Djeez Posted February 12, 2005 Report Posted February 12, 2005 Hi Pete, I was wondering if FSUIPC could provide the information I need: 1) Is Multiplayer activated and if so 2) What's the Player's name (callsign) As far as I have figured out I can get this information through DirectPlay API (a real pain) or through the TrafficInfo-library (overkill and forces me to distribute TrafficInfo.dll with my tiny app) Could FSUIPC perhaps get this information for me? Thanks! Djeez.
Pete Dowson Posted February 13, 2005 Report Posted February 13, 2005 I was wondering if FSUIPC could provide the information I need: 1) Is Multiplayer activated and if so 2) What's the Player's name (callsign) As far as I have figured out I can get this information through DirectPlay API (a real pain) or through the TrafficInfo-library (overkill and forces me to distribute TrafficInfo.dll with my tiny app) Could FSUIPC perhaps get this information for me? Well, I would either have to do it through TrafficInfo, or hack it to find out how it does it. Neither is very appetising I'm afraid. It's an area I know nothing about, so it makes it very difficult in any case -- I'd have to learn a bit about mulitplayer, which I've never used, and I just don't see how I'm going to be able to fit it in. Sorry. Regards, Pete
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