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BenSollis

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Everything posted by BenSollis

  1. Well, what I did was but some relays, capacitors and some "cheap" switches. Wired it all up, and it worked great. The only major flaw in all this was trying to get CTRL- type switches to work. However I managed to keep what I needed in single keystrokes. On the subject of reaction time, I noticed none. It worked great. As for the switches costing alot, I guess it comes down to what you want, or aspire to want. If it is a full blown life-like sim, then money should not be a great problem for you.. Also, in that light, You are probably better off looking down the road to an EPIC system or Hangstrom cards. To each their own, and best of luck with yours :) Ben
  2. I can testify that adding an additional USB keyboard works perfectly. I have added, stripped and hacked a second USB keyboard for this very same requirement and all works well in FSUIPC. The biggest problem, when using keystrokes via FSUIPC is to _always_ ensure that no other matching key combination is being used by FS or any other client software. For further interest, you might also check out Mike's emulator pages which demonstrate how to wire actual switches into your keyboard so they can used. regards, Ben
  3. Way back when I did my IT training in the Army, we had a great saying... "I don't follow standards... I set them!" This was always said with a smirk on the face and a large bundle of COBOL compilation errors from an LA150 line printer in your hand :) Pete Wrote: Ah, they were the days! Ben
  4. Pete, how do you ever get time to develop code? You are constantly and consistently present here and in other places answering questions etc etc! I think there is another Pete somewhere doing the code! ;) regards, Ben
  5. ThanX Pete, I'll play some more. The reason for being circuitous, was I thought that by centralising all key code handling in FSUIPC it would save time. Rather than having lists of keys in FSUIPC and in some other program. I'll try your way first and see how I get on. Thanx for the speedy replies, much appreciated :D Regards, Ben
  6. Thanx for the reply Peter. I built the LPTSwitch (on the web) which gives you 40 switches on your parallel port. My idea was to centralize all keyboard/key code activity in FSUIPC. So, when a switch on the LPT port was detected as going high/low, my code would etermine what the action should be and post the key/character to FSUIPC, which would then do it's bit. Of course, I may be totally confused at this point :? ThanX. Ben
  7. Is there any way for me to send keycodes to FSUIPC for it to process through its keypress routines? regards, Ben
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