markab Posted December 9, 2005 Report Posted December 9, 2005 Hi Peter... I've been speaking with Craig, The owner and product developer for ivibe.com. They make a product called a Tactile Feedback System (TFS) which can read MSFS values through FSUIPC. To this point he has been successful in doing this with the exception of retrieving a turbulence value. He's told me that the value returned is always 0. I was hoping you might be able to shed some light on why this might be happening, and the correct method for returning a valid turbulence number? Thanks for your time and assistance. Regards, Mark
Pete Dowson Posted December 9, 2005 Report Posted December 9, 2005 ... To this point he has been successful in doing this with the exception of retrieving a turbulence value. He's told me that the value returned is always 0. I was hoping you might be able to shed some light on why this might be happening, and the correct method for returning a valid turbulence number? Can you be more specific? What is he reading for this, and how? Here I can set either Cloud or Wind turbulence in FS's weather dialogues and read it out through FSUIPC's interface. I can also set these values through WeatherSet2, though the Wind ones tend to be changed (mollified) by FS quite quickly after they are set, depending on the overall weather conditions around. The cloud turbulence 'sticks' better. Regards, Pete
markab Posted December 9, 2005 Author Report Posted December 9, 2005 Hi Pete... Thanks for the quick reply. I will pass this info on to Craig and let you know what I find out. Regards, Mark ... To this point he has been successful in doing this with the exception of retrieving a turbulence value. He's told me that the value returned is always 0. I was hoping you might be able to shed some light on why this might be happening, and the correct method for returning a valid turbulence number? Can you be more specific? What is he reading for this, and how? Here I can set either Cloud or Wind turbulence in FS's weather dialogues and read it out through FSUIPC's interface. I can also set these values through WeatherSet2, though the Wind ones tend to be changed (mollified) by FS quite quickly after they are set, depending on the overall weather conditions around. The cloud turbulence 'sticks' better. Regards, Pete
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