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Hello,

I'm here because because I have an issue with GAifr from Project Magenta...

Don't get me wrong, neither PM GAIFR or FSUIPC are to blame but I have a question about the interaction between them...

In GAIFR I can only use the helicopter gauges when I select the default Bell Helo... when I select the Robinson I don't get helicopter gauges...

Enrico told me about an offset in FSUIPC to determine if we loaded an helo or something else:

0x0609 1 byte

Engine type: 0=Piston (and some FS2004 Helos), 1=Jet, 2=Sailplane,

3=Helo, 4=Rocket, 5=Turboprop

My question is the following:

What does FSUIPC think we have an Helicopter loaded?

Why does FSUIPC knows that the default Bell in FS2004 is a helicopter and why does it think that the default FS2004 Robinson is not?

Thanx,

Marc Nieuwhof

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In GAIFR I can only use the helicopter gauges when I select the default Bell Helo... when I select the Robinson I don't get helicopter gauges...

As far as I'm aware, the Robinson isn't modelled as a helicopter. It seems to be an almost completely standard light aircraft with reciprocating engine. All the internal data for it related to that, not to helicopter data.

Before Microsoft added helicopter stuff to FS, folks used to make helicopter models using normal aircraft definitions, just trying to design the characteristics for flight to more or less match a helo. Sometimes they were almost successful.

0x0609 1 byte

Engine type: 0=Piston (and some FS2004 Helos), 1=Jet, 2=Sailplane,

3=Helo, 4=Rocket, 5=Turboprop

Yes, that's defined in the AIR file I think. It may even be changeable in the AIRCRAFT.CFG file these days though.

What does FSUIPC think we have an Helicopter loaded?

Why does FSUIPC knows that the default Bell in FS2004 is a helicopter and why does it think that the default FS2004 Robinson is not?

Offset 0609 is nothing to do with FSUIPC. It is set by FS. All I know is that the value gets there from the aircraft definition.

Did you think of looking in the AIRCRAFT.CFG file at all, by the way. I just did, and found this straight away:

[GeneralEngineData]
engine_type = 0                                 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop

Compare that to the one for the Bell:

[GeneralEngineData]
engine_type = 3                                 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop

See? :wink:

Regards,

Pete

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