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FSUIPC/Static Scenery

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Does anyone know how to obtain the offset (if there is one) for individual items of static (BGL) scenery? I would like to change the coordinates of a piece of the scenery - thus making it "move" in "real time".

There's no way through FSUIPC I'm afraid. Provisions for doing what you want are, I think, built into the BGL programming system, as in "dynamic scenery". There are some variables you can use for two way communication between programs and scenery, but I don't know if they help.

You could do with finding a scenery maker's forum. I'm sure there must be a place somewhere where the experts hang out?



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