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FeelThere_Vic

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Everything posted by FeelThere_Vic

  1. We are waiting to your answer in the private message you started to understand about the product version, etc.
  2. Can you please explain what exactly to look for?
  3. Please let us know what and where did you buy.
  4. Please let us know where did you buy the airport so we can make sure they have the latest version.
  5. You would need to do it in MSFS, please.
  6. Please try to run Ini Manager in admin mode.
  7. If it was working before then it should be working now too. Please doublecheck if you are typing the right codes. As you can see the first reporter solved it by launcing the ini manager in admin mode. We have no control over that installer.
  8. I think the "trick" described earlier in this topic would solve it (custom gates and custom airlines).
  9. You will be able to do this in T!S3 You will need a free Untity 3D to edit it. Since it's a 3D simulator most of the SDK is Unity based.
  10. This is something that you will be able to do in Tower! Simulator 3 by assigning new "terminal" names to certain gates and assign the right airline in the terminal.cfg Every gate will be editable so you can create new terminals by individual gates. In T1S3 you can assign "international" or "domestic" parameters to terminals too.
  11. Thank you. Tower!Simulator 3 has a new structure, it uses local cfgs. So everything (including screen configurations) are per airport based. This will give you more flexibility to make modifications without changing all the airports or rules. Indeed it means lots of files. We will see if we can check it somehow on a local computer, but right now the top priority is to somehow check if the two players use the same files during multiplayer. Obviously we wont be able to sync it (one player bought some traffic add-on and the other didn't) but at least we try to send a notice about the different files.
  12. If you were able to change it in T!2011, likely you will be able to do it in T!S3 too.
  13. Yes, there will be a gate/airport editor included. Sorry for the confusion. What I meant by the "more later" comment was the fact all those information got together at the terminal.cfg (special flights, liveries, etc)
  14. Can you please tell me a real world use of assigning certain flight numbers to specific gates? THis one should be solved. You will know the gate before the plane leaves the runway, not like it is in T!3D. International vs domestic traffic, gates by special option such as regional flight, special liveries, cargo flights even the operator use the same callsign as they use for the pax flight and of course the special livery.. I think there are quite few differences.
  15. Thank you so much. In the product itself there are no company logos, the screenshots were taken during development and will be removed from our product page. Vic
  16. Thank you. Yes, I noticed some other typos too, but those are just comments. Some data wont be used by Tower, but we wanted to create a new standard system for any possible future releases. Kev, thank you. We want to make sure we support the mod community with official tools and we tried to cover all requests. I hope the other SDKs will be welcomed as much as these. Vic
  17. Hello, It will be released on Xplane very soon! Thank you Vic
  18. Last but not least you will have control over each airplane type's flight characteristic. Speed, attitude, etc I hope we addressed most if not all the requests from the schedule creators 🙂 Thank you Vic
  19. Next is the terminal.cfg As you can see there are several new options to define terminals based on airline, special color, international or domestic (based on the airport and the airline's country of origin), cargo and regional.
  20. Next let's check out the new airline.cfg As you can see you can define the country of origin (more later)
  21. Dear Folks, This month I'd like to share some information about the cfg files. First let's see the new schedule.cfg As you can see you can assign special liveries (SALMON) for an airline and now it's possible to define if it's a special flight such as cargo or regional (more later).
  22. In the next blog (likely) we will show you the cfg files so you can see how deep you can go with customisation. Coming soon!
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