Skavsta Posted January 2, 2006 Report Share Posted January 2, 2006 Hi Pete! I'm using the newest FSUIPC, FS9.1 and external weather (FSMETEO) To save framerate I have to deactivate all turbolences and/or gusts. The reason: I'm using 100% AI-Traffic, and at big hubs like EDDF, EHAM etc. my framerate decreases to a slideshow, especially while taxiing!!! OK, I should get a new PC:-) But there is a cheaper way: Switching off all turbolences/gusts increases the framerate by 4-7fps, if You are using much AI-traffic. But flying without turbolences is not very realistic, and I'm missing these bumpy approaches.... That means: - I want turbolences while I'm flying. - I do not want them while taxiing. Now my question: Is there any possibility to manage this problem with FSUIPC? ("Supress all turbolences if not airborne" ?!) Greetings from EDLW Gunnar Link to comment Share on other sites More sharing options...
Pete Dowson Posted January 3, 2006 Report Share Posted January 3, 2006 But there is a cheaper way: Switching off all turbolences/gusts increases the framerate by 4-7fps, if You are using much AI-traffic. Hmmmthat's certainly a new one on me. I've not heard of that before. Do you often have turbulence and gusts? They don't seem to be so frequent here. But flying without turbolences is not very realistic, and I'm missing these bumpy approaches....That means: - I want turbolences while I'm flying. - I do not want them while taxiing. This seems to be the exact reverse of what you really need! Surely, when flying close to an airport, especially on approach, you want the highest frame rates you can get -- why would you want high frame rates for easy manoevres like taxiing and low stuttery ones for challenges like landing? Regards Pete Link to comment Share on other sites More sharing options...
Skavsta Posted January 3, 2006 Author Report Share Posted January 3, 2006 This seems to be the exact reverse of what you really need! Surely, when flying close to an airport, especially on approach, you want the highest frame rates you can get -- why would you want high frame rates for easy manoevres like taxiing and low stuttery ones for challenges like landing? On my PC taxiing at big hubs is like a slideshow, because there are many objects near my aircraft (buildings, vehicles, signs etc). All these things are not shown during approaches, so the framerate is ok. But on the apron and near the terminal-buildings it goes down. So I need there EACH fps - and the trick (turbolence/gust decreases fps while using much AI) saves some fps (found it somewhere on simflight.com a few months ago). OK, that sounds complicated - but I'm dreaming of a hotkey (like taxiwind-hotkey) to turn off/on the turbolence when ever the framerate goes up/down... Gunnar Link to comment Share on other sites More sharing options...
Pete Dowson Posted January 3, 2006 Report Share Posted January 3, 2006 OK, that sounds complicated - but I'm dreaming of a hotkey (like taxiwind-hotkey) to turn off/on the turbolence when ever the framerate goes up/down... In FS2004 FSUIPC cannot work on the turbulence, gusts or variance like that. It can only filter them out when they are being set by the weather program. The best that I could do is to stop them being set (by the weather program) when your aircraft is on the ground. But then that omission will likely be continuing until the weather program refreshes weather. Once local weather is set into FS I cannot change it, it has to be completely reset again for the relevant weather stations, and weather programs try not to do that for nearby weather stations because it causes stutters and cloud flickers. The same would apply after landing. Whatever weather was set by the time you touched down would continue. Even if I cut out turbulence et cetera after that, it is unlikely that the weather program would resend it. If it did, you'd get a stutter. The weather programs themselves could do it better, cutting out the turbulence initially whilst you are on the ground, but allowing it in any new weather being set after take off -- even then it could take a while flying till you reached the distant stations which have been so set. On approach I can't see how it could be done properly at all without introducing stutters, sorry. Maybe this is something for a future version of FS. Though by then you'd certainly need a more powerful PC in any case! ;-) Regards, Pete Link to comment Share on other sites More sharing options...
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