Hans Krohn Posted September 20, 2005 Report Posted September 20, 2005 Hi there, I have the EPIC (USB) with FLCS and TQS attached. After loading EPIC with my project .epl file, I can see the joystick device in Windows XP Game Controller. This device has X, Y and Z axis and x-rotation, y-rotation and z-rotation axis. I use the z-rotation axis for rudder, x-rot. for left dif. brake and y-rot. for right differential brakes. All axis are recognized and can be calibrated in Game Controller. But when I start FS2004, FSUICP does not "see" the x- and y-rotation axis. So I can not calibrate them in FSUICP. All other axis of this joystick work fine in FS2004. What puzzles me is this: If I go to options>assignments>joystick axes in FS2004, I can assign brake left and brake right to the two axis in question (moving the levers immediately makes the axix name pop up in the assignment dialog box). So I can assign them, but again, neither FS2004 nor FSUIPC "see" these axis. Any comments would be welcome. Thanks, Hans http://www.hanskrohn.com
Pete Dowson Posted September 20, 2005 Report Posted September 20, 2005 What puzzles me is this: If I go to options>assignments>joystick axes in FS2004, I can assign brake left and brake right to the two axis in question (moving the levers immediately makes the axix name pop up in the assignment dialog box). So I can assign them, but again, neither FS2004 nor FSUIPC "see" these axis. Sounds like the sensitivities are set to zero. FS2004 has a nasty habit of defaulting new axes to zero sensitivity. Go to Options-Controls-Sensitivites and check. Ideally, if you want to do fine calibrations in FSUIPC, you want maximum sensitivity and minimum null or dead zone in FS. Regards, Pete
Hans Krohn Posted September 20, 2005 Author Report Posted September 20, 2005 Hi Pete, good hint! I will check that out later today... And thanks for the quick answer. Regards, Hans
Hans Krohn Posted September 21, 2005 Author Report Posted September 21, 2005 Hi Pete, just a quick line to tell you that your hint was spot-on! All axis work now. Thanks again, Regards, Hans
Pete Dowson Posted September 21, 2005 Report Posted September 21, 2005 just a quick line to tell you that your hint was spot-on! All axis work now. Good! Wish I was always right! :-) Pete
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now