plan," usually I'm better at researching things for myself... :oops:
  8. Pete, I'd like to ask a simple question, knowing full well that I could eventually find the answer by studying the SDK carefully enough. Time being at a premium for me however, doesn't allow me that luxury. What I'd like to do is write a freeware module that would allow any XML scripted GPS or FMS to access and display stored FSX flightplans, then load them into the sim at the same time they are loaded into the gauge's own fp database. I see that FSX FSUIPC's toolbar has that ability, so my base question is really this: is this facility available programmatically from such a custom interface module? If so, then I'll gladly invest the time studying your FSUIPC SDK. If not, then I'll seek another solution. :mrgreen:
  9. I hope some other Citation users will come to help you here, because I don't know. From the response you got from Eaglesoft it sounds like they actively intercept the generic single throttle and use that, which really prohibits having reverse on the same lever. Of course you can retain your existing throttle setup for other aircraft and have the Citation done differently by making the assignments and calibrations in FSUIPC aircraft or profile specific. But that doesn't help with the Citation. Regards Pete Just to be clear, one CAN use the multiple throttle facility to have separate L and R throttles. What is not supported is the "reverse thrust" feature. As mentioned already, one would need to create a named profile specifically for this aircraft, and would need to edit the Citation_X.ini file to specify 2 throttle lever operation. The reason Ed uses the calibrated output from FSUIPC is simply because the FADEC algorithims require, consistent, predictable, and jitter-free values for throttle lever position(s). The reason reverse is not supported is likewise simple. How could the algorithims used know what specific value to use for IDLE, were the user allowed to set it arbitrarily? :lol:
  10. It occurss to me Pete that between FSUIPC and SimConnect, there already exists the possibility for someone, or some group to build a sim-outside-the-sim using FSX only as a "base platform," sort of like what ESP was supposed to be... :wink:
  11. Step 1: Go here - http://www.schiratti.com/dowson.html Step 2: Read instructions Step 3: Download correct version, run the auto-installer program Step 4: For freeware features, you are done Step 5: If you want the full features, you need a key, so go here with credit card in hand - http://secure.simmarket.com/product_infts_id=2068
  12. Strange response, to be sure. I've used my Visa Debit card at SimMarket several times over the past few years... ...after all, that's the entire point of having a card with either Visa or MasterCard backing, so the vendor can treat it as if it were a credit card if they don't support direct debit support...
  13. I don't know what M$|ACES "broke" with regards to the taxi lights on the default FSX aircraft but I noticed this afternoon when flying Dave Maltny's excellent BAC 1-11 500 that both the taxi lights and landing lights work just fine in FSX. This isn't really the forum for this discussion (as it has nothing to do with Pete's FSUIPC support!), but briefly... FSX and FS9 use two entirely different methods to create landing and taxi lights. When FSX was released, the code to support the "FS9 lighting" was broken. FSX SP1 has fixed the broken code, so now any model that uses the FS9 type lighting works. FSX on the other hand, never had "taxi lights" implemented, thus they don't work on any of the default models. I have no idea why this happened, but nevertheless, that's what we have. However, it is a trivial matter for developers to ADD the "missing XML code" to their modeldef.xml file so they can have both landing and taxi lights. As you've stated though, there's nothing at all anyone (other than ACES) can do to "add taxi lights" to the default models.
  14. Not to worry, Tim! I certainly saw the intention behind your post as merely being one of reporting a possible problem with the latest version of FSUIPC reading and reporting the TAS variable. The second paragraph being then only a tongue-in-cheek comment regarding alledged support response... ;)
  15. Actually, Gary... the only relevant information in the OP was that the latest version of FSUIPC caused a previously working gauge to quit working, as demonstrated by replacing said version with the previous version. Hence, the problem is properly one of continued FSUIPC integrity, and one of which Pete needs to be made aware. After all, what is "broken" for one, will be "broken" for all FSUIPC users... :lol: Please understand that given the present circumstances, the nerves of nearly all developers, customers and yes - even ACES folks - are stretched tighter than high C on a piano, so it's hardly a surprise that there are times when one's posts and/or replies might be seen as something other than what they are actually intended.
  16. Why the :shock: :?: :D ... ...after all, I did :wink: , which indicates a bit of levity, while still reinforcing the point that Pete really needs to know if there is a "bug" in his latest release of FSUIPC... :D
  17. Why are you posting this information in this forum? Since it involves FSUIPC, should it not properly be posted in that forum, where there's a chance Pete Dowson - the author of FSUIPC - might actually see it? ;)
  18. Simply because many of the third-party folks aren't going to invest the time to totally rewrite their code to use the new SimConnect interface... ...at least, not in the short term. As Pete has said though, unless you are using a third-party application that uses FSUIPC, then you don't "need" it. ;) Personally, I use the extremely useful additional features that Pete programs into FSUIC (such as the everlasting battery, finer calibration/control for yoke/joystick, etc.).. :lol:
  19. Sorry, no cigar! :D Pete, that is precisely where FSX itself is located. I quite deliberately installed it there (as I have all previous releases) for the simple reason WinXP Home edition won't allow me to "share" C:\Program Files across the LAN... So, the Registry entry for FSX itself is: C:\Documents and Settings\Bill\My Documents\Flight Simulator X Even so, the "relative path" won't work in dll.xml with the RTM on my system, whereas it did work perfectly with Beta2 and Beta3...
  20. I did today discover one "gottcha" with the SDK, or more correctly the dll.xml file that's used to configure and launch the plugin tools... At least on my machine, FSX isn't interpreting the "relative path" to the SDK as expected. I have had to explicitly declare the complete path to my SDK installation. I've double-checked the registry entries for the SDK's path, and they are correct... so I have no clue why the "relative path" entries won't work. They worked fine in Beta2 and Beta3... :roll: Here is an example! Object Placement Tool False False C:\Documents and Settings\Bill\My Documents\Flight Simulator X\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\object_placement.dll THIS should have worked just as well: ..\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\object_placement.dll
  21. Not to forget http://freeflightdesign.com to which the best of the best are frequent contributors, such as Milton Shupe, William "Lionheart" Ortis, among others.
  22. Thanks for the information! I may nip over there and take a look myself! ;-) Regards, Pete Thanks, Pete. It's not yet a year old, so it's still in the "growing stages." I probably need to spend some time updating some of the topics to make 'em easier to find... ;)
  23. Perhaps I should take the time to "plug" my forum at http://flightsim.com here as well. 8) The forum at avsim.com is well populated, but mostly by "XML Heads..." and it is also a "modeling forum" as well, which tends to dilute and complicate matters... ;) So, I started a forum at http://flightsim.com specifically for non-XML folks. It is primarily intended for C++/GDI+ programming, but is also well suited for any projects utilizing anything other than XML. :lol: The forum name is rather cleverly entitled "Panels and Gauges." Anything posted there that comprises a "tutorial series" will be anchored at the top where it may be found quickly without searching.
  24. Pete, by "porks" he means a complete CTD. For the record, the Eaglesoft Cirrus SR20/22 a/c don't use FSUIPC at all for any reason. Our transponder does use the sb3gaugebridge.dll interface, but then only when SB3 is loaded.
  25. AIBridge is not required for FS2004/SB3 or FSInn integration...
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